All opponents 15 teams
How the two are built
Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix
Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
| Dimension | G2 | 100T | Gap | Reading | Sample |
|---|---|---|---|---|---|
| More wins by defuse | 54% | 29% | +25 | Different | 133 defence round wins |
| Opening kills spread | 28% | 38% | -10 | Different | 21 maps |
| Top fragger takes less | 21% | 23% | -2 | Not settled | 21 maps |
| Kills spread evenly | 20.0 | 20.2 | -0.2 | Same | 21 maps |
| Lower headshot % | 25% | 26% | -1 | Same | 21 maps |
| Fewer assists per 100 kills | 41.8 | 42.0 | -0.1 | Same | 21 maps |
| “Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements. | |||||
How every other team is built against G2 15 teams
Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.
| Team | Role mix | Same | Different | Which ones match |
|---|---|---|---|---|
| 100 Thieves | different | 3 of 6 | 2 of 6 | Lower headshot % · Fewer assists per 100 kills · Kills spread evenly |
| EDward Gaming | different | 0 of 6 | 4 of 6 | — |
| FUT Esports | different | 1 of 6 | 3 of 6 | Kills spread evenly |
| Global Esports | different | 2 of 6 | 2 of 6 | Opening kills spread · Kills spread evenly |
| JD Gaming | different | 1 of 6 | 2 of 6 | Kills spread evenly |
| Karmine Corp | same | 2 of 6 | 3 of 6 | More wins by defuse · Opening kills spread |
| LOUD | different | 0 of 6 | 2 of 6 | — |
| Nongshim RedForce | different | 4 of 6 | 1 of 6 | More assists per 100 kills · Opening kills concentrated · Top fragger takes less · Kills spread evenly |
| NRG | different | 3 of 6 | 2 of 6 | Opening kills spread · Top fragger takes less · Kills spread evenly |
| Paper Rex | different | 3 of 6 | 3 of 6 | Opening kills concentrated · Top fragger takes less · Kills spread evenly |
| T1 | different | 2 of 6 | 2 of 6 | Lower headshot % · More assists per 100 kills |
| Team Liquid | different | 1 of 6 | 3 of 6 | Kills spread evenly |
| Team Vitality | different | 5 of 6 | 0 of 6 | More wins by defuse · Lower headshot % · Opening kills spread · Top fragger takes less · Kills spread evenly |
| TYLOO | different | 1 of 6 | 4 of 6 | More assists per 100 kills |
| Xi Lai Gaming | different | 2 of 6 | 3 of 6 | Opening kills spread · Top fragger takes less |
G2 vs 100T — head to head
0 of 1 series · 1 of 3 maps · last met 2026-07-19Stats in these games
Round win rate
70 rounds
too close to call on this sample
43%
57%
Attack round win rate
too close to call on this sample
52%31 attack rounds
64%39 attack rounds
Defense round win rate
too close to call on this sample
36%39 defense rounds
48%31 defense rounds
Pistol win rate
pistols
too close to call on this sample
4 of 6
2 of 6
G2
100T
Estimate ranges
Round win rate-36 to +9 pts
Attack round win rate-34 to +10 pts
Defense round win rate-34 to +10 pts
Pistol win rate-40 to +81 pts
Maps played
Breeze
4–13
2026-07-19 · 100T pick
Sunset
16–14
2026-07-19 · G2 pick
Haven
10–13
2026-07-19 · decider
Repeated veto choices in this matchup
Only one series played. No repeated veto choices.
Pressure points
Differences supported by the teams' full samples.
Uses unusual role mixes
structure
+45 pts
← Uses the usual role mixUses unusual role mixes →
gap +23 to +67 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Changes its role mix
structure
-31 pts
← Changes its role mixRepeats its role mix →
gap -53 to -9 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using their most common role mix: the number of duelists, initiators, controllers and sentinels
More wins by defuse
how rounds end
+25 pts
← Fewer wins by defuseMore wins by defuse →
gap +12 to +37 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Players change agents
structure
-16 pts
← Players change agentsPlayers keep one agent →
gap -25 to -7 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Opening kills spread
openers
-10 pts
← Opening kills spreadOpening kills concentrated →
gap -17 to -3 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team first-kills taken by its top entry
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Uses unusual role mixesgap +23 to +67Changes its role mixgap -53 to -9More wins by defusegap +12 to +37 ptsPlayers change agentsgap -25 to -7Opening kills spreadgap -17 to -3 pts
One dimension at a time
Compare a stat across all sixteen teams.
Wins attack rounds
Wins defence rounds
Wins rounds
Attack-sided
Wins opening duels
Opening kills concentrated
Wins pistols
More wins by elimination
More wins by detonation
More wins by defuse
More wins on the clock
More losses to detonation
Converts more plants
Wins more retakes
Higher after a win
Higher after 2+ losses
Higher KAST
Higher damage per round
Higher headshot %
More assists per 100 kills
Kills concentrated
Top fragger takes more
Players keep one role
Players keep one agent
Repeats its role mix
Uses unusual role mixes
More distinct comps
More role mixes
Larger agent pool
Higher after 2+ losses P(win round | lost 2+ in a row)
This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.
Karmine Corp
54%
84 rounds after 2+ losses
Team Vitality
49%
85 rounds after 2+ losses
Global Esports
49%
138 rounds after 2+ losses
T1
45%
142 rounds after 2+ losses
Nongshim RedForce
45%
154 rounds after 2+ losses
Paper Rex
45%
87 rounds after 2+ losses
TYLOO
44%
140 rounds after 2+ losses
LOUD
42%
147 rounds after 2+ losses
JD Gaming
41%
193 rounds after 2+ losses
FUT Esports
40%
154 rounds after 2+ losses
100 Thieves
40%
93 rounds after 2+ losses
Xi Lai Gaming
39%
123 rounds after 2+ losses
EDward Gaming
39%
111 rounds after 2+ losses
Team Liquid
38%
137 rounds after 2+ losses
G2 Esports
37%
147 rounds after 2+ losses
NRG
37%
104 rounds after 2+ losses
Bars run from the field low (36.5%) to high (53.6%); rows are ordered by value.