All opponents 15 teams
How the two are built
Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix
Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
| Dimension | G2 | GE | Gap | Reading | Sample |
|---|---|---|---|---|---|
| More wins by defuse | 54% | 43% | +11 | Not settled | 168 defence round wins |
| Opening kills spread | 28% | 32% | -3 | Same | 29 maps |
| Top fragger takes less | 21% | 22% | -1 | Not settled | 29 maps |
| Kills spread evenly | 20.0 | 20.2 | -0.1 | Same | 29 maps |
| Lower headshot % | 25% | 28% | -3 | Different | 29 maps |
| More assists per 100 kills | 41.8 | 35.9 | +5.9 | Different | 29 maps |
| “Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements. | |||||
How every other team is built against G2 15 teams
Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.
| Team | Role mix | Same | Different | Which ones match |
|---|---|---|---|---|
| 100 Thieves | different | 3 of 6 | 2 of 6 | Lower headshot % · Fewer assists per 100 kills · Kills spread evenly |
| EDward Gaming | different | 0 of 6 | 4 of 6 | — |
| FUT Esports | different | 1 of 6 | 3 of 6 | Kills spread evenly |
| Global Esports | different | 2 of 6 | 2 of 6 | Opening kills spread · Kills spread evenly |
| JD Gaming | different | 1 of 6 | 2 of 6 | Kills spread evenly |
| Karmine Corp | same | 2 of 6 | 3 of 6 | More wins by defuse · Opening kills spread |
| LOUD | different | 0 of 6 | 2 of 6 | — |
| Nongshim RedForce | different | 4 of 6 | 1 of 6 | More assists per 100 kills · Opening kills concentrated · Top fragger takes less · Kills spread evenly |
| NRG | different | 3 of 6 | 2 of 6 | Opening kills spread · Top fragger takes less · Kills spread evenly |
| Paper Rex | different | 3 of 6 | 3 of 6 | Opening kills concentrated · Top fragger takes less · Kills spread evenly |
| T1 | different | 2 of 6 | 2 of 6 | Lower headshot % · More assists per 100 kills |
| Team Liquid | different | 1 of 6 | 3 of 6 | Kills spread evenly |
| Team Vitality | different | 5 of 6 | 0 of 6 | More wins by defuse · Lower headshot % · Opening kills spread · Top fragger takes less · Kills spread evenly |
| TYLOO | different | 1 of 6 | 4 of 6 | More assists per 100 kills |
| Xi Lai Gaming | different | 2 of 6 | 3 of 6 | Opening kills spread · Top fragger takes less |
Pressure points
Differences supported by the teams' full samples.
Players keep one agent
structure
+19 pts
← Players change agentsPlayers keep one agent →
gap +9 to +30 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Players keep one role
structure
+18 pts
← Players change rolesPlayers keep one role →
gap +8 to +27 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Lower headshot %
texture
-3 pts
← Lower headshot %Higher headshot % →
gap -5 to -1 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Players keep one agentgap +9 to +30Players keep one rolegap +8 to +27Lower headshot %gap -5 to -1 pts
G2 vs GE: no head to head in Stage 2
They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered.
Compare their team-level dimensions below; no direct-match result is inferred.
One dimension at a time
Compare a stat across all sixteen teams.
Wins attack rounds
Wins defence rounds
Wins rounds
Attack-sided
Wins opening duels
Opening kills concentrated
Wins pistols
More wins by elimination
More wins by detonation
More wins by defuse
More wins on the clock
More losses to detonation
Converts more plants
Wins more retakes
Higher after a win
Higher after 2+ losses
Higher KAST
Higher damage per round
Higher headshot %
More assists per 100 kills
Kills concentrated
Top fragger takes more
Players keep one role
Players keep one agent
Repeats its role mix
Uses unusual role mixes
More distinct comps
More role mixes
Larger agent pool
More losses to detonation defence losses conceded to detonation
Varies more by map than by team.
Paper Rex
28%
103 defence round losses
Team Vitality
28%
104 defence round losses
Karmine Corp
22%
95 defence round losses
NRG
22%
132 defence round losses
G2 Esports
21%
166 defence round losses
LOUD
21%
142 defence round losses
FUT Esports
21%
154 defence round losses
T1
20%
145 defence round losses
Team Liquid
20%
110 defence round losses
Global Esports
19%
144 defence round losses
TYLOO
18%
145 defence round losses
Xi Lai Gaming
18%
120 defence round losses
100 Thieves
17%
92 defence round losses
EDward Gaming
16%
111 defence round losses
JD Gaming
16%
191 defence round losses
Nongshim RedForce
12%
148 defence round losses
Bars run from the field low (11.5%) to high (28.2%); rows are ordered by value.