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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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FUT Esports

FUT · EMEA · VCT 2026 Stage 2
Team record
7–4
Series
15–12
Maps
50%
Rounds · 580 rounds
51%
Attack · 278 attack rounds
49%
Defense · 302 defense rounds
FUT Esports scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
Dimension FUT VIT Gap Reading Sample
Fewer wins by defuse 38% 52% -14 Different 101 defence round wins
Opening kills concentrated 35% 30% +6 Not settled 19 maps
Top fragger takes more 23% 22% +1 Same 19 maps
Kills concentrated 20.1 20.1 +0.0 Same 19 maps
Higher headshot % 30% 26% +5 Different 19 maps
Fewer assists per 100 kills 36.8 39.5 -2.6 Not settled 19 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against FUT 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 3 of 6 2 of 6 Opening kills spread · Top fragger takes less · Kills spread evenly
EDward Gaming different 3 of 6 1 of 6 Opening kills spread · Top fragger takes less · Kills spread evenly
G2 Esports different 1 of 6 3 of 6 Kills concentrated
Global Esports same 4 of 6 1 of 6 Fewer wins by defuse · More assists per 100 kills · Top fragger takes more · Kills spread evenly
JD Gaming same 6 of 6 0 of 6 Fewer wins by defuse · Higher headshot % · Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes less · Kills spread evenly
Karmine Corp different 3 of 6 1 of 6 Higher headshot % · More assists per 100 kills · Top fragger takes less
LOUD different 1 of 6 1 of 6 Opening kills concentrated
Nongshim RedForce same 2 of 6 2 of 6 More wins by defuse · Kills concentrated
NRG different 3 of 6 2 of 6 Fewer wins by defuse · Opening kills concentrated · Kills concentrated
Paper Rex different 4 of 6 1 of 6 Fewer wins by defuse · Lower headshot % · More assists per 100 kills · Kills concentrated
T1 same 3 of 6 2 of 6 More wins by defuse · Opening kills concentrated · Top fragger takes more
Team Liquid same 5 of 6 0 of 6 More wins by defuse · Higher headshot % · Fewer assists per 100 kills · Opening kills concentrated · Kills concentrated
Team Vitality same 2 of 6 2 of 6 Top fragger takes more · Kills concentrated
TYLOO same 3 of 6 0 of 6 Fewer wins by defuse · Lower headshot % · Top fragger takes less
Xi Lai Gaming same 4 of 6 1 of 6 Fewer wins by defuse · Lower headshot % · Fewer assists per 100 kills · Top fragger takes more

FUT vs VIT — head to head

0 of 1 series · 1 of 3 maps · last met 2026-08-01

Stats in these games

Round win rate 64 rounds too close to call on this sample 41% 59%
Attack round win rate too close to call on this sample 33%27 attack rounds 54%37 attack rounds
Defense round win rate too close to call on this sample 46%37 defense rounds 67%27 defense rounds
Pistol win rate pistols too close to call on this sample 2 of 6 4 of 6
FUT VIT
Estimate ranges
Round win rate-41 to +6 pts Attack round win rate-42 to +4 pts Defense round win rate-42 to +4 pts Pistol win rate-81 to +40 pts

Maps played

Lotus 6–13 2026-08-01 · VIT pick Haven 14–12 2026-08-01 · FUT pick Split 6–13 2026-08-01 · decider

Repeated veto choices in this matchup

Only one series played. No repeated veto choices.

Pressure points

Differences supported by the teams' full samples.
Fewer wins by defuse how rounds end -14 pts
FUT 38% 148 defence round wins VIT 52% 101 defence round wins
← Fewer wins by defuseMore wins by defuse →
gap -26 to -1 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Players keep one agent structure +10 pts
FUT 61% 27 maps VIT 51% 19 maps
← Players change agentsPlayers keep one agent →
gap +3 to +17 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Higher headshot % texture +5 pts
FUT 30% 27 maps VIT 26% 19 maps
← Lower headshot %Higher headshot % →
gap +2 to +7 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Fewer role mixes structure -2.0
FUT 2.9 27 maps VIT 4.9 19 maps
← Fewer role mixesMore role mixes →
gap -3.1 to -0.9 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
different combinations of duelist, initiator, controller and sentinel counts, adjusted to the same number of maps
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Fewer wins by defusegap -26 to -1 ptsPlayers keep one agentgap +3 to +17Higher headshot %gap +2 to +7 ptsFewer role mixesgap -3.1 to -0.9

One dimension at a time

Compare a stat across all sixteen teams.

Converts more plants planted rounds converted

Varies more by map than by team.

Karmine Corp 42% 57 planted rounds
Team Vitality 41% 56 planted rounds
Nongshim RedForce 41% 116 planted rounds
LOUD 39% 112 planted rounds
100 Thieves 39% 77 planted rounds
Paper Rex 39% 52 planted rounds
NRG 38% 60 planted rounds
TYLOO 38% 87 planted rounds
G2 Esports 37% 111 planted rounds
FUT Esports 36% 78 planted rounds
JD Gaming 34% 118 planted rounds
Global Esports 31% 77 planted rounds
Team Liquid 31% 77 planted rounds
T1 31% 94 planted rounds
Xi Lai Gaming 22% 76 planted rounds
EDward Gaming 16% 61 planted rounds
Bars run from the field low (16.4%) to high (42.1%); rows are ordered by value.