Round recreations

round data for 32 of 32 rounds complete
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Round results
RoundLOUD resultWinning sideRound endingRound data
1 Won DefenseElimination 5 recorded
2 Won DefenseDefuse 8 recorded
3 Won DefenseDefuse 8 recorded
4 Lost AttackDetonation 8 recorded
5 Lost AttackDetonation 5 recorded
6 Lost AttackElimination 5 recorded
7 Won DefenseElimination 5 recorded
8 Won DefenseTime 4 recorded
9 Lost AttackDetonation 7 recorded
10 Lost AttackElimination 9 recorded order bracketed
11 Won DefenseDefuse 7 recorded
12 Won DefenseDefuse 9 recorded
13 Lost DefenseDefuse 8 recorded
14 Lost DefenseElimination 5 recorded
15 Won AttackElimination 9 recorded order bracketed
16 Lost DefenseElimination 8 recorded
17 Lost DefenseDefuse 9 recorded
18 Lost DefenseDefuse 7 recorded
19 Won AttackElimination 8 recorded
20 Won AttackDetonation 5 recorded
21 Won AttackElimination 8 recorded order bracketed
22 Lost DefenseElimination 5 recorded order bracketed
23 Won AttackDetonation 9 recorded order bracketed
24 Lost DefenseDefuse 8 recorded order bracketed
25 Lost AttackElimination 6 recorded
26 Won AttackElimination 9 recorded order bracketed
27 Won DefenseElimination 5 recorded
28 Lost DefenseDefuse 8 recorded
29 Won DefenseElimination 7 recorded
30 Lost DefenseDefuse 6 recorded
31 Won DefenseElimination 8 recorded
32 Won AttackDetonation 10 recorded
round won round lost no round data available event that scores nothing (revive, spike, teamkill) an expected event we could not verify, drawn over the window it must lie in a notch sits where its kill landed; the round's end is the bracket we measured, so a kill recorded after that bracket rests at the foot of the axis rather than past it a notch with a lighter edge is one whose order in the round is bracketed, not proven
Cross-check against the match records
Event-by-event cross-check unavailable. 32 rounds expected