Team highlights
Compared with the 16 Champions teams
No differences highlighted at this sample.
On every dimension below that is known to separate teams, FUT sits close enough
to the Champions field that this sample cannot tell them apart. The full fingerprint is below.
27 maps · 580 rounds
Collision card
TL
H2H · 5 maps
VIT
H2H · 3 maps
KC
H2H · 2 maps
100T
none in Stage 2
EDG
none in Stage 2
G2
none in Stage 2
GE
none in Stage 2
JDG
none in Stage 2
LOUD
none in Stage 2
NRG
none in Stage 2
NS
none in Stage 2
PRX
none in Stage 2
T1
none in Stage 2
TYL
none in Stage 2
XLG
none in Stage 2
clear
4 of the 13 fingerprint dimensions separate
FUT from
VIT on this sample
full matchup →
Fewer wins by defuse
how rounds end
-14 pts
← Fewer wins by defuseMore wins by defuse →
gap -26 to -1 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Players keep one agent
structure
+10 pts
← Players change agentsPlayers keep one agent →
gap +3 to +17 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Higher headshot %
texture
+5 pts
← Lower headshot %Higher headshot % →
gap +2 to +7 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Fewer role mixes
structure
-2.0
← Fewer role mixesMore role mixes →
gap -3.1 to -0.9 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
different combinations of duelist, initiator, controller and sentinel counts, adjusted to the same number of maps
All 13 dimensions, separated or not
| Dimension | FUT | Sample | VIT | Sample | Gap | Estimate range |
|---|---|---|---|---|---|---|
| Opening kills concentrated | 35% | 27 maps | 30% | 19 maps | +6 | -2 to +13 pts no separation |
| More wins by defuse | 38% | 148 defence round wins | 52% | 101 defence round wins | -14 | -26 to -1 pts |
| Higher headshot % | 30% | 27 maps | 26% | 19 maps | +5 | +2 to +7 pts |
| More assists per 100 kills | 36.8 | 27 maps | 39.5 | 19 maps | -2.6 | -9.1 to +3.8 no separation |
| Kills concentrated | 20.1 | 27 maps | 20.1 | 19 maps | +0.0 | -0.6 to +0.6 no separation |
| Top fragger takes more | 23% | 27 maps | 22% | 19 maps | +1 | -1 to +4 pts no separation |
| Players keep one role | 88% | 27 maps | 87% | 19 maps | +1 | -4 to +6 no separation |
| Players keep one agent | 61% | 27 maps | 51% | 19 maps | +10 | +3 to +17 |
| Repeats its role mix | 56% | 27 maps | 53% | 19 maps | +3 | -14 to +20 no separation |
| Uses unusual role mixes | 30% | 27 maps | 21% | 19 maps | +9 | -8 to +25 no separation |
| More distinct comps | 9.5 | 27 maps | 10.6 | 19 maps | -1.1 | -3.9 to +1.7 no separation |
| More role mixes | 2.9 | 27 maps | 4.9 | 19 maps | -2.0 | -3.1 to -0.9 |
| Larger agent pool | 14.4 | 27 maps | 16.8 | 19 maps | -2.4 | -4.9 to +0.0 no separation |
Results by game state
13 conditions · compared with the 16 Champions teams
won the first pistol (R1)
Denominator: maps. Both bars are observed frequencies over this team's
Stage 2 maps, with no model behind them.
The white hairline on each track is the field's rate for this condition,
69% across 233 Champions-team maps.
The pale band inside each bar is that rate's estimate range: where the true rate most likely sits, given this sample.
Does the first pistol decide their map?
whole field does this
When they do
73%
15 maps
When they don't
33%
12 maps
True of the field, not a read on them. Their attack-round-1 setup is the lever. Deny the R1 pistol and the whole half re-prices: force the duel you are best at on round 1, and keep a save plan so their R2 bonus is contested.
Difference +40 pts
estimate range +3 to +65 pts
field 19 pts
What that means
Does it change their result?
Yes, +40 pts (+3 to +65 pts).
Is it a read on them?
No. The field lift is 19 pts and theirs sits +21 against it, so this is the game speaking about every team at once.
won the second pistol (R13)
Denominator: maps. Both bars are observed frequencies over this team's
Stage 2 maps, with no model behind them.
The white hairline on each track is the field's rate for this condition,
74% across 210 Champions-team maps.
The pale band inside each bar is that rate's estimate range: where the true rate most likely sits, given this sample.
Does the second pistol decide their map?
whole field does this
When they do
8 of 10
maps
When they don't
41%
17 maps
True of the field, not a read on them. They restart the map at the half. Bank utility for R13 specifically and treat 12->13 as its own prep item, not as 'round 13'.
Difference +39 pts
estimate range +0 to +63 pts
field 28 pts
What that means
Does it change their result?
