All opponents 15 teams
How the two are built
Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix
Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
| Dimension | 100T | TL | Gap | Reading | Sample |
|---|---|---|---|---|---|
| Fewer wins by defuse | 29% | 32% | -2 | Same | 133 defence round wins |
| Opening kills concentrated | 38% | 34% | +4 | Not settled | 21 maps |
| Top fragger takes less | 23% | 24% | -1 | Not settled | 21 maps |
| Kills concentrated | 20.2 | 20.0 | +0.1 | Same | 21 maps |
| Lower headshot % | 26% | 30% | -4 | Different | 21 maps |
| More assists per 100 kills | 42.0 | 37.4 | +4.6 | Not settled | 21 maps |
| “Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements. | |||||
How every other team is built against 100T 15 teams
Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.
| Team | Role mix | Same | Different | Which ones match |
|---|---|---|---|---|
| EDward Gaming | different | 4 of 6 | 1 of 6 | More wins by defuse · Opening kills concentrated · Top fragger takes less · Kills spread evenly |
| FUT Esports | same | 3 of 6 | 2 of 6 | Opening kills concentrated · Top fragger takes more · Kills concentrated |
| G2 Esports | different | 3 of 6 | 2 of 6 | Higher headshot % · More assists per 100 kills · Kills concentrated |
| Global Esports | same | 2 of 6 | 2 of 6 | Top fragger takes more · Kills concentrated |
| JD Gaming | same | 2 of 6 | 2 of 6 | Top fragger takes less · Kills concentrated |
| Karmine Corp | different | 1 of 6 | 4 of 6 | Top fragger takes less |
| LOUD | different | 0 of 6 | 1 of 6 | — |
| Nongshim RedForce | same | 3 of 6 | 1 of 6 | Fewer wins by defuse · More assists per 100 kills · Kills concentrated |
| NRG | different | 2 of 6 | 1 of 6 | Lower headshot % · Kills concentrated |
| Paper Rex | different | 1 of 6 | 3 of 6 | Kills concentrated |
| T1 | same | 4 of 6 | 1 of 6 | Fewer wins by defuse · Higher headshot % · More assists per 100 kills · Top fragger takes more |
| Team Liquid | same | 2 of 6 | 1 of 6 | Fewer wins by defuse · Kills concentrated |
| Team Vitality | same | 3 of 6 | 2 of 6 | Higher headshot % · Top fragger takes more · Kills concentrated |
| TYLOO | same | 3 of 6 | 1 of 6 | More assists per 100 kills · Opening kills spread · Top fragger takes less |
| Xi Lai Gaming | same | 1 of 6 | 3 of 6 | Top fragger takes more |
Pressure points
Differences supported by the teams' full samples.
Uses the usual role mix
structure
-33 pts
← Uses the usual role mixUses unusual role mixes →
gap -54 to -12 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Players keep one role
structure
+5 pts
← Players change rolesPlayers keep one role →
gap +0 to +11 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Lower headshot %
texture
-4 pts
← Lower headshot %Higher headshot % →
gap -6 to -1 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Uses the usual role mixgap -54 to -12Players keep one rolegap +0 to +11Lower headshot %gap -6 to -1 pts
100T vs TL: no head to head in Stage 2
They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered.
Compare their team-level dimensions below; no direct-match result is inferred.
One dimension at a time
Compare a stat across all sixteen teams.
Wins attack rounds
Wins defence rounds
Wins rounds
Attack-sided
Wins opening duels
Opening kills concentrated
Wins pistols
More wins by elimination
More wins by detonation
More wins by defuse
More wins on the clock
More losses to detonation
Converts more plants
Wins more retakes
Higher after a win
Higher after 2+ losses
Higher KAST
Higher damage per round
Higher headshot %
More assists per 100 kills
Kills concentrated
Top fragger takes more
Players keep one role
Players keep one agent
Repeats its role mix
Uses unusual role mixes
More distinct comps
More role mixes
Larger agent pool
Top fragger takes more % of team kills taken by its top fragger
Separates teams; a stable read.
LOUD
25%
31 maps
Team Liquid
24%
27 maps
TYLOO
24%
30 maps
EDward Gaming
24%
22 maps
Karmine Corp
23%
21 maps
JD Gaming
23%
34 maps
100 Thieves
23%
21 maps
FUT Esports
23%
27 maps
T1
22%
28 maps
Global Esports
22%
29 maps
Xi Lai Gaming
22%
24 maps
Team Vitality
22%
19 maps
Paper Rex
22%
18 maps
Nongshim RedForce
21%
32 maps
NRG
21%
22 maps
G2 Esports
21%
30 maps
Bars run from the field low (20.6%) to high (25.0%); rows are ordered by value.