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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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G2 Esports

G2 · Americas · VCT 2026 Stage 2
Team record
8–4
Series
18–12
Maps
52%
Rounds · 642 rounds
55%
Attack · 308 attack rounds
50%
Defense · 334 defense rounds
G2 Esports scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension G2 NRG Gap Reading Sample
More wins by defuse 54% 40% +14 Different 125 defence round wins
Opening kills spread 28% 32% -4 Same 22 maps
Top fragger takes less 21% 21% -1 Same 22 maps
Kills spread evenly 20.0 20.1 -0.1 Same 22 maps
Lower headshot % 25% 26% -1 Not settled 22 maps
Fewer assists per 100 kills 41.8 47.7 -5.9 Different 22 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against G2 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves different 3 of 6 2 of 6 Lower headshot % · Fewer assists per 100 kills · Kills spread evenly
EDward Gaming different 0 of 6 4 of 6 —
FUT Esports different 1 of 6 3 of 6 Kills spread evenly
Global Esports different 2 of 6 2 of 6 Opening kills spread · Kills spread evenly
JD Gaming different 1 of 6 2 of 6 Kills spread evenly
Karmine Corp same 2 of 6 3 of 6 More wins by defuse · Opening kills spread
LOUD different 0 of 6 2 of 6 —
Nongshim RedForce different 4 of 6 1 of 6 More assists per 100 kills · Opening kills concentrated · Top fragger takes less · Kills spread evenly
NRG different 3 of 6 2 of 6 Opening kills spread · Top fragger takes less · Kills spread evenly
Paper Rex different 3 of 6 3 of 6 Opening kills concentrated · Top fragger takes less · Kills spread evenly
T1 different 2 of 6 2 of 6 Lower headshot % · More assists per 100 kills
Team Liquid different 1 of 6 3 of 6 Kills spread evenly
Team Vitality different 5 of 6 0 of 6 More wins by defuse · Lower headshot % · Opening kills spread · Top fragger takes less · Kills spread evenly
TYLOO different 1 of 6 4 of 6 More assists per 100 kills
Xi Lai Gaming different 2 of 6 3 of 6 Opening kills spread · Top fragger takes less

Pressure points

Differences supported by the teams' full samples.
Players keep one role structure +21 pts
G2 89% 30 maps NRG 68% 22 maps
← Players change rolesPlayers keep one role →
gap +15 to +26 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
More wins by defuse how rounds end +14 pts
G2 54% 168 defence round wins NRG 40% 125 defence round wins
← Fewer wins by defuseMore wins by defuse →
gap +2 to +27 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Larger agent pool structure +2.0
G2 16.0 30 maps NRG 14.0 22 maps
← Smaller agent poolLarger agent pool →
gap +0.0 to +3.9 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
distinct agents fielded, resampled to a common exposure
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Players keep one rolegap +15 to +26More wins by defusegap +2 to +27 ptsLarger agent poolgap +0.0 to +3.9

G2 vs NRG: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Wins defence rounds defence round win%

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

Team Liquid 61% 280 defence rounds
100 Thieves 59% 225 defence rounds
Karmine Corp 56% 217 defence rounds
Xi Lai Gaming 55% 265 defence rounds
Global Esports 55% 317 defence rounds
TYLOO 54% 318 defence rounds
EDward Gaming 54% 243 defence rounds
Nongshim RedForce 54% 323 defence rounds
Paper Rex 51% 212 defence rounds
T1 51% 298 defence rounds
G2 Esports 50% 334 defence rounds
LOUD 50% 285 defence rounds
Team Vitality 49% 205 defence rounds
FUT Esports 49% 302 defence rounds
NRG 49% 257 defence rounds
JD Gaming 46% 352 defence rounds
Bars run from the field low (45.7%) to high (60.7%); rows are ordered by value.