The +39 pts gap sits inside an estimate range of +0 to +63 pts: real or noise, this sample cannot say.
Is it a read on them?
No. The field lift is 28 pts and theirs sits +11 against it, so this is the game speaking about every team at once.
won BOTH pistols
Denominator: maps. Both bars are observed frequencies over this team's
Stage 2 maps, with no model behind them.
The white hairline on each track is the field's rate for this condition,
78% across 129 Champions-team maps.
The pale band inside each bar is that rate's estimate range: where the true rate most likely sits, given this sample.
When they take both pistols, do they close it out?
When they do
6 of 7
maps
When they don't
45%
20 maps
Difference +41 pts
estimate range -2 to +63 pts
field 26 pts
What that means
Does it change their result?
The +41 pts gap sits inside an estimate range of -2 to +63 pts: real or noise, this sample cannot say.
Is it a read on them?
Not answerable yet: one of the two arms is 6 of 7 maps, too thin to carry a verdict.
won NEITHER pistol
Denominator: maps. Both bars are observed frequencies over this team's
Stage 2 maps, with no model behind them.
The white hairline on each track is the field's rate for this condition,
36% across 101 Champions-team maps.
The pale band inside each bar is that rate's estimate range: where the true rate most likely sits, given this sample.
Can they win a map after losing both pistols?
whole field does this
When they do
2 of 9
maps
When they don't
72%
18 maps
True of the field, not a read on them. This is their resilience floor — how often they still win after losing both openers. A high number here means pistol prep alone will not beat them.
Difference -50 pts
estimate range -72 to -10 pts
field -33 pts
What that means
Does it change their result?
The -50 pts gap sits inside an estimate range of -72 to -10 pts: real or noise, this sample cannot say.
Is it a read on them?
No. The field lift is -33 pts and theirs sits -17 against it, so this is the game speaking about every team at once.
led at half-time
Denominator: maps. Both bars are observed frequencies over this team's
Stage 2 maps, with no model behind them.
The white hairline on each track is the field's rate for this condition,
84% across 209 Champions-team maps.
The pale band inside each bar is that rate's estimate range: where the true rate most likely sits, given this sample.
Do they hold a half-time lead?
whole field does this
When they do
83%
12 maps
When they don't
33%
15 maps
True of the field, not a read on them. They convert leads. The prep target is the FIRST half, not the comeback; a 6-6 half is already a win for you.
Difference +50 pts
estimate range +12 to +72 pts
field 48 pts
What that means
Does it change their result?
Yes, +50 pts (+12 to +72 pts).
Is it a read on them?
No. The field lift is 48 pts and theirs sits +2 against it, so this is the game speaking about every team at once.
reached half-time tied 6-6
Denominator: maps. Both bars are observed frequencies over this team's
Stage 2 maps, with no model behind them.
The white hairline on each track is the field's rate for this condition,
58% across 59 Champions-team maps.
The pale band inside each bar is that rate's estimate range: where the true rate most likely sits, given this sample.
Who wins the coin-flip maps?
When they do
4 of 4
maps
When they don't
48%
23 maps
Difference +52 pts
estimate range -0 to +71 pts
field -3 pts
What that means
Does it change their result?
The +52 pts gap sits inside an estimate range of -0 to +71 pts: real or noise, this sample cannot say.
Is it a read on them?
Not answerable yet: one of the two arms is 4 of 4 maps, too thin to carry a verdict.
trailed at half-time
Denominator: maps. Both bars are observed frequencies over this team's
Stage 2 maps, with no model behind them.
The white hairline on each track is the field's rate for this condition,
28% across 147 Champions-team maps.
The pale band inside each bar is that rate's estimate range: where the true rate most likely sits, given this sample.
Can they come back from a half-time deficit?
whole field does this
When they do
1 of 11
maps
When they don't
88%
16 maps
True of the field, not a read on them. Their comeback rate. If it is low, a first-half lead is close to match point; if high, do not relax a 8-4.
Difference -79 pts
estimate range -90 to -41 pts
field -50 pts
What that means
Does it change their result?
The -79 pts gap sits inside an estimate range of -90 to -41 pts: real or noise, this sample cannot say.
Is it a read on them?
No. The field lift is -50 pts and theirs sits -28 against it, so this is the game speaking about every team at once.
playing their OWN map pick
Denominator: maps. Both bars are observed frequencies over this team's
Stage 2 maps, with no model behind them.
The white hairline on each track is the field's rate for this condition,
63% across 175 Champions-team maps.
The pale band inside each bar is that rate's estimate range: where the true rate most likely sits, given this sample.
Is their own pick actually their advantage?
When they do
7 of 11
maps
When they don't
50%
16 maps
Difference +14 pts
estimate range -22 to +44 pts
field 5 pts
What that means
Does it change their result?
