Round recreations

round data for 24 of 24 rounds 1 marked gap
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Round results
RoundG2 resultWinning sideRound endingRound data
1 Won DefenseElimination 9 recorded
2 Won DefenseDefuse 8 recorded order bracketed
3 Lost AttackDetonation 6 recorded
4 Lost AttackElimination 9 recorded
5 Lost AttackElimination 8 recorded
6 Lost AttackDetonation 8 recorded
7 Won DefenseElimination 7 recorded
8 Lost AttackElimination 5 recorded · 1 marked missing marked gap
9 Lost AttackElimination 8 recorded
10 Won DefenseDefuse 10 recorded
11 Won DefenseDefuse 9 recorded order bracketed
12 Lost AttackElimination 8 recorded
13 Won AttackElimination 7 recorded
14 Won AttackElimination 6 recorded
15 Lost DefenseDefuse 6 recorded
16 Lost DefenseElimination 6 recorded
17 Won AttackElimination 8 recorded order bracketed
18 Lost DefenseTime 5 recorded
19 Won AttackDetonation 2 recorded
20 Lost DefenseElimination 6 recorded
21 Won AttackElimination 7 recorded
22 Won AttackElimination 10 recorded
23 Lost DefenseDefuse 6 recorded
24 Lost DefenseDefuse 8 recorded
round won round lost no round data available event that scores nothing (revive, spike, teamkill) an expected event we could not verify, drawn over the window it must lie in a notch sits where its kill landed; the round's end is the bracket we measured, so a kill recorded after that bracket rests at the foot of the axis rather than past it a notch with a lighter edge is one whose order in the round is bracketed, not proven
Cross-check against the match records
Event-by-event cross-check unavailable. 24 rounds expected