Round recreations

round data for 21 of 21 rounds complete
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Round results
RoundG2 resultWinning sideRound endingRound data
1 Won AttackElimination 6 recorded
2 Won AttackDetonation 8 recorded
3 Lost DefenseElimination 7 recorded
4 Won AttackElimination 8 recorded
5 Won AttackDetonation 6 recorded
6 Won AttackDetonation 6 recorded
7 Won AttackElimination 6 recorded
8 Won AttackDetonation 5 recorded
9 Won AttackDetonation 5 recorded
10 Lost DefenseDefuse 9 recorded
11 Lost DefenseElimination 5 recorded
12 Lost DefenseDefuse 9 recorded order bracketed
13 Lost AttackElimination 10 recorded order bracketed
14 Lost AttackElimination 9 recorded
15 Won DefenseTime 6 recorded
16 Won DefenseDefuse 7 recorded
17 Lost AttackElimination 6 recorded
18 Lost AttackElimination 8 recorded
19 Won DefenseDefuse 9 recorded order bracketed
20 Won DefenseDefuse 6 recorded
21 Won DefenseElimination 5 recorded
round won round lost no round data available event that scores nothing (revive, spike, teamkill) an expected event we could not verify, drawn over the window it must lie in a notch sits where its kill landed; the round's end is the bracket we measured, so a kill recorded after that bracket rests at the foot of the axis rather than past it a notch with a lighter edge is one whose order in the round is bracketed, not proven
Cross-check against the match records
Event-by-event cross-check unavailable. 21 rounds expected