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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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100 Thieves

100T · Americas · VCT 2026 Stage 2
Team record
7–1
Series
15–6
Maps
57%
Rounds · 449 rounds
55%
Attack · 224 attack rounds
59%
Defense · 225 defense rounds
100 Thieves scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
Dimension 100T T1 Gap Reading Sample
Fewer wins by defuse 29% 33% -3 Same 133 defence round wins
Opening kills concentrated 38% 34% +4 Not settled 21 maps
Top fragger takes more 23% 22% +1 Same 21 maps
Kills concentrated 20.2 18.8 +1.4 Different 21 maps
Higher headshot % 26% 26% +0 Same 21 maps
More assists per 100 kills 42.0 40.0 +2.0 Same 21 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against 100T 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
EDward Gaming different 4 of 6 1 of 6 More wins by defuse · Opening kills concentrated · Top fragger takes less · Kills spread evenly
FUT Esports same 3 of 6 2 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
G2 Esports different 3 of 6 2 of 6 Higher headshot % · More assists per 100 kills · Kills concentrated
Global Esports same 2 of 6 2 of 6 Top fragger takes more · Kills concentrated
JD Gaming same 2 of 6 2 of 6 Top fragger takes less · Kills concentrated
Karmine Corp different 1 of 6 4 of 6 Top fragger takes less
LOUD different 0 of 6 1 of 6 —
Nongshim RedForce same 3 of 6 1 of 6 Fewer wins by defuse · More assists per 100 kills · Kills concentrated
NRG different 2 of 6 1 of 6 Lower headshot % · Kills concentrated
Paper Rex different 1 of 6 3 of 6 Kills concentrated
T1 same 4 of 6 1 of 6 Fewer wins by defuse · Higher headshot % · More assists per 100 kills · Top fragger takes more
Team Liquid same 2 of 6 1 of 6 Fewer wins by defuse · Kills concentrated
Team Vitality same 3 of 6 2 of 6 Higher headshot % · Top fragger takes more · Kills concentrated
TYLOO same 3 of 6 1 of 6 More assists per 100 kills · Opening kills spread · Top fragger takes less
Xi Lai Gaming same 1 of 6 3 of 6 Top fragger takes more

Pressure points

Differences supported by the teams' full samples.
Repeats its role mix structure +27 pts
100T 81% 21 maps T1 54% 28 maps
← Changes its role mixRepeats its role mix →
gap +6 to +48 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using their most common role mix: the number of duelists, initiators, controllers and sentinels
Players keep one agent structure +24 pts
100T 74% 21 maps T1 51% 28 maps
← Players change agentsPlayers keep one agent →
gap +15 to +33 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Players keep one role structure +23 pts
100T 96% 21 maps T1 73% 28 maps
← Players change rolesPlayers keep one role →
gap +17 to +29 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Smaller agent pool structure -5.2
100T 10.8 21 maps T1 16.0 28 maps
← Smaller agent poolLarger agent pool →
gap -8.1 to -2.3 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
distinct agents fielded, resampled to a common exposure
Fewer role mixes structure -1.7
100T 2.9 21 maps T1 4.6 28 maps
← Fewer role mixesMore role mixes →
gap -3.4 to -0.0 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
different combinations of duelist, initiator, controller and sentinel counts, adjusted to the same number of maps
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Repeats its role mixgap +6 to +48Players keep one agentgap +15 to +33Players keep one rolegap +17 to +29Smaller agent poolgap -8.1 to -2.3Fewer role mixesgap -3.4 to -0.0

100T vs T1: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Wins rounds round win%

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

Karmine Corp 58% 456 rounds
100 Thieves 57% 449 rounds
TYLOO 56% 643 rounds
Team Liquid 54% 559 rounds
Nongshim RedForce 54% 677 rounds
LOUD 54% 651 rounds
NRG 54% 454 rounds
Global Esports 53% 624 rounds
T1 53% 595 rounds
Team Vitality 53% 414 rounds
EDward Gaming 52% 468 rounds
G2 Esports 52% 642 rounds
Paper Rex 52% 415 rounds
Xi Lai Gaming 50% 498 rounds
FUT Esports 50% 580 rounds
JD Gaming 49% 726 rounds
Bars run from the field low (48.5%) to high (58.3%); rows are ordered by value.