All opponents 15 teams
How the two are built
Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix
Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
| Dimension | 100T | NRG | Gap | Reading | Sample |
|---|---|---|---|---|---|
| Fewer wins by defuse | 29% | 40% | -11 | Not settled | 125 defence round wins |
| Opening kills concentrated | 38% | 32% | +6 | Not settled | 21 maps |
| Top fragger takes more | 23% | 21% | +2 | Not settled | 21 maps |
| Kills concentrated | 20.2 | 20.1 | +0.1 | Same | 21 maps |
| Lower headshot % | 26% | 26% | -0 | Same | 21 maps |
| Fewer assists per 100 kills | 42.0 | 47.7 | -5.8 | Different | 21 maps |
| “Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements. | |||||
How every other team is built against 100T 15 teams
Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.
| Team | Role mix | Same | Different | Which ones match |
|---|---|---|---|---|
| EDward Gaming | different | 4 of 6 | 1 of 6 | More wins by defuse · Opening kills concentrated · Top fragger takes less · Kills spread evenly |
| FUT Esports | same | 3 of 6 | 2 of 6 | Opening kills concentrated · Top fragger takes more · Kills concentrated |
| G2 Esports | different | 3 of 6 | 2 of 6 | Higher headshot % · More assists per 100 kills · Kills concentrated |
| Global Esports | same | 2 of 6 | 2 of 6 | Top fragger takes more · Kills concentrated |
| JD Gaming | same | 2 of 6 | 2 of 6 | Top fragger takes less · Kills concentrated |
| Karmine Corp | different | 1 of 6 | 4 of 6 | Top fragger takes less |
| LOUD | different | 0 of 6 | 1 of 6 | — |
| Nongshim RedForce | same | 3 of 6 | 1 of 6 | Fewer wins by defuse · More assists per 100 kills · Kills concentrated |
| NRG | different | 2 of 6 | 1 of 6 | Lower headshot % · Kills concentrated |
| Paper Rex | different | 1 of 6 | 3 of 6 | Kills concentrated |
| T1 | same | 4 of 6 | 1 of 6 | Fewer wins by defuse · Higher headshot % · More assists per 100 kills · Top fragger takes more |
| Team Liquid | same | 2 of 6 | 1 of 6 | Fewer wins by defuse · Kills concentrated |
| Team Vitality | same | 3 of 6 | 2 of 6 | Higher headshot % · Top fragger takes more · Kills concentrated |
| TYLOO | same | 3 of 6 | 1 of 6 | More assists per 100 kills · Opening kills spread · Top fragger takes less |
| Xi Lai Gaming | same | 1 of 6 | 3 of 6 | Top fragger takes more |
100T vs NRG — head to head
1 of 1 series · 2 of 2 maps · last met 2026-09-05Stats in these games
Round win rate
35 rounds
gap +48 pts
74%
26%
Attack round win rate
gap +48 pts
79%19 attack rounds
31%16 attack rounds
Defense round win rate
gap +48 pts
69%16 defense rounds
21%19 defense rounds
Pistol win rate
pistols
too close to call on this sample
3 of 4
1 of 4
100T
NRG
Estimate ranges
Round win rate+16 to +72 pts
Attack round win rate+15 to +69 pts
Defense round win rate+15 to +69 pts
Pistol win rate-40 to +91 pts
Maps played
Abyss
13–3
2026-09-05 · NRG pick
Sunset
13–6
2026-09-05 · 100T pick
Repeated veto choices in this matchup
Only one series played. No repeated veto choices.
Pressure points
Differences supported by the teams' full samples.
Repeats its role mix
structure
+48 pts
← Changes its role mixRepeats its role mix →
gap +34 to +62 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using their most common role mix: the number of duelists, initiators, controllers and sentinels
Uses the usual role mix
structure
-36 pts
← Uses the usual role mixUses unusual role mixes →
gap -53 to -19 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Players keep one role
structure
+28 pts
← Players change rolesPlayers keep one role →
gap +25 to +31 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Players keep one agent
structure
+21 pts
← Players change agentsPlayers keep one agent →
gap +14 to +29 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Smaller agent pool
structure
-3.1
← Smaller agent poolLarger agent pool →
gap -4.2 to -2.1 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
distinct agents fielded, resampled to a common exposure
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Repeats its role mixgap +34 to +62Uses the usual role mixgap -53 to -19Players keep one rolegap +25 to +31Players keep one agentgap +14 to +29Smaller agent poolgap -4.2 to -2.1
One dimension at a time
Compare a stat across all sixteen teams.
Wins attack rounds
Wins defence rounds
Wins rounds
Attack-sided
Wins opening duels
Opening kills concentrated
Wins pistols
More wins by elimination
More wins by detonation
More wins by defuse
More wins on the clock
More losses to detonation
Converts more plants
Wins more retakes
Higher after a win
Higher after 2+ losses
Higher KAST
Higher damage per round
Higher headshot %
More assists per 100 kills
Kills concentrated
Top fragger takes more
Players keep one role
Players keep one agent
Repeats its role mix
Uses unusual role mixes
More distinct comps
More role mixes
Larger agent pool
More wins by elimination won rounds ending in elimination
Varies more by map than by team.
EDward Gaming
79%
245 round wins
T1
72%
317 round wins
Team Liquid
70%
304 round wins
FUT Esports
70%
290 round wins
TYLOO
69%
358 round wins
Paper Rex
69%
216 round wins
Global Esports
68%
333 round wins
Nongshim RedForce
68%
367 round wins
100 Thieves
68%
256 round wins
Xi Lai Gaming
68%
250 round wins
LOUD
67%
349 round wins
JD Gaming
66%
352 round wins
NRG
66%
243 round wins
Karmine Corp
63%
266 round wins
Team Vitality
63%
220 round wins
G2 Esports
58%
336 round wins
Bars run from the field low (58.3%) to high (78.8%); rows are ordered by value.