Round recreations

round data for 24 of 24 rounds complete
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
Round results
Round100T resultWinning sideRound endingRound data
1 Lost DefenseElimination 5 recorded
2 Lost DefenseElimination 6 recorded order bracketed
3 Lost DefenseDefuse 8 recorded
4 Won AttackElimination 8 recorded
5 Won AttackDetonation 4 recorded
6 Won AttackDetonation 8 recorded
7 Won AttackDetonation 4 recorded
8 Won AttackElimination 8 recorded
9 Won AttackElimination 8 recorded order bracketed
10 Lost DefenseDefuse 7 recorded
11 Won AttackDetonation 5 recorded
12 Lost DefenseDefuse 7 recorded
13 Lost AttackElimination 7 recorded
14 Lost AttackDetonation 7 recorded order bracketed
15 Lost AttackElimination 8 recorded
16 Won DefenseDefuse 8 recorded
17 Won DefenseDefuse 7 recorded
18 Lost AttackElimination 6 recorded
19 Lost AttackElimination 7 recorded order bracketed
20 Won DefenseDefuse 8 recorded
21 Lost AttackDetonation 6 recorded
22 Won DefenseElimination 8 recorded order bracketed
23 Lost AttackElimination 8 recorded
24 Lost AttackElimination 5 recorded
round won round lost no round data available event that scores nothing (revive, spike, teamkill) an expected event we could not verify, drawn over the window it must lie in a notch sits where its kill landed; the round's end is the bracket we measured, so a kill recorded after that bracket rests at the foot of the axis rather than past it a notch with a lighter edge is one whose order in the round is bracketed, not proven
Cross-check against the match records
Event-by-event cross-check unavailable. 24 rounds expected