Round recreations

round data for 28 of 28 rounds complete
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Round results
Round100T resultWinning sideRound endingRound data
1 Won DefenseDefuse 8 recorded
2 Won DefenseDefuse 7 recorded
3 Lost AttackElimination 8 recorded
4 Lost AttackDetonation 6 recorded
5 Won DefenseTime 4 recorded
6 Won DefenseTime 5 recorded
7 Won DefenseElimination 6 recorded
8 Lost AttackElimination 8 recorded
9 Won DefenseElimination 7 recorded
10 Won DefenseElimination 6 recorded
11 Won DefenseDefuse 8 recorded
12 Lost AttackDetonation 10 recorded
13 Lost DefenseDefuse 9 recorded
14 Lost DefenseElimination 5 recorded
15 Won AttackDetonation 6 recorded
16 Lost DefenseElimination 6 recorded order bracketed
17 Lost DefenseElimination 6 recorded
18 Lost DefenseDefuse 9 recorded
19 Lost DefenseElimination 8 recorded order bracketed
20 Lost DefenseTime 6 recorded
21 Lost DefenseElimination 8 recorded
22 Won AttackDetonation 3 recorded
23 Won AttackElimination 8 recorded
24 Won AttackElimination 7 recorded
25 Won DefenseElimination 6 recorded order bracketed
26 Lost DefenseDefuse 7 recorded
27 Lost AttackElimination 9 recorded
28 Lost DefenseDefuse 7 recorded
round won round lost no round data available event that scores nothing (revive, spike, teamkill) an expected event we could not verify, drawn over the window it must lie in a notch sits where its kill landed; the round's end is the bracket we measured, so a kill recorded after that bracket rests at the foot of the axis rather than past it a notch with a lighter edge is one whose order in the round is bracketed, not proven
Cross-check against the match records
Event-by-event cross-check unavailable. 28 rounds expected