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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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100 Thieves

100T · Americas · VCT 2026 Stage 2
Team record
7–1
Series
15–6
Maps
57%
Rounds · 449 rounds
55%
Attack · 224 attack rounds
59%
Defense · 225 defense rounds
100 Thieves scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension 100T LOUD Gap Reading Sample
Fewer wins by defuse 29% 46% -17 Different 133 defence round wins
Opening kills concentrated 38% 34% +4 Not settled 21 maps
Top fragger takes less 23% 25% -2 Not settled 21 maps
Kills spread evenly 20.2 20.5 -0.3 Not settled 21 maps
Lower headshot % 26% 28% -2 Not settled 21 maps
More assists per 100 kills 42.0 39.4 +2.6 Not settled 21 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against 100T 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
EDward Gaming different 4 of 6 1 of 6 More wins by defuse · Opening kills concentrated · Top fragger takes less · Kills spread evenly
FUT Esports same 3 of 6 2 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
G2 Esports different 3 of 6 2 of 6 Higher headshot % · More assists per 100 kills · Kills concentrated
Global Esports same 2 of 6 2 of 6 Top fragger takes more · Kills concentrated
JD Gaming same 2 of 6 2 of 6 Top fragger takes less · Kills concentrated
Karmine Corp different 1 of 6 4 of 6 Top fragger takes less
LOUD different 0 of 6 1 of 6 —
Nongshim RedForce same 3 of 6 1 of 6 Fewer wins by defuse · More assists per 100 kills · Kills concentrated
NRG different 2 of 6 1 of 6 Lower headshot % · Kills concentrated
Paper Rex different 1 of 6 3 of 6 Kills concentrated
T1 same 4 of 6 1 of 6 Fewer wins by defuse · Higher headshot % · More assists per 100 kills · Top fragger takes more
Team Liquid same 2 of 6 1 of 6 Fewer wins by defuse · Kills concentrated
Team Vitality same 3 of 6 2 of 6 Higher headshot % · Top fragger takes more · Kills concentrated
TYLOO same 3 of 6 1 of 6 More assists per 100 kills · Opening kills spread · Top fragger takes less
Xi Lai Gaming same 1 of 6 3 of 6 Top fragger takes more

100T vs LOUD — head to head

2 of 2 series · 5 of 7 maps · last met 2026-09-07

Stats in these games

Round win rate 154 rounds too close to call on this sample 49% 51%
Attack round win rate too close to call on this sample 44%68 attack rounds 48%86 attack rounds
Defense round win rate too close to call on this sample 52%86 defense rounds 56%68 defense rounds
Pistol win rate 14 pistols too close to call on this sample 57% 43%
100T LOUD
Estimate ranges
Round win rate-18 to +13 pts Attack round win rate-19 to +12 pts Defense round win rate-19 to +12 pts Pistol win rate-35 to +57 pts

Maps played

Summit 13–8 2026-08-10 · LOUD pick Haven 13–10 2026-08-10 · 100T pick Split 7–13 2026-09-07 · 100T pick Sunset 13–11 2026-09-07 · LOUD pick Ascent 14–12 2026-09-07 · 100T pick Summit 1–13 2026-09-07 · LOUD pick Haven 14–12 2026-09-07 · decider

Repeated veto choices in this matchup

LOUD picked Summit in 2 of 2 series against 100T
100T banned Lotus in 2 of 2 series against LOUD

Pressure points

Differences supported by the teams' full samples.
Repeats its role mix structure +38 pts
100T 81% 21 maps LOUD 43% 31 maps
← Changes its role mixRepeats its role mix →
gap +18 to +59 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using their most common role mix: the number of duelists, initiators, controllers and sentinels
Uses the usual role mix structure -30 pts
100T 19% 21 maps LOUD 49% 31 maps
← Uses the usual role mixUses unusual role mixes →
gap -52 to -8 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Fewer wins by defuse how rounds end -17 pts
100T 29% 133 defence round wins LOUD 46% 143 defence round wins
← Fewer wins by defuseMore wins by defuse →
gap -29 to -4 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Players keep one role structure +16 pts
100T 96% 21 maps LOUD 80% 31 maps
← Players change rolesPlayers keep one role →
gap +11 to +21 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Players keep one agent structure +13 pts
100T 74% 21 maps LOUD 61% 31 maps
← Players change agentsPlayers keep one agent →
gap +2 to +24 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Repeats its role mixgap +18 to +59Uses the usual role mixgap -52 to -8Fewer wins by defusegap -29 to -4 ptsPlayers keep one rolegap +11 to +21Players keep one agentgap +2 to +24

One dimension at a time

Compare a stat across all sixteen teams.

Higher headshot % team headshot %

Separates teams; a stable read.

TYLOO 31% 27 maps
Xi Lai Gaming 31% 19 maps
Paper Rex 30% 18 maps
FUT Esports 30% 27 maps
Karmine Corp 30% 21 maps
JD Gaming 30% 30 maps
Team Liquid 30% 27 maps
EDward Gaming 29% 18 maps
Global Esports 28% 29 maps
LOUD 28% 31 maps
Nongshim RedForce 27% 32 maps
NRG 26% 22 maps
100 Thieves 26% 21 maps
Team Vitality 26% 19 maps
T1 26% 27 maps
G2 Esports 25% 30 maps
Bars run from the field low (24.9%) to high (31.1%); rows are ordered by value.