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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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100 Thieves

100T · Americas · VCT 2026 Stage 2
Team record
7–1
Series
15–6
Maps
57%
Rounds · 449 rounds
55%
Attack · 224 attack rounds
59%
Defense · 225 defense rounds
100 Thieves scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
Dimension 100T NS Gap Reading Sample
Fewer wins by defuse 29% 35% -6 Same 133 defence round wins
Opening kills concentrated 38% 26% +12 Different 21 maps
Top fragger takes more 23% 21% +2 Not settled 21 maps
Kills concentrated 20.2 20.1 +0.1 Same 21 maps
Lower headshot % 26% 27% -1 Not settled 21 maps
More assists per 100 kills 42.0 40.5 +1.5 Same 21 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against 100T 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
EDward Gaming different 4 of 6 1 of 6 More wins by defuse · Opening kills concentrated · Top fragger takes less · Kills spread evenly
FUT Esports same 3 of 6 2 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
G2 Esports different 3 of 6 2 of 6 Higher headshot % · More assists per 100 kills · Kills concentrated
Global Esports same 2 of 6 2 of 6 Top fragger takes more · Kills concentrated
JD Gaming same 2 of 6 2 of 6 Top fragger takes less · Kills concentrated
Karmine Corp different 1 of 6 4 of 6 Top fragger takes less
LOUD different 0 of 6 1 of 6 —
Nongshim RedForce same 3 of 6 1 of 6 Fewer wins by defuse · More assists per 100 kills · Kills concentrated
NRG different 2 of 6 1 of 6 Lower headshot % · Kills concentrated
Paper Rex different 1 of 6 3 of 6 Kills concentrated
T1 same 4 of 6 1 of 6 Fewer wins by defuse · Higher headshot % · More assists per 100 kills · Top fragger takes more
Team Liquid same 2 of 6 1 of 6 Fewer wins by defuse · Kills concentrated
Team Vitality same 3 of 6 2 of 6 Higher headshot % · Top fragger takes more · Kills concentrated
TYLOO same 3 of 6 1 of 6 More assists per 100 kills · Opening kills spread · Top fragger takes less
Xi Lai Gaming same 1 of 6 3 of 6 Top fragger takes more

Pressure points

Differences supported by the teams' full samples.
Players keep one role structure +21 pts
100T 96% 21 maps NS 75% 32 maps
← Players change rolesPlayers keep one role →
gap +14 to +29 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Players keep one agent structure +18 pts
100T 74% 21 maps NS 57% 32 maps
← Players change agentsPlayers keep one agent →
gap +7 to +28 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Opening kills concentrated openers +12 pts
100T 38% 21 maps NS 26% 32 maps
← Opening kills spreadOpening kills concentrated →
gap +4 to +19 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team first-kills taken by its top entry
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Players keep one rolegap +14 to +29Players keep one agentgap +7 to +28Opening kills concentratedgap +4 to +19 pts

100T vs NS: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Wins attack rounds attack round win%

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

Karmine Corp 60% 239 attack rounds
NRG 60% 197 attack rounds
TYLOO 57% 325 attack rounds
Team Vitality 57% 209 attack rounds
LOUD 56% 366 attack rounds
T1 55% 297 attack rounds
100 Thieves 55% 224 attack rounds
G2 Esports 55% 308 attack rounds
Nongshim RedForce 54% 354 attack rounds
Paper Rex 53% 203 attack rounds
Global Esports 52% 307 attack rounds
FUT Esports 51% 278 attack rounds
JD Gaming 51% 374 attack rounds
EDward Gaming 50% 225 attack rounds
Team Liquid 48% 279 attack rounds
Xi Lai Gaming 45% 233 attack rounds
Bars run from the field low (45.1%) to high (60.3%); rows are ordered by value.