All opponents 15 teams
How the two are built
Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix
Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
| Dimension | FUT | VIT | Gap | Reading | Sample |
|---|---|---|---|---|---|
| Fewer wins by defuse | 38% | 52% | -14 | Different | 101 defence round wins |
| Opening kills concentrated | 35% | 30% | +6 | Not settled | 19 maps |
| Top fragger takes more | 23% | 22% | +1 | Same | 19 maps |
| Kills concentrated | 20.1 | 20.1 | +0.0 | Same | 19 maps |
| Higher headshot % | 30% | 26% | +5 | Different | 19 maps |
| Fewer assists per 100 kills | 36.8 | 39.5 | -2.6 | Not settled | 19 maps |
| “Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements. | |||||
How every other team is built against FUT 15 teams
Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.
| Team | Role mix | Same | Different | Which ones match |
|---|---|---|---|---|
| 100 Thieves | same | 3 of 6 | 2 of 6 | Opening kills spread · Top fragger takes less · Kills spread evenly |
| EDward Gaming | different | 3 of 6 | 1 of 6 | Opening kills spread · Top fragger takes less · Kills spread evenly |
| G2 Esports | different | 1 of 6 | 3 of 6 | Kills concentrated |
| Global Esports | same | 4 of 6 | 1 of 6 | Fewer wins by defuse · More assists per 100 kills · Top fragger takes more · Kills spread evenly |
| JD Gaming | same | 6 of 6 | 0 of 6 | Fewer wins by defuse · Higher headshot % · Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes less · Kills spread evenly |
| Karmine Corp | different | 3 of 6 | 1 of 6 | Higher headshot % · More assists per 100 kills · Top fragger takes less |
| LOUD | different | 1 of 6 | 1 of 6 | Opening kills concentrated |
| Nongshim RedForce | same | 2 of 6 | 2 of 6 | More wins by defuse · Kills concentrated |
| NRG | different | 3 of 6 | 2 of 6 | Fewer wins by defuse · Opening kills concentrated · Kills concentrated |
| Paper Rex | different | 4 of 6 | 1 of 6 | Fewer wins by defuse · Lower headshot % · More assists per 100 kills · Kills concentrated |
| T1 | same | 3 of 6 | 2 of 6 | More wins by defuse · Opening kills concentrated · Top fragger takes more |
| Team Liquid | same | 5 of 6 | 0 of 6 | More wins by defuse · Higher headshot % · Fewer assists per 100 kills · Opening kills concentrated · Kills concentrated |
| Team Vitality | same | 2 of 6 | 2 of 6 | Top fragger takes more · Kills concentrated |
| TYLOO | same | 3 of 6 | 0 of 6 | Fewer wins by defuse · Lower headshot % · Top fragger takes less |
| Xi Lai Gaming | same | 4 of 6 | 1 of 6 | Fewer wins by defuse · Lower headshot % · Fewer assists per 100 kills · Top fragger takes more |
FUT vs VIT — head to head
0 of 1 series · 1 of 3 maps · last met 2026-08-01Stats in these games
Round win rate
64 rounds
too close to call on this sample
41%
59%
Attack round win rate
too close to call on this sample
33%27 attack rounds
54%37 attack rounds
Defense round win rate
too close to call on this sample
46%37 defense rounds
67%27 defense rounds
Pistol win rate
pistols
too close to call on this sample
2 of 6
4 of 6
FUT
VIT
Estimate ranges
Round win rate-41 to +6 pts
Attack round win rate-42 to +4 pts
Defense round win rate-42 to +4 pts
Pistol win rate-81 to +40 pts
Maps played
Lotus
6–13
2026-08-01 · VIT pick
Haven
14–12
2026-08-01 · FUT pick
Split
6–13
2026-08-01 · decider
Repeated veto choices in this matchup
Only one series played. No repeated veto choices.
Pressure points
Differences supported by the teams' full samples.
Fewer wins by defuse
how rounds end
-14 pts
← Fewer wins by defuseMore wins by defuse →
gap -26 to -1 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Players keep one agent
structure
+10 pts
← Players change agentsPlayers keep one agent →
gap +3 to +17 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Higher headshot %
texture
+5 pts
← Lower headshot %Higher headshot % →
gap +2 to +7 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Fewer role mixes
structure
-2.0
← Fewer role mixesMore role mixes →
gap -3.1 to -0.9 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
different combinations of duelist, initiator, controller and sentinel counts, adjusted to the same number of maps
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Fewer wins by defusegap -26 to -1 ptsPlayers keep one agentgap +3 to +17Higher headshot %gap +2 to +7 ptsFewer role mixesgap -3.1 to -0.9
One dimension at a time
Compare a stat across all sixteen teams.
Wins attack rounds
Wins defence rounds
Wins rounds
Attack-sided
Wins opening duels
Opening kills concentrated
Wins pistols
More wins by elimination
More wins by detonation
More wins by defuse
More wins on the clock
More losses to detonation
Converts more plants
Wins more retakes
Higher after a win
Higher after 2+ losses
Higher KAST
Higher damage per round
Higher headshot %
More assists per 100 kills
Kills concentrated
Top fragger takes more
Players keep one role
Players keep one agent
Repeats its role mix
Uses unusual role mixes
More distinct comps
More role mixes
Larger agent pool
More wins on the clock defence wins closed by the clock
This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.
100 Thieves
11%
133 defence round wins
Karmine Corp
9%
122 defence round wins
NRG
8%
125 defence round wins
JD Gaming
8%
161 defence round wins
T1
7%
153 defence round wins
Team Liquid
7%
170 defence round wins
Team Vitality
6%
101 defence round wins
Nongshim RedForce
6%
175 defence round wins
Xi Lai Gaming
6%
145 defence round wins
G2 Esports
5%
168 defence round wins
Global Esports
5%
173 defence round wins
TYLOO
4%
173 defence round wins
EDward Gaming
4%
132 defence round wins
LOUD
4%
143 defence round wins
Paper Rex
3%
109 defence round wins
FUT Esports
3%
148 defence round wins
Bars run from the field low (2.7%) to high (10.5%); rows are ordered by value.