All opponents 15 teams
How the two are built
Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix
Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
| Dimension | 100T | LOUD | Gap | Reading | Sample |
|---|---|---|---|---|---|
| Fewer wins by defuse | 29% | 46% | -17 | Different | 133 defence round wins |
| Opening kills concentrated | 38% | 34% | +4 | Not settled | 21 maps |
| Top fragger takes less | 23% | 25% | -2 | Not settled | 21 maps |
| Kills spread evenly | 20.2 | 20.5 | -0.3 | Not settled | 21 maps |
| Lower headshot % | 26% | 28% | -2 | Not settled | 21 maps |
| More assists per 100 kills | 42.0 | 39.4 | +2.6 | Not settled | 21 maps |
| “Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements. | |||||
How every other team is built against 100T 15 teams
Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.
| Team | Role mix | Same | Different | Which ones match |
|---|---|---|---|---|
| EDward Gaming | different | 4 of 6 | 1 of 6 | More wins by defuse · Opening kills concentrated · Top fragger takes less · Kills spread evenly |
| FUT Esports | same | 3 of 6 | 2 of 6 | Opening kills concentrated · Top fragger takes more · Kills concentrated |
| G2 Esports | different | 3 of 6 | 2 of 6 | Higher headshot % · More assists per 100 kills · Kills concentrated |
| Global Esports | same | 2 of 6 | 2 of 6 | Top fragger takes more · Kills concentrated |
| JD Gaming | same | 2 of 6 | 2 of 6 | Top fragger takes less · Kills concentrated |
| Karmine Corp | different | 1 of 6 | 4 of 6 | Top fragger takes less |
| LOUD | different | 0 of 6 | 1 of 6 | — |
| Nongshim RedForce | same | 3 of 6 | 1 of 6 | Fewer wins by defuse · More assists per 100 kills · Kills concentrated |
| NRG | different | 2 of 6 | 1 of 6 | Lower headshot % · Kills concentrated |
| Paper Rex | different | 1 of 6 | 3 of 6 | Kills concentrated |
| T1 | same | 4 of 6 | 1 of 6 | Fewer wins by defuse · Higher headshot % · More assists per 100 kills · Top fragger takes more |
| Team Liquid | same | 2 of 6 | 1 of 6 | Fewer wins by defuse · Kills concentrated |
| Team Vitality | same | 3 of 6 | 2 of 6 | Higher headshot % · Top fragger takes more · Kills concentrated |
| TYLOO | same | 3 of 6 | 1 of 6 | More assists per 100 kills · Opening kills spread · Top fragger takes less |
| Xi Lai Gaming | same | 1 of 6 | 3 of 6 | Top fragger takes more |
100T vs LOUD — head to head
2 of 2 series · 5 of 7 maps · last met 2026-09-07Stats in these games
Round win rate
154 rounds
too close to call on this sample
49%
51%
Attack round win rate
too close to call on this sample
44%68 attack rounds
48%86 attack rounds
Defense round win rate
too close to call on this sample
52%86 defense rounds
56%68 defense rounds
Pistol win rate
14 pistols
too close to call on this sample
57%
43%
100T
LOUD
Estimate ranges
Round win rate-18 to +13 pts
Attack round win rate-19 to +12 pts
Defense round win rate-19 to +12 pts
Pistol win rate-35 to +57 pts
Maps played
Summit
13–8
2026-08-10 · LOUD pick
Haven
13–10
2026-08-10 · 100T pick
Split
7–13
2026-09-07 · 100T pick
Sunset
13–11
2026-09-07 · LOUD pick
Ascent
14–12
2026-09-07 · 100T pick
Summit
1–13
2026-09-07 · LOUD pick
Haven
14–12
2026-09-07 · decider
Repeated veto choices in this matchup
LOUD
picked Summit
in 2 of 2 series against
100T
100T
banned Lotus
in 2 of 2 series against
LOUD
Pressure points
Differences supported by the teams' full samples.
Repeats its role mix
structure
+38 pts
← Changes its role mixRepeats its role mix →
gap +18 to +59 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using their most common role mix: the number of duelists, initiators, controllers and sentinels
Uses the usual role mix
structure
-30 pts
← Uses the usual role mixUses unusual role mixes →
gap -52 to -8 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Fewer wins by defuse
how rounds end
-17 pts
← Fewer wins by defuseMore wins by defuse →
gap -29 to -4 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Players keep one role
structure
+16 pts
← Players change rolesPlayers keep one role →
gap +11 to +21 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Players keep one agent
structure
+13 pts
← Players change agentsPlayers keep one agent →
gap +2 to +24 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Repeats its role mixgap +18 to +59Uses the usual role mixgap -52 to -8Fewer wins by defusegap -29 to -4 ptsPlayers keep one rolegap +11 to +21Players keep one agentgap +2 to +24
One dimension at a time
Compare a stat across all sixteen teams.
Wins attack rounds
Wins defence rounds
Wins rounds
Attack-sided
Wins opening duels
Opening kills concentrated
Wins pistols
More wins by elimination
More wins by detonation
More wins by defuse
More wins on the clock
More losses to detonation
Converts more plants
Wins more retakes
Higher after a win
Higher after 2+ losses
Higher KAST
Higher damage per round
Higher headshot %
More assists per 100 kills
Kills concentrated
Top fragger takes more
Players keep one role
Players keep one agent
Repeats its role mix
Uses unusual role mixes
More distinct comps
More role mixes
Larger agent pool
Wins opening duels share of opening duels won
Varies more by map than by team.
Karmine Corp
57%
454 opening duels
TYLOO
56%
576 opening duels
Xi Lai Gaming
54%
391 opening duels
100 Thieves
53%
448 opening duels
T1
53%
576 opening duels
Team Vitality
52%
412 opening duels
NRG
52%
451 opening duels
FUT Esports
52%
580 opening duels
LOUD
51%
648 opening duels
Team Liquid
50%
559 opening duels
Global Esports
50%
624 opening duels
G2 Esports
50%
642 opening duels
Paper Rex
50%
415 opening duels
Nongshim RedForce
49%
677 opening duels
EDward Gaming
47%
385 opening duels
JD Gaming
46%
660 opening duels
Bars run from the field low (46.4%) to high (57.3%); rows are ordered by value.