Round recreations

round data for 18 of 18 rounds 1 marked gap
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18
Round results
Round100T resultWinning sideRound endingRound data
1 Won AttackDetonation 9 recorded
2 Won AttackElimination 9 recorded
3 Lost DefenseDefuse 9 recorded order bracketed
4 Won AttackElimination 7 recorded
5 Won AttackDetonation 7 recorded order bracketed
6 Lost DefenseElimination 8 recorded
7 Won AttackDetonation 4 recorded
8 Won AttackElimination 6 recorded
9 Won AttackElimination 5 recorded
10 Lost DefenseDefuse 7 recorded
11 Lost DefenseDefuse 9 recorded
12 Won AttackElimination 9 recorded
13 Won DefenseElimination 7 recorded order bracketed
14 Won DefenseDefuse 5 recorded order bracketed
15 Lost AttackElimination 6 recorded
16 Won DefenseDefuse 10 recorded
17 Won DefenseDefuse 7 recorded
18 Won DefenseElimination 7 recorded
round won round lost no round data available event that scores nothing (revive, spike, teamkill) an expected event we could not verify, drawn over the window it must lie in a notch sits where its kill landed; the round's end is the bracket we measured, so a kill recorded after that bracket rests at the foot of the axis rather than past it a notch with a lighter edge is one whose order in the round is bracketed, not proven
Cross-check against the match records
Event-by-event cross-check unavailable. 18 rounds expected