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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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FUT Esports

FUT · EMEA · VCT 2026 Stage 2
Team record
7–4
Series
15–12
Maps
50%
Rounds · 580 rounds
51%
Attack · 278 attack rounds
49%
Defense · 302 defense rounds
FUT Esports scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
Dimension FUT JDG Gap Reading Sample
Fewer wins by defuse 38% 42% -4 Same 148 defence round wins
Opening kills concentrated 35% 33% +2 Same 27 maps
Top fragger takes less 23% 23% -0 Same 27 maps
Kills spread evenly 20.1 20.2 -0.0 Same 27 maps
Higher headshot % 30% 30% +1 Same 27 maps
Fewer assists per 100 kills 36.8 38.7 -1.9 Same 27 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against FUT 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 3 of 6 2 of 6 Opening kills spread · Top fragger takes less · Kills spread evenly
EDward Gaming different 3 of 6 1 of 6 Opening kills spread · Top fragger takes less · Kills spread evenly
G2 Esports different 1 of 6 3 of 6 Kills concentrated
Global Esports same 4 of 6 1 of 6 Fewer wins by defuse · More assists per 100 kills · Top fragger takes more · Kills spread evenly
JD Gaming same 6 of 6 0 of 6 Fewer wins by defuse · Higher headshot % · Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes less · Kills spread evenly
Karmine Corp different 3 of 6 1 of 6 Higher headshot % · More assists per 100 kills · Top fragger takes less
LOUD different 1 of 6 1 of 6 Opening kills concentrated
Nongshim RedForce same 2 of 6 2 of 6 More wins by defuse · Kills concentrated
NRG different 3 of 6 2 of 6 Fewer wins by defuse · Opening kills concentrated · Kills concentrated
Paper Rex different 4 of 6 1 of 6 Fewer wins by defuse · Lower headshot % · More assists per 100 kills · Kills concentrated
T1 same 3 of 6 2 of 6 More wins by defuse · Opening kills concentrated · Top fragger takes more
Team Liquid same 5 of 6 0 of 6 More wins by defuse · Higher headshot % · Fewer assists per 100 kills · Opening kills concentrated · Kills concentrated
Team Vitality same 2 of 6 2 of 6 Top fragger takes more · Kills concentrated
TYLOO same 3 of 6 0 of 6 Fewer wins by defuse · Lower headshot % · Top fragger takes less
Xi Lai Gaming same 4 of 6 1 of 6 Fewer wins by defuse · Lower headshot % · Fewer assists per 100 kills · Top fragger takes more

Pressure points

Differences supported by the teams' full samples.
No differences highlighted at this sample. Across all 13 dimensions the estimate ranges overlap. That is a real finding about a close matchup, not missing data.

FUT vs JDG: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Larger agent pool distinct agents fielded, resampled to a common exposure

Separates teams; a stable read.

Global Esports 18.4 29 maps
Paper Rex 18.0 18 maps
Team Vitality 16.8 19 maps
TYLOO 16.5 30 maps
JD Gaming 16.4 34 maps
T1 16.0 28 maps
G2 Esports 16.0 30 maps
Xi Lai Gaming 15.7 24 maps
EDward Gaming 15.3 22 maps
LOUD 15.1 31 maps
Nongshim RedForce 14.4 32 maps
FUT Esports 14.4 27 maps
Team Liquid 14.1 27 maps
NRG 14.0 22 maps
Karmine Corp 11.4 21 maps
100 Thieves 10.8 21 maps
Bars run from the field low (10.8) to high (18.4); rows are ordered by value.