playbyplay
Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
Primary navigation

100 Thieves

100T · Americas · VCT 2026 Stage 2
Team record
7–1
Series
15–6
Maps
57%
Rounds · 449 rounds
55%
Attack · 224 attack rounds
59%
Defense · 225 defense rounds
100 Thieves scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension 100T G2 Gap Reading Sample
Fewer wins by defuse 29% 54% -25 Different 133 defence round wins
Opening kills concentrated 38% 28% +10 Different 21 maps
Top fragger takes more 23% 21% +2 Not settled 21 maps
Kills concentrated 20.2 20.0 +0.2 Same 21 maps
Higher headshot % 26% 25% +1 Same 21 maps
More assists per 100 kills 42.0 41.8 +0.1 Same 21 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against 100T 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
EDward Gaming different 4 of 6 1 of 6 More wins by defuse · Opening kills concentrated · Top fragger takes less · Kills spread evenly
FUT Esports same 3 of 6 2 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
G2 Esports different 3 of 6 2 of 6 Higher headshot % · More assists per 100 kills · Kills concentrated
Global Esports same 2 of 6 2 of 6 Top fragger takes more · Kills concentrated
JD Gaming same 2 of 6 2 of 6 Top fragger takes less · Kills concentrated
Karmine Corp different 1 of 6 4 of 6 Top fragger takes less
LOUD different 0 of 6 1 of 6 —
Nongshim RedForce same 3 of 6 1 of 6 Fewer wins by defuse · More assists per 100 kills · Kills concentrated
NRG different 2 of 6 1 of 6 Lower headshot % · Kills concentrated
Paper Rex different 1 of 6 3 of 6 Kills concentrated
T1 same 4 of 6 1 of 6 Fewer wins by defuse · Higher headshot % · More assists per 100 kills · Top fragger takes more
Team Liquid same 2 of 6 1 of 6 Fewer wins by defuse · Kills concentrated
Team Vitality same 3 of 6 2 of 6 Higher headshot % · Top fragger takes more · Kills concentrated
TYLOO same 3 of 6 1 of 6 More assists per 100 kills · Opening kills spread · Top fragger takes less
Xi Lai Gaming same 1 of 6 3 of 6 Top fragger takes more

100T vs G2 — head to head

1 of 1 series · 2 of 3 maps · last met 2026-07-19

Stats in these games

Round win rate 70 rounds too close to call on this sample 57% 43%
Attack round win rate too close to call on this sample 64%39 attack rounds 52%31 attack rounds
Defense round win rate too close to call on this sample 48%31 defense rounds 36%39 defense rounds
Pistol win rate pistols too close to call on this sample 2 of 6 4 of 6
100T G2
Estimate ranges
Round win rate-9 to +36 pts Attack round win rate-10 to +34 pts Defense round win rate-10 to +34 pts Pistol win rate-81 to +40 pts

Maps played

Breeze 13–4 2026-07-19 · 100T pick Sunset 14–16 2026-07-19 · G2 pick Haven 13–10 2026-07-19 · decider

Repeated veto choices in this matchup

Only one series played. No repeated veto choices.

Pressure points

Differences supported by the teams' full samples.
Uses the usual role mix structure -45 pts
100T 19% 21 maps G2 64% 30 maps
← Uses the usual role mixUses unusual role mixes →
gap -67 to -23 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Repeats its role mix structure +31 pts
100T 81% 21 maps G2 50% 30 maps
← Changes its role mixRepeats its role mix →
gap +9 to +53 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using their most common role mix: the number of duelists, initiators, controllers and sentinels
Fewer wins by defuse how rounds end -25 pts
100T 29% 133 defence round wins G2 54% 168 defence round wins
← Fewer wins by defuseMore wins by defuse →
gap -37 to -12 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Players keep one agent structure +16 pts
100T 74% 21 maps G2 58% 30 maps
← Players change agentsPlayers keep one agent →
gap +7 to +25 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Opening kills concentrated openers +10 pts
100T 38% 21 maps G2 28% 30 maps
← Opening kills spreadOpening kills concentrated →
gap +3 to +17 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team first-kills taken by its top entry
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Uses the usual role mixgap -67 to -23Repeats its role mixgap +9 to +53Fewer wins by defusegap -37 to -12 ptsPlayers keep one agentgap +7 to +25Opening kills concentratedgap +3 to +17 pts

One dimension at a time

Compare a stat across all sixteen teams.

Higher after 2+ losses P(win round | lost 2+ in a row)

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

Karmine Corp 54% 84 rounds after 2+ losses
Team Vitality 49% 85 rounds after 2+ losses
Global Esports 49% 138 rounds after 2+ losses
T1 45% 142 rounds after 2+ losses
Nongshim RedForce 45% 154 rounds after 2+ losses
Paper Rex 45% 87 rounds after 2+ losses
TYLOO 44% 140 rounds after 2+ losses
LOUD 42% 147 rounds after 2+ losses
JD Gaming 41% 193 rounds after 2+ losses
FUT Esports 40% 154 rounds after 2+ losses
100 Thieves 40% 93 rounds after 2+ losses
Xi Lai Gaming 39% 123 rounds after 2+ losses
EDward Gaming 39% 111 rounds after 2+ losses
Team Liquid 38% 137 rounds after 2+ losses
G2 Esports 37% 147 rounds after 2+ losses
NRG 37% 104 rounds after 2+ losses
Bars run from the field low (36.5%) to high (53.6%); rows are ordered by value.