Round recreations

round data for 28 of 28 rounds complete
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Round results
Round100T resultWinning sideRound endingRound data
1 Won DefenseElimination 7 recorded order bracketed
2 Won DefenseElimination 5 recorded
3 Won DefenseElimination 9 recorded
4 Lost AttackElimination 10 recorded order bracketed
5 Won DefenseDefuse 10 recorded
6 Won DefenseElimination 6 recorded order bracketed
7 Lost AttackElimination 8 recorded
8 Won DefenseTime 7 recorded
9 Won DefenseDefuse 8 recorded
10 Lost AttackElimination 8 recorded
11 Won DefenseTime 7 recorded order bracketed
12 Lost AttackElimination 6 recorded
13 Lost DefenseElimination 7 recorded order bracketed
14 Lost DefenseDefuse 6 recorded order bracketed
15 Lost DefenseDefuse 10 recorded
16 Lost DefenseElimination 9 recorded
17 Lost DefenseElimination 5 recorded
18 Won AttackDetonation 10 recorded
19 Won AttackElimination 8 recorded order bracketed
20 Lost DefenseDefuse 8 recorded
21 Lost DefenseDefuse 6 recorded order bracketed
22 Won AttackElimination 8 recorded
23 Lost DefenseDefuse 8 recorded
24 Won AttackElimination 8 recorded order bracketed
25 Lost AttackElimination 7 recorded
26 Won AttackElimination 7 recorded order bracketed
27 Lost AttackElimination 8 recorded
28 Lost DefenseElimination 6 recorded
round won round lost no round data available event that scores nothing (revive, spike, teamkill) an expected event we could not verify, drawn over the window it must lie in a notch sits where its kill landed; the round's end is the bracket we measured, so a kill recorded after that bracket rests at the foot of the axis rather than past it a notch with a lighter edge is one whose order in the round is bracketed, not proven
Cross-check against the match records
Event-by-event cross-check unavailable. 28 rounds expected