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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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FUT Esports

FUT · EMEA · VCT 2026 Stage 2
Team record
7–4
Series
15–12
Maps
50%
Rounds · 580 rounds
51%
Attack · 278 attack rounds
49%
Defense · 302 defense rounds
FUT Esports scouting sections

Map picks and bans

11 series with a recorded veto. Choose a map to filter every section below. All maps
— Abyss Abyss In their pool but never played in this corpus.
In their pool for 4 series. Banned 4 of 4 of their ban turns, first ban 4 of 4, picked — of their pick turns, played 0 of 4 of those series.

Click to slice everything below to Abyss.
BAN4/4 PICK0/0 PLAY0/4
3–2 Ascent Ascent 3 of 5 maps on it.
In their pool for 11 series. Banned 17% of their ban turns, first ban 0 of 11, picked 3 of 11 of their pick turns, played 5 of 11 of those series.

Who put it on the table: their own pick 1 of 3 · decider 2 of 2.
Click to slice everything below to Ascent.
BAN3/18 PICK3/11 PLAY5/11
— Breeze Breeze In their pool but never played in this corpus.
In their pool for 7 series. Banned 7 of 8 of their ban turns, first ban 6 of 7, picked 0 of 1 of their pick turns, played 0 of 7 of those series.

Click to slice everything below to Breeze.
BAN7/8 PICK0/1 PLAY0/7
4–1 Haven Haven 4 of 5 maps on it.
In their pool for 11 series. Banned 0 of 5 of their ban turns, first ban 0 of 5, picked 5 of 5 of their pick turns, played 5 of 11 of those series.

Who put it on the table: their own pick 4 of 5.
Click to slice everything below to Haven.
BAN0/5 PICK5/5 PLAY5/11
1–5 Lotus Lotus 1 of 6 maps on it.
In their pool for 11 series. Banned 13% of their ban turns, first ban 0 of 11, picked 1 of 7 of their pick turns, played 6 of 11 of those series.

Who put it on the table: their own pick 0 of 1 · opponent's pick 1 of 5.
Click to slice everything below to Lotus.
BAN2/15 PICK1/7 PLAY6/11
3–3 Split Split 3 of 6 maps on it.
In their pool for 11 series. Banned 0% of their ban turns, first ban 0 of 9, picked 1 of 5 of their pick turns, played 6 of 11 of those series.

Who put it on the table: their own pick 1 of 1 · opponent's pick 2 of 4 · decider 0 of 1.
Click to slice everything below to Split.
BAN0/12 PICK1/5 PLAY6/11
1–1 Summit Summit 1 of 2 maps on it.
In their pool for 11 series. Banned 3 of 11 of their ban turns, first ban 1 of 9, picked 0 of 8 of their pick turns, played 2 of 11 of those series.

Who put it on the table: opponent's pick 1 of 2.
Click to slice everything below to Summit.
BAN3/11 PICK0/8 PLAY2/11
3–0 Sunset Sunset 3 of 3 maps on it.
In their pool for 11 series. Banned 13% of their ban turns, first ban 0 of 11, picked 2 of 10 of their pick turns, played 3 of 11 of those series.

Who put it on the table: their own pick 1 of 1 · opponent's pick 1 of 1 · decider 1 of 1.
Click to slice everything below to Sunset.
BAN2/15 PICK2/10 PLAY3/11
banned by FUT picked by FUT played ban and pick shares use this team’s turns while the map was still available no bars means the map was outside their pool, not a 0% choice

Summit

FUT on Summit. 2 maps · 45 rounds

Record and sides

Maps 1–12 maps
Attack 48%21 rounds
Defense 46%24 rounds
field mean across the 15 Champions teams on Summit the white bar inside each fill is the estimate range
Estimate and field details
Attack28–68% across 21 attack rounds Defense28–65% across 24 defense rounds

Pistols (4 played)

MeasureValueSample
Pistols won1 of 4pistols
On attack1 of 2attack pistols
On defense0 of 2defense pistols
Won the round after a pistol they won1 of 1pistol wins
One square per pistol, in date order. Underline colour is the side (attack / defense); a white ring means they also won the following round. On fewer than 12 pistols these are counts, not percentages.

Composition: lock-in and flex

2-2-1-0 duelist · initiator · controller · sentinel double-duelistdouble-initiatorno-sentinel most common among the 16 teams: 2-1-1-1 2 of 2 maps on Summit
raze xeus 2 of 2 maps fade KROSTALY 2 of 2 maps neon s0pp 2 of 2 maps breach sociablEE 2 of 2 maps astra yetujey 2 of 2 maps

The same five agents in all 2 maps of this slice. On a sample this small that is a description, not a tendency.

2 maps in this slice. Values are appearance counts; “locked” means played in at least 80% of those maps.

How rounds end

Rounds wonAttack 6 4 10
Rounds lostAttack 7 4 11
Rounds wonDefense 4 7 11
Rounds lostDefense 11 2 13
Rounds EliminationDetonationDefuseTime Total
Rounds won Attack 6400 10
Rounds lost Attack 7040 11
Rounds won Defense 4070 11
Rounds lost Defense 11200 13
Counts by round-ending reason; totals are rounds.
Elimination Detonation Defuse Time

Compare defense defuse and elimination counts when assessing retake wins against site holds.

Opening duels, per player

PlayerMost-played agent MapsRounds FKFDFK−FD FK/rdFD/rdMarks
KROSTALY fade 2 24 1 0 +1 0.042 0.000
s0pp neon 2 24 6 4 +2 0.250 0.167
sociablEE breach 2 24 0 0 +0 0.000 0.000
xeus raze 2 24 4 5 -1 0.167 0.208
yetujey astra 2 24 2 2 +0 0.083 0.083
Defense. FK−FD stays beside its FK and FD counts. Rows start by maps played. Side splits come from the attack/defense columns of the match records; maps without them are marked.

Data coverage

One map per dot, oldest first.
match records only, 0 maps VOD linked, round data not available yet: 2 maps round data available: 0 maps

From the broadcast

Kill-level round data, separate from the match records above.

No round data in this slice

Broadcast links exist for 2 of 2 maps; none has kill-level tracking in this slice.

What arrivesNeeds
First-kill rate, conversion and resilience per sidekill events + round boundaries
Trade latency — how fast a death is answeredkill events with verified order
Man-count win probability and advantage conversionkill events across the pooled corpus
Tempo strip — time to first contact per roundround boundaries (barrier drop)
Round recreations, playableboth, plus a clean cross-check against the match records
These stats remain absent until the needed round events are available.