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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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FUT Esports

FUT · EMEA · VCT 2026 Stage 2
Team record
7–4
Series
15–12
Maps
50%
Rounds · 580 rounds
51%
Attack · 278 attack rounds
49%
Defense · 302 defense rounds
FUT Esports scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension FUT LOUD Gap Reading Sample
Fewer wins by defuse 38% 46% -8 Not settled 143 defence round wins
Opening kills concentrated 35% 34% +2 Same 27 maps
Top fragger takes less 23% 25% -2 Not settled 27 maps
Kills spread evenly 20.1 20.5 -0.3 Not settled 27 maps
Higher headshot % 30% 28% +2 Different 27 maps
Fewer assists per 100 kills 36.8 39.4 -2.5 Not settled 27 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against FUT 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 3 of 6 2 of 6 Opening kills spread · Top fragger takes less · Kills spread evenly
EDward Gaming different 3 of 6 1 of 6 Opening kills spread · Top fragger takes less · Kills spread evenly
G2 Esports different 1 of 6 3 of 6 Kills concentrated
Global Esports same 4 of 6 1 of 6 Fewer wins by defuse · More assists per 100 kills · Top fragger takes more · Kills spread evenly
JD Gaming same 6 of 6 0 of 6 Fewer wins by defuse · Higher headshot % · Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes less · Kills spread evenly
Karmine Corp different 3 of 6 1 of 6 Higher headshot % · More assists per 100 kills · Top fragger takes less
LOUD different 1 of 6 1 of 6 Opening kills concentrated
Nongshim RedForce same 2 of 6 2 of 6 More wins by defuse · Kills concentrated
NRG different 3 of 6 2 of 6 Fewer wins by defuse · Opening kills concentrated · Kills concentrated
Paper Rex different 4 of 6 1 of 6 Fewer wins by defuse · Lower headshot % · More assists per 100 kills · Kills concentrated
T1 same 3 of 6 2 of 6 More wins by defuse · Opening kills concentrated · Top fragger takes more
Team Liquid same 5 of 6 0 of 6 More wins by defuse · Higher headshot % · Fewer assists per 100 kills · Opening kills concentrated · Kills concentrated
Team Vitality same 2 of 6 2 of 6 Top fragger takes more · Kills concentrated
TYLOO same 3 of 6 0 of 6 Fewer wins by defuse · Lower headshot % · Top fragger takes less
Xi Lai Gaming same 4 of 6 1 of 6 Fewer wins by defuse · Lower headshot % · Fewer assists per 100 kills · Top fragger takes more

Pressure points

Differences supported by the teams' full samples.
Players keep one role structure +8 pts
FUT 88% 27 maps LOUD 80% 31 maps
← Players change rolesPlayers keep one role →
gap +1 to +14 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Higher headshot % texture +2 pts
FUT 30% 27 maps LOUD 28% 31 maps
← Lower headshot %Higher headshot % →
gap +0 to +5 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Fewer role mixes structure -1.1
FUT 2.9 27 maps LOUD 4.0 31 maps
← Fewer role mixesMore role mixes →
gap -1.9 to -0.3 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
different combinations of duelist, initiator, controller and sentinel counts, adjusted to the same number of maps
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Players keep one rolegap +1 to +14Higher headshot %gap +0 to +5 ptsFewer role mixesgap -1.9 to -0.3

FUT vs LOUD: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

More wins on the clock defence wins closed by the clock

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

100 Thieves 11% 133 defence round wins
Karmine Corp 9% 122 defence round wins
NRG 8% 125 defence round wins
JD Gaming 8% 161 defence round wins
T1 7% 153 defence round wins
Team Liquid 7% 170 defence round wins
Team Vitality 6% 101 defence round wins
Nongshim RedForce 6% 175 defence round wins
Xi Lai Gaming 6% 145 defence round wins
G2 Esports 5% 168 defence round wins
Global Esports 5% 173 defence round wins
TYLOO 4% 173 defence round wins
EDward Gaming 4% 132 defence round wins
LOUD 4% 143 defence round wins
Paper Rex 3% 109 defence round wins
FUT Esports 3% 148 defence round wins
Bars run from the field low (2.7%) to high (10.5%); rows are ordered by value.