playbyplay
Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
Primary navigation

100 Thieves

100T · Americas · VCT 2026 Stage 2
Team record
7–1
Series
15–6
Maps
57%
Rounds · 449 rounds
55%
Attack · 224 attack rounds
59%
Defense · 225 defense rounds
100 Thieves scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension 100T NRG Gap Reading Sample
Fewer wins by defuse 29% 40% -11 Not settled 125 defence round wins
Opening kills concentrated 38% 32% +6 Not settled 21 maps
Top fragger takes more 23% 21% +2 Not settled 21 maps
Kills concentrated 20.2 20.1 +0.1 Same 21 maps
Lower headshot % 26% 26% -0 Same 21 maps
Fewer assists per 100 kills 42.0 47.7 -5.8 Different 21 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against 100T 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
EDward Gaming different 4 of 6 1 of 6 More wins by defuse · Opening kills concentrated · Top fragger takes less · Kills spread evenly
FUT Esports same 3 of 6 2 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
G2 Esports different 3 of 6 2 of 6 Higher headshot % · More assists per 100 kills · Kills concentrated
Global Esports same 2 of 6 2 of 6 Top fragger takes more · Kills concentrated
JD Gaming same 2 of 6 2 of 6 Top fragger takes less · Kills concentrated
Karmine Corp different 1 of 6 4 of 6 Top fragger takes less
LOUD different 0 of 6 1 of 6 —
Nongshim RedForce same 3 of 6 1 of 6 Fewer wins by defuse · More assists per 100 kills · Kills concentrated
NRG different 2 of 6 1 of 6 Lower headshot % · Kills concentrated
Paper Rex different 1 of 6 3 of 6 Kills concentrated
T1 same 4 of 6 1 of 6 Fewer wins by defuse · Higher headshot % · More assists per 100 kills · Top fragger takes more
Team Liquid same 2 of 6 1 of 6 Fewer wins by defuse · Kills concentrated
Team Vitality same 3 of 6 2 of 6 Higher headshot % · Top fragger takes more · Kills concentrated
TYLOO same 3 of 6 1 of 6 More assists per 100 kills · Opening kills spread · Top fragger takes less
Xi Lai Gaming same 1 of 6 3 of 6 Top fragger takes more

100T vs NRG — head to head

1 of 1 series · 2 of 2 maps · last met 2026-09-05

Stats in these games

Round win rate 35 rounds gap +48 pts 74% 26%
Attack round win rate gap +48 pts 79%19 attack rounds 31%16 attack rounds
Defense round win rate gap +48 pts 69%16 defense rounds 21%19 defense rounds
Pistol win rate pistols too close to call on this sample 3 of 4 1 of 4
100T NRG
Estimate ranges
Round win rate+16 to +72 pts Attack round win rate+15 to +69 pts Defense round win rate+15 to +69 pts Pistol win rate-40 to +91 pts

Maps played

Abyss 13–3 2026-09-05 · NRG pick Sunset 13–6 2026-09-05 · 100T pick

Repeated veto choices in this matchup

Only one series played. No repeated veto choices.

Pressure points

Differences supported by the teams' full samples.
Repeats its role mix structure +48 pts
100T 81% 21 maps NRG 33% 22 maps
← Changes its role mixRepeats its role mix →
gap +34 to +62 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using their most common role mix: the number of duelists, initiators, controllers and sentinels
Uses the usual role mix structure -36 pts
100T 19% 21 maps NRG 55% 22 maps
← Uses the usual role mixUses unusual role mixes →
gap -53 to -19 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Players keep one role structure +28 pts
100T 96% 21 maps NRG 68% 22 maps
← Players change rolesPlayers keep one role →
gap +25 to +31 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Players keep one agent structure +21 pts
100T 74% 21 maps NRG 53% 22 maps
← Players change agentsPlayers keep one agent →
gap +14 to +29 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Smaller agent pool structure -3.1
100T 10.8 21 maps NRG 14.0 22 maps
← Smaller agent poolLarger agent pool →
gap -4.2 to -2.1 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
distinct agents fielded, resampled to a common exposure
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Repeats its role mixgap +34 to +62Uses the usual role mixgap -53 to -19Players keep one rolegap +25 to +31Players keep one agentgap +14 to +29Smaller agent poolgap -4.2 to -2.1

One dimension at a time

Compare a stat across all sixteen teams.

More assists per 100 kills assists per 100 kills (utility-dense play)

Separates teams; a stable read.

NRG 47.7 22 maps
EDward Gaming 44.5 22 maps
100 Thieves 42.0 21 maps
G2 Esports 41.8 30 maps
TYLOO 41.0 30 maps
Nongshim RedForce 40.5 32 maps
T1 40.0 27 maps
Team Vitality 39.5 19 maps
LOUD 39.4 31 maps
JD Gaming 38.7 34 maps
Xi Lai Gaming 37.5 24 maps
Team Liquid 37.4 27 maps
FUT Esports 36.8 27 maps
Paper Rex 36.3 18 maps
Global Esports 35.9 29 maps
Karmine Corp 34.6 21 maps
Bars run from the field low (34.6) to high (47.7); rows are ordered by value.