Round recreations

round data for 28 of 28 rounds complete
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28
Round results
RoundG2 resultWinning sideRound endingRound data
1 Won DefenseDefuse 6 recorded
2 Won DefenseElimination 5 recorded
3 Lost AttackDetonation 5 recorded
4 Won DefenseDefuse 9 recorded
5 Won DefenseDefuse 6 recorded
6 Won DefenseElimination 5 recorded order bracketed
7 Lost AttackElimination 9 recorded
8 Lost AttackElimination 5 recorded
9 Lost AttackDetonation 5 recorded
10 Lost AttackElimination 9 recorded order bracketed
11 Lost AttackElimination 6 recorded
12 Lost AttackDetonation 12 recorded order bracketed
13 Lost DefenseDefuse 5 recorded
14 Won AttackElimination 9 recorded
15 Lost DefenseDefuse 7 recorded
16 Won AttackElimination 8 recorded
17 Won AttackElimination 9 recorded
18 Won AttackElimination 8 recorded
19 Lost DefenseElimination 6 recorded order bracketed
20 Won AttackElimination 8 recorded
21 Won AttackDetonation 5 recorded
22 Won AttackElimination 8 recorded
23 Lost DefenseDefuse 6 recorded
24 Lost DefenseDefuse 11 recorded
25 Lost AttackElimination 8 recorded
26 Won AttackElimination 9 recorded
27 Lost AttackElimination 8 recorded
28 Lost DefenseDefuse 7 recorded
round won round lost no round data available event that scores nothing (revive, spike, teamkill) an expected event we could not verify, drawn over the window it must lie in a notch sits where its kill landed; the round's end is the bracket we measured, so a kill recorded after that bracket rests at the foot of the axis rather than past it a notch with a lighter edge is one whose order in the round is bracketed, not proven
Cross-check against the match records
Event-by-event cross-check unavailable. 28 rounds expected