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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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FUT Esports

FUT · EMEA · VCT 2026 Stage 2
Team record
7–4
Series
15–12
Maps
50%
Rounds · 580 rounds
51%
Attack · 278 attack rounds
49%
Defense · 302 defense rounds
FUT Esports scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
Dimension FUT 100T Gap Reading Sample
More wins by defuse 38% 29% +8 Not settled 133 defence round wins
Opening kills spread 35% 38% -3 Same 21 maps
Top fragger takes less 23% 23% -0 Same 21 maps
Kills spread evenly 20.1 20.2 -0.0 Same 21 maps
Higher headshot % 30% 26% +5 Different 21 maps
Fewer assists per 100 kills 36.8 42.0 -5.1 Different 21 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against FUT 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 3 of 6 2 of 6 Opening kills spread · Top fragger takes less · Kills spread evenly
EDward Gaming different 3 of 6 1 of 6 Opening kills spread · Top fragger takes less · Kills spread evenly
G2 Esports different 1 of 6 3 of 6 Kills concentrated
Global Esports same 4 of 6 1 of 6 Fewer wins by defuse · More assists per 100 kills · Top fragger takes more · Kills spread evenly
JD Gaming same 6 of 6 0 of 6 Fewer wins by defuse · Higher headshot % · Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes less · Kills spread evenly
Karmine Corp different 3 of 6 1 of 6 Higher headshot % · More assists per 100 kills · Top fragger takes less
LOUD different 1 of 6 1 of 6 Opening kills concentrated
Nongshim RedForce same 2 of 6 2 of 6 More wins by defuse · Kills concentrated
NRG different 3 of 6 2 of 6 Fewer wins by defuse · Opening kills concentrated · Kills concentrated
Paper Rex different 4 of 6 1 of 6 Fewer wins by defuse · Lower headshot % · More assists per 100 kills · Kills concentrated
T1 same 3 of 6 2 of 6 More wins by defuse · Opening kills concentrated · Top fragger takes more
Team Liquid same 5 of 6 0 of 6 More wins by defuse · Higher headshot % · Fewer assists per 100 kills · Opening kills concentrated · Kills concentrated
Team Vitality same 2 of 6 2 of 6 Top fragger takes more · Kills concentrated
TYLOO same 3 of 6 0 of 6 Fewer wins by defuse · Lower headshot % · Top fragger takes less
Xi Lai Gaming same 4 of 6 1 of 6 Fewer wins by defuse · Lower headshot % · Fewer assists per 100 kills · Top fragger takes more

Pressure points

Differences supported by the teams' full samples.
Changes its role mix structure -25 pts
FUT 56% 27 maps 100T 81% 21 maps
← Changes its role mixRepeats its role mix →
gap -44 to -6 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using their most common role mix: the number of duelists, initiators, controllers and sentinels
Players change agents structure -13 pts
FUT 61% 27 maps 100T 74% 21 maps
← Players change agentsPlayers keep one agent →
gap -23 to -4 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Players change roles structure -8 pts
FUT 88% 27 maps 100T 96% 21 maps
← Players change rolesPlayers keep one role →
gap -13 to -3 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Higher headshot % texture +5 pts
FUT 30% 27 maps 100T 26% 21 maps
← Lower headshot %Higher headshot % →
gap +2 to +7 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Larger agent pool structure +3.5
FUT 14.4 27 maps 100T 10.8 21 maps
← Smaller agent poolLarger agent pool →
gap +1.0 to +6.0 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
distinct agents fielded, resampled to a common exposure
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Changes its role mixgap -44 to -6Players change agentsgap -23 to -4Players change rolesgap -13 to -3Higher headshot %gap +2 to +7 ptsLarger agent poolgap +1.0 to +6.0

FUT vs 100T: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

More distinct comps distinct 5-agent comps, resampled to a common exposure

Separates teams; a stable read.

Paper Rex 14.0 18 maps
Global Esports 11.1 29 maps
Team Vitality 10.6 19 maps
Nongshim RedForce 10.5 32 maps
Xi Lai Gaming 10.0 24 maps
G2 Esports 10.0 30 maps
FUT Esports 9.5 27 maps
T1 9.2 28 maps
NRG 9.2 22 maps
TYLOO 9.0 30 maps
EDward Gaming 9.0 22 maps
JD Gaming 8.8 34 maps
100 Thieves 8.4 21 maps
Team Liquid 8.1 27 maps
LOUD 7.1 31 maps
Karmine Corp 4.6 21 maps
Bars run from the field low (4.6) to high (14.0); rows are ordered by value.