All opponents 15 teams
How the two are built
Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix
Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
| Dimension | FUT | EDG | Gap | Reading | Sample |
|---|---|---|---|---|---|
| More wins by defuse | 38% | 28% | +10 | Not settled | 132 defence round wins |
| Opening kills spread | 35% | 37% | -2 | Same | 22 maps |
| Top fragger takes less | 23% | 24% | -1 | Same | 22 maps |
| Kills spread evenly | 20.1 | 20.3 | -0.2 | Same | 22 maps |
| Higher headshot % | 30% | 29% | +2 | Not settled | 18 maps |
| Fewer assists per 100 kills | 36.8 | 44.5 | -7.6 | Different | 22 maps |
| “Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements. | |||||
How every other team is built against FUT 15 teams
Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.
| Team | Role mix | Same | Different | Which ones match |
|---|---|---|---|---|
| 100 Thieves | same | 3 of 6 | 2 of 6 | Opening kills spread · Top fragger takes less · Kills spread evenly |
| EDward Gaming | different | 3 of 6 | 1 of 6 | Opening kills spread · Top fragger takes less · Kills spread evenly |
| G2 Esports | different | 1 of 6 | 3 of 6 | Kills concentrated |
| Global Esports | same | 4 of 6 | 1 of 6 | Fewer wins by defuse · More assists per 100 kills · Top fragger takes more · Kills spread evenly |
| JD Gaming | same | 6 of 6 | 0 of 6 | Fewer wins by defuse · Higher headshot % · Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes less · Kills spread evenly |
| Karmine Corp | different | 3 of 6 | 1 of 6 | Higher headshot % · More assists per 100 kills · Top fragger takes less |
| LOUD | different | 1 of 6 | 1 of 6 | Opening kills concentrated |
| Nongshim RedForce | same | 2 of 6 | 2 of 6 | More wins by defuse · Kills concentrated |
| NRG | different | 3 of 6 | 2 of 6 | Fewer wins by defuse · Opening kills concentrated · Kills concentrated |
| Paper Rex | different | 4 of 6 | 1 of 6 | Fewer wins by defuse · Lower headshot % · More assists per 100 kills · Kills concentrated |
| T1 | same | 3 of 6 | 2 of 6 | More wins by defuse · Opening kills concentrated · Top fragger takes more |
| Team Liquid | same | 5 of 6 | 0 of 6 | More wins by defuse · Higher headshot % · Fewer assists per 100 kills · Opening kills concentrated · Kills concentrated |
| Team Vitality | same | 2 of 6 | 2 of 6 | Top fragger takes more · Kills concentrated |
| TYLOO | same | 3 of 6 | 0 of 6 | Fewer wins by defuse · Lower headshot % · Top fragger takes less |
| Xi Lai Gaming | same | 4 of 6 | 1 of 6 | Fewer wins by defuse · Lower headshot % · Fewer assists per 100 kills · Top fragger takes more |
Pressure points
Differences supported by the teams' full samples.
Uses the usual role mix
structure
-43 pts
← Uses the usual role mixUses unusual role mixes →
gap -64 to -22 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Players keep one role
structure
+13 pts
← Players change rolesPlayers keep one role →
gap +5 to +22 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Fewer assists per 100 kills
texture
-7.6
← Fewer assists per 100 killsMore assists per 100 kills →
gap -14.1 to -1.2 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
assists per 100 kills (utility-dense play)
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Uses the usual role mixgap -64 to -22Players keep one rolegap +5 to +22Fewer assists per 100 killsgap -14.1 to -1.2
FUT vs EDG: no head to head in Stage 2
They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.They have met outside this corpus
Shown for context only. These results are not in VCT 2026 Stage 2 and no number on this site counts them: not the ladder above, not the dimensions below, not the team's record.
L
1–2
FUT vs EDG
2026-06-13 · Valorant Masters London 2026 · Playoffs · Upper Quarterfinals · Bo3
Match page ↗
They have not met inside this corpus, and no substitute for that is offered.
Compare their team-level dimensions below; no direct-match result is inferred.
One dimension at a time
Compare a stat across all sixteen teams.
Wins attack rounds
Wins defence rounds
Wins rounds
Attack-sided
Wins opening duels
Opening kills concentrated
Wins pistols
More wins by elimination
More wins by detonation
More wins by defuse
More wins on the clock
More losses to detonation
Converts more plants
Wins more retakes
Higher after a win
Higher after 2+ losses
Higher KAST
Higher damage per round
Higher headshot %
More assists per 100 kills
Kills concentrated
Top fragger takes more
Players keep one role
Players keep one agent
Repeats its role mix
Uses unusual role mixes
More distinct comps
More role mixes
Larger agent pool
Higher after 2+ losses P(win round | lost 2+ in a row)
This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.
Karmine Corp
54%
84 rounds after 2+ losses
Team Vitality
49%
85 rounds after 2+ losses
Global Esports
49%
138 rounds after 2+ losses
T1
45%
142 rounds after 2+ losses
Nongshim RedForce
45%
154 rounds after 2+ losses
Paper Rex
45%
87 rounds after 2+ losses
TYLOO
44%
140 rounds after 2+ losses
LOUD
42%
147 rounds after 2+ losses
JD Gaming
41%
193 rounds after 2+ losses
FUT Esports
40%
154 rounds after 2+ losses
100 Thieves
40%
93 rounds after 2+ losses
Xi Lai Gaming
39%
123 rounds after 2+ losses
EDward Gaming
39%
111 rounds after 2+ losses
Team Liquid
38%
137 rounds after 2+ losses
G2 Esports
37%
147 rounds after 2+ losses
NRG
37%
104 rounds after 2+ losses
Bars run from the field low (36.5%) to high (53.6%); rows are ordered by value.