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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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FUT Esports

FUT · EMEA · VCT 2026 Stage 2
Team record
7–4
Series
15–12
Maps
50%
Rounds · 580 rounds
51%
Attack · 278 attack rounds
49%
Defense · 302 defense rounds
FUT Esports scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension FUT KC Gap Reading Sample
Fewer wins by defuse 38% 52% -14 Different 122 defence round wins
Opening kills concentrated 35% 30% +5 Not settled 21 maps
Top fragger takes less 23% 23% -1 Same 21 maps
Kills spread evenly 20.1 20.4 -0.3 Not settled 21 maps
Higher headshot % 30% 30% +0 Same 21 maps
More assists per 100 kills 36.8 34.6 +2.2 Same 21 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against FUT 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 3 of 6 2 of 6 Opening kills spread · Top fragger takes less · Kills spread evenly
EDward Gaming different 3 of 6 1 of 6 Opening kills spread · Top fragger takes less · Kills spread evenly
G2 Esports different 1 of 6 3 of 6 Kills concentrated
Global Esports same 4 of 6 1 of 6 Fewer wins by defuse · More assists per 100 kills · Top fragger takes more · Kills spread evenly
JD Gaming same 6 of 6 0 of 6 Fewer wins by defuse · Higher headshot % · Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes less · Kills spread evenly
Karmine Corp different 3 of 6 1 of 6 Higher headshot % · More assists per 100 kills · Top fragger takes less
LOUD different 1 of 6 1 of 6 Opening kills concentrated
Nongshim RedForce same 2 of 6 2 of 6 More wins by defuse · Kills concentrated
NRG different 3 of 6 2 of 6 Fewer wins by defuse · Opening kills concentrated · Kills concentrated
Paper Rex different 4 of 6 1 of 6 Fewer wins by defuse · Lower headshot % · More assists per 100 kills · Kills concentrated
T1 same 3 of 6 2 of 6 More wins by defuse · Opening kills concentrated · Top fragger takes more
Team Liquid same 5 of 6 0 of 6 More wins by defuse · Higher headshot % · Fewer assists per 100 kills · Opening kills concentrated · Kills concentrated
Team Vitality same 2 of 6 2 of 6 Top fragger takes more · Kills concentrated
TYLOO same 3 of 6 0 of 6 Fewer wins by defuse · Lower headshot % · Top fragger takes less
Xi Lai Gaming same 4 of 6 1 of 6 Fewer wins by defuse · Lower headshot % · Fewer assists per 100 kills · Top fragger takes more

FUT vs KC — head to head

0 of 1 series · 0 of 2 maps · last met 2026-08-28

Stats in these games

Round win rate 40 rounds too close to call on this sample 35% 65%
Attack round win rate too close to call on this sample 31%16 attack rounds 62%24 attack rounds
Defense round win rate too close to call on this sample 38%24 defense rounds 69%16 defense rounds
Pistol win rate pistols too close to call on this sample 1 of 4 3 of 4
FUT KC
Estimate ranges
Round win rate-56 to +1 pts Attack round win rate-55 to +0 pts Defense round win rate-55 to +0 pts Pistol win rate-91 to +40 pts

Maps played

Lotus 6–13 2026-08-28 · KC pick Haven 8–13 2026-08-28 · FUT pick

Repeated veto choices in this matchup

Only one series played. No repeated veto choices.

Pressure points

Differences supported by the teams' full samples.
Players change agents structure -14 pts
FUT 61% 27 maps KC 75% 21 maps
← Players change agentsPlayers keep one agent →
gap -24 to -3 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Fewer wins by defuse how rounds end -14 pts
FUT 38% 148 defence round wins KC 52% 122 defence round wins
← Fewer wins by defuseMore wins by defuse →
gap -26 to -1 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
More distinct comps structure +4.9
FUT 9.5 27 maps KC 4.6 21 maps
← Fewer distinct compsMore distinct comps →
gap +2.0 to +7.9 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
distinct 5-agent comps, resampled to a common exposure
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Players change agentsgap -24 to -3Fewer wins by defusegap -26 to -1 ptsMore distinct compsgap +2.0 to +7.9

One dimension at a time

Compare a stat across all sixteen teams.

More role mixes different combinations of duelist, initiator, controller and sentinel counts, adjusted to the same number of maps

Separates teams; a stable read.

NRG 5.0 22 maps
Global Esports 4.9 29 maps
Team Vitality 4.9 19 maps
TYLOO 4.6 30 maps
T1 4.6 28 maps
G2 Esports 4.5 30 maps
EDward Gaming 4.0 22 maps
Paper Rex 4.0 18 maps
LOUD 4.0 31 maps
Team Liquid 3.3 27 maps
JD Gaming 3.0 34 maps
Xi Lai Gaming 3.0 24 maps
FUT Esports 2.9 27 maps
100 Thieves 2.9 21 maps
Karmine Corp 2.0 21 maps
Nongshim RedForce 2.0 32 maps
Bars run from the field low (2.0) to high (5.0); rows are ordered by value.