The +14 pts gap sits inside an estimate range of -22 to +44 pts: real or noise, this sample cannot say.
Is it a read on them?
Not answerable yet: one of the two arms is 7 of 11 maps, too thin to carry a verdict.
playing the OPPONENT'S pick
Denominator: maps. Both bars are observed frequencies over this team's
Stage 2 maps, with no model behind them.
The white hairline on each track is the field's rate for this condition,
59% across 174 Champions-team maps.
The pale band inside each bar is that rate's estimate range: where the true rate most likely sits, given this sample.
How do they travel on someone else's pick?
When they do
42%
12 maps
When they don't
67%
15 maps
Difference -25 pts
estimate range -54 to +11 pts
field -2 pts
What that means
Does it change their result?
The -25 pts gap sits inside an estimate range of -54 to +11 pts: real or noise, this sample cannot say.
Is it a read on them?
No. Their rate with the condition is within noise of their rate without it. For scale, the field averages 59% with this condition.
playing a decider (neither team picked it)
Denominator: maps. Both bars are observed frequencies over this team's
Stage 2 maps, with no model behind them.
The white hairline on each track is the field's rate for this condition,
56% across 66 Champions-team maps.
The pale band inside each bar is that rate's estimate range: where the true rate most likely sits, given this sample.
How do they handle the map neither side chose?
When they do
3 of 4
maps
When they don't
52%
23 maps
Difference +23 pts
estimate range -26 to +51 pts
field -5 pts
What that means
Does it change their result?
The +23 pts gap sits inside an estimate range of -26 to +51 pts: real or noise, this sample cannot say.
Is it a read on them?
Not answerable yet: one of the two arms is 3 of 4 maps, too thin to carry a verdict.
won the previous round
Denominator: non-pistol regulation rounds. Both bars are observed frequencies over this team's
Stage 2 rounds, with no model behind them.
The white hairline on each track is the field's rate for this condition,
64% across 4149 Champions-team rounds.
The pale band inside each bar is that rate's estimate range: where the true rate most likely sits, given this sample.
Do they string rounds together?
whole field does this
When they do
62%
252 rounds
When they don't
39%
264 rounds
True of the field, not a read on them. Break the chain: their strongest round is the one after a win, so the highest-value round to spend utility on is the one you are about to lose anyway.
Difference +23 pts
estimate range +14 to +31 pts
field 22 pts
What that means
Does it change their result?
Yes, +23 pts (+14 to +31 pts).
Is it a read on them?
No. The field lift is 22 pts and theirs sits +0 against it, so this is the game speaking about every team at once.
lost the previous round
Denominator: non-pistol regulation rounds. Both bars are observed frequencies over this team's
Stage 2 rounds, with no model behind them.
The white hairline on each track is the field's rate for this condition,
42% across 3684 Champions-team rounds.
The pale band inside each bar is that rate's estimate range: where the true rate most likely sits, given this sample.
Do they answer a lost round?
whole field does this
When they do
39%
264 rounds
When they don't
62%
252 rounds
True of the field, not a read on them. Their reset speed. A low number means a won round is worth more than one round — press immediately.
Difference -23 pts
estimate range -31 to -14 pts
field -22 pts
What that means
Does it change their result?
Yes, -23 pts (-31 to -14 pts).
Is it a read on them?
No. The field lift is -22 pts and theirs sits -0 against it, so this is the game speaking about every team at once.
have lost 2+ rounds in a row
Denominator: non-pistol regulation rounds. Both bars are observed frequencies over this team's
Stage 2 rounds, with no model behind them.
The white hairline on each track is the field's rate for this condition,
42% across 2039 Champions-team rounds.
The pale band inside each bar is that rate's estimate range: where the true rate most likely sits, given this sample.
Can they stop a slide?
whole field does this
When they do
40%
154 rounds
When they don't
54%
362 rounds
True of the field, not a read on them. The skid round. If it is low, a two-round run is the moment to take risk; if high, they are hardest to close out and you should bank economy rather than force.
Difference -14 pts
estimate range -23 to -4 pts
field -14 pts
What that means
Does it change their result?
Yes, -14 pts (-23 to -4 pts).
Is it a read on them?
No. The field lift is -14 pts and theirs sits +1 against it, so this is the game speaking about every team at once.
