Round recreations

round data for 20 of 20 rounds complete
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Round results
RoundLOUD resultWinning sideRound endingRound data
1 Lost DefenseDefuse 6 recorded
2 Lost DefenseDefuse 6 recorded
3 Won AttackElimination 7 recorded
4 Lost DefenseTime 3 recorded
5 Lost DefenseDefuse 8 recorded order bracketed
6 Lost DefenseDefuse 6 recorded
7 Lost DefenseDefuse 5 recorded
8 Won AttackElimination 6 recorded
9 Won AttackElimination 8 recorded
10 Lost DefenseElimination 8 recorded
11 Won AttackElimination 9 recorded order bracketed
12 Lost DefenseDefuse 7 recorded
13 Won DefenseElimination 7 recorded
14 Won DefenseElimination 6 recorded
15 Lost AttackElimination 6 recorded
16 Won DefenseDefuse 9 recorded
17 Lost AttackElimination 9 recorded
18 Lost AttackDetonation 5 recorded
19 Lost AttackDetonation 6 recorded
20 Lost AttackElimination 7 recorded
round won round lost no round data available event that scores nothing (revive, spike, teamkill) an expected event we could not verify, drawn over the window it must lie in a notch sits where its kill landed; the round's end is the bracket we measured, so a kill recorded after that bracket rests at the foot of the axis rather than past it a notch with a lighter edge is one whose order in the round is bracketed, not proven
Cross-check against the match records
Event-by-event cross-check unavailable. 20 rounds expected