playbyplay
Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
Primary navigation

G2 Esports

G2 · Americas · VCT 2026 Stage 2
Team record
8–4
Series
18–12
Maps
52%
Rounds · 642 rounds
55%
Attack · 308 attack rounds
50%
Defense · 334 defense rounds
G2 Esports scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension G2 EDG Gap Reading Sample
More wins by defuse 54% 28% +26 Different 132 defence round wins
Opening kills spread 28% 37% -9 Different 22 maps
Top fragger takes less 21% 24% -3 Different 22 maps
Kills spread evenly 20.0 20.3 -0.3 Not settled 22 maps
Lower headshot % 25% 29% -4 Different 18 maps
Fewer assists per 100 kills 41.8 44.5 -2.6 Not settled 22 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against G2 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves different 3 of 6 2 of 6 Lower headshot % · Fewer assists per 100 kills · Kills spread evenly
EDward Gaming different 0 of 6 4 of 6 —
FUT Esports different 1 of 6 3 of 6 Kills spread evenly
Global Esports different 2 of 6 2 of 6 Opening kills spread · Kills spread evenly
JD Gaming different 1 of 6 2 of 6 Kills spread evenly
Karmine Corp same 2 of 6 3 of 6 More wins by defuse · Opening kills spread
LOUD different 0 of 6 2 of 6 —
Nongshim RedForce different 4 of 6 1 of 6 More assists per 100 kills · Opening kills concentrated · Top fragger takes less · Kills spread evenly
NRG different 3 of 6 2 of 6 Opening kills spread · Top fragger takes less · Kills spread evenly
Paper Rex different 3 of 6 3 of 6 Opening kills concentrated · Top fragger takes less · Kills spread evenly
T1 different 2 of 6 2 of 6 Lower headshot % · More assists per 100 kills
Team Liquid different 1 of 6 3 of 6 Kills spread evenly
Team Vitality different 5 of 6 0 of 6 More wins by defuse · Lower headshot % · Opening kills spread · Top fragger takes less · Kills spread evenly
TYLOO different 1 of 6 4 of 6 More assists per 100 kills
Xi Lai Gaming different 2 of 6 3 of 6 Opening kills spread · Top fragger takes less

Pressure points

Differences supported by the teams' full samples.
More wins by defuse how rounds end +26 pts
G2 54% 168 defence round wins EDG 28% 132 defence round wins
← Fewer wins by defuseMore wins by defuse →
gap +14 to +39 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Players keep one role structure +14 pts
G2 89% 30 maps EDG 75% 22 maps
← Players change rolesPlayers keep one role →
gap +5 to +22 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Opening kills spread openers -9 pts
G2 28% 30 maps EDG 37% 22 maps
← Opening kills spreadOpening kills concentrated →
gap -16 to -1 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team first-kills taken by its top entry
Lower headshot % texture -4 pts
G2 25% 30 maps EDG 29% 18 maps
← Lower headshot %Higher headshot % →
gap -6 to -2 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Top fragger takes less texture -3 pts
G2 21% 30 maps EDG 24% 22 maps
← Top fragger takes lessTop fragger takes more →
gap -6 to -1 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team kills taken by its top fragger
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
More wins by defusegap +14 to +39 ptsPlayers keep one rolegap +5 to +22Opening kills spreadgap -16 to -1 ptsLower headshot %gap -6 to -2 ptsTop fragger takes lessgap -6 to -1 pts

G2 vs EDG: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

More assists per 100 kills assists per 100 kills (utility-dense play)

Separates teams; a stable read.

NRG 47.7 22 maps
EDward Gaming 44.5 22 maps
100 Thieves 42.0 21 maps
G2 Esports 41.8 30 maps
TYLOO 41.0 30 maps
Nongshim RedForce 40.5 32 maps
T1 40.0 27 maps
Team Vitality 39.5 19 maps
LOUD 39.4 31 maps
JD Gaming 38.7 34 maps
Xi Lai Gaming 37.5 24 maps
Team Liquid 37.4 27 maps
FUT Esports 36.8 27 maps
Paper Rex 36.3 18 maps
Global Esports 35.9 29 maps
Karmine Corp 34.6 21 maps
Bars run from the field low (34.6) to high (47.7); rows are ordered by value.