Fingerprint
FUT compared with the 16-team averageSides
Loses attack rounds Wins attack rounds 51% 54% 278 attack rounds Loses defence rounds Wins defence rounds 49% 53% 302 defence rounds Loses rounds Wins rounds 50% 53% 580 rounds Defence-sided Attack-sided 2.1 pp 1.0 pp 580 roundsOpeners
Loses opening duels Wins opening duels 52% 51% 580 opening duels Opening kills spread Opening kills concentrated 35% 32% 27 maps Loses pistols Wins pistols 46% 53% 54 pistolsHow rounds end
Fewer wins by elimination More wins by elimination 70% 68% 290 round wins Fewer wins by detonation More wins by detonation 20% 19% 142 attack round wins Fewer wins by defuse More wins by defuse 38% 40% 148 defence round wins Fewer wins on the clock More wins on the clock 3% 6% 148 defence round wins Fewer losses to detonation More losses to detonation 21% 20% 154 defence round losses Converts fewer plants Converts more plants 36% 35% 78 planted rounds Wins fewer retakes Wins more retakes 64% 69% 88 retakesMomentum
Lower after a win Higher after a win 62% 63% 252 rounds after a win Lower after 2+ losses Higher after 2+ losses 40% 43% 154 rounds after 2+ lossesTexture
Lower KAST Higher KAST 70% 72% 27 maps Lower damage per round Higher damage per round 129 133 27 maps Lower headshot % Higher headshot % 30% 28% 27 maps Fewer assists per 100 kills More assists per 100 kills 36.8 39.6 27 maps Kills spread evenly Kills concentrated 20.1 20.1 27 maps Top fragger takes less Top fragger takes more 23% 23% 27 mapsStructure
Players change roles Players keep one role 88% 81% 27 maps Players change agents Players keep one agent 61% 56% 27 maps Changes its role mix Repeats its role mix 56% 51% 27 maps Uses the usual role mix Uses unusual role mixes 30% 43% 27 maps Fewer distinct comps More distinct comps 9.5 9.3 27 maps Fewer role mixes More role mixes 2.9 3.7 27 maps Smaller agent pool Larger agent pool 14.4 15.2 27 mapsCounts of distinct comps and agents grow with maps played, so each team's figure is resampled to a common 18-map exposure before comparison. The sample shown is the team's real number of maps.
Lower headshot % ←→ Higher headshot %
team headshot %
30%
27 maps
field 28%
Where this number comes from separates teams style_dimension
SourceMatch records, every map in the archive
Sample27
Separates teams?
Yes
separates teams; a stable read · measured reliability 0.91
Defined asA team-level style or structure dimension. value_text carries the reliability TIER that governs where it may be rendered: TEAM-SCOPED (comparable team to team), MAP-SCOPED (comparable only within a map; team-level renders greyed), REJECTED (not reproducible at this sample and never rendered as a comparison).
oldest22% – 36% across 27 mapsnewest
| Date | Map | Opponent | Map | Value | Against this team's own range |
|---|---|---|---|---|---|
| 2026-08-29 | Lotus | Team Liquid | L | 27% | |
| 2026-08-29 | Ascent | Team Liquid | L | 22% | |
| 2026-08-29 | Split | Team Liquid | L | 29% | |
| 2026-08-28 | Haven | Karmine Corp | L | 36% | |
| 2026-08-28 | Lotus | Karmine Corp | L | 29% | |
| 2026-08-22 | Ascent | BBL Esports | W | 28% | |
| 2026-08-22 | Haven | BBL Esports | W | 33% | |
| 2026-08-22 | Summit | BBL Esports | L | 31% | |
| 2026-08-21 | Summit | Team Liquid | W | 33% | |
| 2026-08-21 | Haven | Team Liquid | W | 27% | |
| 2026-08-16 | Ascent | Eternal Fire | W | 29% | |
| 2026-08-16 | Lotus | Eternal Fire | W | 31% | |
| 2026-08-08 | Sunset | GIANTX | W | 32% | |
| 2026-08-08 | Split | GIANTX | W | 24% | |
| 2026-08-01 | Split | Team Vitality | L | 35% | |
| 2026-08-01 | Haven | Team Vitality | W | 34% | |
| 2026-08-01 | Lotus | Team Vitality | L | 31% | |
| 2026-07-24 | Sunset | BBL Esports | W | 31% | |
| 2026-07-24 | Split | BBL Esports | W | 30% | |
| 2026-07-24 | Lotus | BBL Esports | L | 23% | |
| 2026-07-22 | Ascent | PCIFIC Esports | W | 31% | |
| 2026-07-22 | Lotus | PCIFIC Esports | L | 35% | |
| 2026-07-22 | Split | PCIFIC Esports | W | 28% | |
| 2026-07-18 | Haven | Gentle Mates | W | 31% | |
| 2026-07-18 | Sunset | Gentle Mates | W | 33% | |
| 2026-07-15 | Ascent | Natus Vincere | L | 36% | |
| 2026-07-15 | Split | Natus Vincere | L | 29% | |
| These 27 maps are every map the value above is measured across. It is a per-map average, so each row carries equal weight regardless of how many rounds that map ran. | |||||
FUT
one of the other 15 teams
estimate range
"fld" = 16-team average