All opponents 15 teams
How the two are built
Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix
Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
| Dimension | 100T | G2 | Gap | Reading | Sample |
|---|---|---|---|---|---|
| Fewer wins by defuse | 29% | 54% | -25 | Different | 133 defence round wins |
| Opening kills concentrated | 38% | 28% | +10 | Different | 21 maps |
| Top fragger takes more | 23% | 21% | +2 | Not settled | 21 maps |
| Kills concentrated | 20.2 | 20.0 | +0.2 | Same | 21 maps |
| Higher headshot % | 26% | 25% | +1 | Same | 21 maps |
| More assists per 100 kills | 42.0 | 41.8 | +0.1 | Same | 21 maps |
| “Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements. | |||||
How every other team is built against 100T 15 teams
Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.
| Team | Role mix | Same | Different | Which ones match |
|---|---|---|---|---|
| EDward Gaming | different | 4 of 6 | 1 of 6 | More wins by defuse · Opening kills concentrated · Top fragger takes less · Kills spread evenly |
| FUT Esports | same | 3 of 6 | 2 of 6 | Opening kills concentrated · Top fragger takes more · Kills concentrated |
| G2 Esports | different | 3 of 6 | 2 of 6 | Higher headshot % · More assists per 100 kills · Kills concentrated |
| Global Esports | same | 2 of 6 | 2 of 6 | Top fragger takes more · Kills concentrated |
| JD Gaming | same | 2 of 6 | 2 of 6 | Top fragger takes less · Kills concentrated |
| Karmine Corp | different | 1 of 6 | 4 of 6 | Top fragger takes less |
| LOUD | different | 0 of 6 | 1 of 6 | — |
| Nongshim RedForce | same | 3 of 6 | 1 of 6 | Fewer wins by defuse · More assists per 100 kills · Kills concentrated |
| NRG | different | 2 of 6 | 1 of 6 | Lower headshot % · Kills concentrated |
| Paper Rex | different | 1 of 6 | 3 of 6 | Kills concentrated |
| T1 | same | 4 of 6 | 1 of 6 | Fewer wins by defuse · Higher headshot % · More assists per 100 kills · Top fragger takes more |
| Team Liquid | same | 2 of 6 | 1 of 6 | Fewer wins by defuse · Kills concentrated |
| Team Vitality | same | 3 of 6 | 2 of 6 | Higher headshot % · Top fragger takes more · Kills concentrated |
| TYLOO | same | 3 of 6 | 1 of 6 | More assists per 100 kills · Opening kills spread · Top fragger takes less |
| Xi Lai Gaming | same | 1 of 6 | 3 of 6 | Top fragger takes more |
100T vs G2 — head to head
1 of 1 series · 2 of 3 maps · last met 2026-07-19Stats in these games
Round win rate
70 rounds
too close to call on this sample
57%
43%
Attack round win rate
too close to call on this sample
64%39 attack rounds
52%31 attack rounds
Defense round win rate
too close to call on this sample
48%31 defense rounds
36%39 defense rounds
Pistol win rate
pistols
too close to call on this sample
2 of 6
4 of 6
100T
G2
Estimate ranges
Round win rate-9 to +36 pts
Attack round win rate-10 to +34 pts
Defense round win rate-10 to +34 pts
Pistol win rate-81 to +40 pts
Maps played
Breeze
13–4
2026-07-19 · 100T pick
Sunset
14–16
2026-07-19 · G2 pick
Haven
13–10
2026-07-19 · decider
Repeated veto choices in this matchup
Only one series played. No repeated veto choices.
Pressure points
Differences supported by the teams' full samples.
Uses the usual role mix
structure
-45 pts
← Uses the usual role mixUses unusual role mixes →
gap -67 to -23 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Repeats its role mix
structure
+31 pts
← Changes its role mixRepeats its role mix →
gap +9 to +53 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using their most common role mix: the number of duelists, initiators, controllers and sentinels
Fewer wins by defuse
how rounds end
-25 pts
← Fewer wins by defuseMore wins by defuse →
gap -37 to -12 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Players keep one agent
structure
+16 pts
← Players change agentsPlayers keep one agent →
gap +7 to +25 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Opening kills concentrated
openers
+10 pts
← Opening kills spreadOpening kills concentrated →
gap +3 to +17 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team first-kills taken by its top entry
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Uses the usual role mixgap -67 to -23Repeats its role mixgap +9 to +53Fewer wins by defusegap -37 to -12 ptsPlayers keep one agentgap +7 to +25Opening kills concentratedgap +3 to +17 pts
One dimension at a time
Compare a stat across all sixteen teams.
Wins attack rounds
Wins defence rounds
Wins rounds
Attack-sided
Wins opening duels
Opening kills concentrated
Wins pistols
More wins by elimination
More wins by detonation
More wins by defuse
More wins on the clock
More losses to detonation
Converts more plants
Wins more retakes
Higher after a win
Higher after 2+ losses
Higher KAST
Higher damage per round
Higher headshot %
More assists per 100 kills
Kills concentrated
Top fragger takes more
Players keep one role
Players keep one agent
Repeats its role mix
Uses unusual role mixes
More distinct comps
More role mixes
Larger agent pool
More assists per 100 kills assists per 100 kills (utility-dense play)
Separates teams; a stable read.
NRG
47.7
22 maps
EDward Gaming
44.5
22 maps
100 Thieves
42.0
21 maps
G2 Esports
41.8
30 maps
TYLOO
41.0
30 maps
Nongshim RedForce
40.5
32 maps
T1
40.0
27 maps
Team Vitality
39.5
19 maps
LOUD
39.4
31 maps
JD Gaming
38.7
34 maps
Xi Lai Gaming
37.5
24 maps
Team Liquid
37.4
27 maps
FUT Esports
36.8
27 maps
Paper Rex
36.3
18 maps
Global Esports
35.9
29 maps
Karmine Corp
34.6
21 maps
Bars run from the field low (34.6) to high (47.7); rows are ordered by value.