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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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G2 Esports

G2 · Americas · VCT 2026 Stage 2
Team record
8–4
Series
18–12
Maps
52%
Rounds · 642 rounds
55%
Attack · 308 attack rounds
50%
Defense · 334 defense rounds
G2 Esports scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension G2 JDG Gap Reading Sample
More wins by defuse 54% 42% +12 Not settled 161 defence round wins
Opening kills spread 28% 33% -5 Not settled 30 maps
Top fragger takes less 21% 23% -3 Different 30 maps
Kills spread evenly 20.0 20.2 -0.2 Same 30 maps
Lower headshot % 25% 30% -5 Different 30 maps
More assists per 100 kills 41.8 38.7 +3.1 Not settled 30 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against G2 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves different 3 of 6 2 of 6 Lower headshot % · Fewer assists per 100 kills · Kills spread evenly
EDward Gaming different 0 of 6 4 of 6 —
FUT Esports different 1 of 6 3 of 6 Kills spread evenly
Global Esports different 2 of 6 2 of 6 Opening kills spread · Kills spread evenly
JD Gaming different 1 of 6 2 of 6 Kills spread evenly
Karmine Corp same 2 of 6 3 of 6 More wins by defuse · Opening kills spread
LOUD different 0 of 6 2 of 6 —
Nongshim RedForce different 4 of 6 1 of 6 More assists per 100 kills · Opening kills concentrated · Top fragger takes less · Kills spread evenly
NRG different 3 of 6 2 of 6 Opening kills spread · Top fragger takes less · Kills spread evenly
Paper Rex different 3 of 6 3 of 6 Opening kills concentrated · Top fragger takes less · Kills spread evenly
T1 different 2 of 6 2 of 6 Lower headshot % · More assists per 100 kills
Team Liquid different 1 of 6 3 of 6 Kills spread evenly
Team Vitality different 5 of 6 0 of 6 More wins by defuse · Lower headshot % · Opening kills spread · Top fragger takes less · Kills spread evenly
TYLOO different 1 of 6 4 of 6 More assists per 100 kills
Xi Lai Gaming different 2 of 6 3 of 6 Opening kills spread · Top fragger takes less

Pressure points

Differences supported by the teams' full samples.
Uses unusual role mixes structure +46 pts
G2 64% 30 maps JDG 18% 34 maps
← Uses the usual role mixUses unusual role mixes →
gap +19 to +73 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Lower headshot % texture -5 pts
G2 25% 30 maps JDG 30% 30 maps
← Lower headshot %Higher headshot % →
gap -7 to -3 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Top fragger takes less texture -3 pts
G2 21% 30 maps JDG 23% 34 maps
← Top fragger takes lessTop fragger takes more →
gap -5 to -0 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team kills taken by its top fragger
More role mixes structure +1.5
G2 4.5 30 maps JDG 3.0 34 maps
← Fewer role mixesMore role mixes →
gap +0.3 to +2.7 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
different combinations of duelist, initiator, controller and sentinel counts, adjusted to the same number of maps
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Uses unusual role mixesgap +19 to +73Lower headshot %gap -7 to -3 ptsTop fragger takes lessgap -5 to -0 ptsMore role mixesgap +0.3 to +2.7

G2 vs JDG: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Converts more plants planted rounds converted

Varies more by map than by team.

Karmine Corp 42% 57 planted rounds
Team Vitality 41% 56 planted rounds
Nongshim RedForce 41% 116 planted rounds
LOUD 39% 112 planted rounds
100 Thieves 39% 77 planted rounds
Paper Rex 39% 52 planted rounds
NRG 38% 60 planted rounds
TYLOO 38% 87 planted rounds
G2 Esports 37% 111 planted rounds
FUT Esports 36% 78 planted rounds
JD Gaming 34% 118 planted rounds
Global Esports 31% 77 planted rounds
Team Liquid 31% 77 planted rounds
T1 31% 94 planted rounds
Xi Lai Gaming 22% 76 planted rounds
EDward Gaming 16% 61 planted rounds
Bars run from the field low (16.4%) to high (42.1%); rows are ordered by value.