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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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G2 Esports

G2 · Americas · VCT 2026 Stage 2
Team record
8–4
Series
18–12
Maps
52%
Rounds · 642 rounds
55%
Attack · 308 attack rounds
50%
Defense · 334 defense rounds
G2 Esports scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension G2 LOUD Gap Reading Sample
More wins by defuse 54% 46% +8 Not settled 143 defence round wins
Opening kills spread 28% 34% -6 Not settled 30 maps
Top fragger takes less 21% 25% -4 Different 30 maps
Kills spread evenly 20.0 20.5 -0.4 Not settled 30 maps
Lower headshot % 25% 28% -3 Different 30 maps
More assists per 100 kills 41.8 39.4 +2.5 Not settled 30 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against G2 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves different 3 of 6 2 of 6 Lower headshot % · Fewer assists per 100 kills · Kills spread evenly
EDward Gaming different 0 of 6 4 of 6 —
FUT Esports different 1 of 6 3 of 6 Kills spread evenly
Global Esports different 2 of 6 2 of 6 Opening kills spread · Kills spread evenly
JD Gaming different 1 of 6 2 of 6 Kills spread evenly
Karmine Corp same 2 of 6 3 of 6 More wins by defuse · Opening kills spread
LOUD different 0 of 6 2 of 6 —
Nongshim RedForce different 4 of 6 1 of 6 More assists per 100 kills · Opening kills concentrated · Top fragger takes less · Kills spread evenly
NRG different 3 of 6 2 of 6 Opening kills spread · Top fragger takes less · Kills spread evenly
Paper Rex different 3 of 6 3 of 6 Opening kills concentrated · Top fragger takes less · Kills spread evenly
T1 different 2 of 6 2 of 6 Lower headshot % · More assists per 100 kills
Team Liquid different 1 of 6 3 of 6 Kills spread evenly
Team Vitality different 5 of 6 0 of 6 More wins by defuse · Lower headshot % · Opening kills spread · Top fragger takes less · Kills spread evenly
TYLOO different 1 of 6 4 of 6 More assists per 100 kills
Xi Lai Gaming different 2 of 6 3 of 6 Opening kills spread · Top fragger takes less

G2 vs LOUD — head to head

0 of 2 series · 0 of 4 maps · last met 2026-09-05

Stats in these games

Round win rate 77 rounds gap -40 pts 30% 70%
Attack round win rate gap -39 pts 37%35 attack rounds 76%42 attack rounds
Defense round win rate gap -39 pts 24%42 defense rounds 63%35 defense rounds
Pistol win rate pistols too close to call on this sample 1 of 8 7 of 8
G2 LOUD
Estimate ranges
Round win rate-58 to -18 pts Attack round win rate-56 to -17 pts Defense round win rate-56 to -17 pts Pistol win rate-96 to -6 pts

Maps played

Sunset 13–15 2026-08-08 · LOUD pick Lotus 1–13 2026-08-08 · G2 pick Abyss 3–13 2026-09-05 · G2 pick Summit 6–13 2026-09-05 · LOUD pick

Repeated veto choices in this matchup

LOUD banned Split in 2 of 2 series against G2

Pressure points

Differences supported by the teams' full samples.
Players keep one role structure +8 pts
G2 89% 30 maps LOUD 80% 31 maps
← Players change rolesPlayers keep one role →
gap +1 to +15 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Top fragger takes less texture -4 pts
G2 21% 30 maps LOUD 25% 31 maps
← Top fragger takes lessTop fragger takes more →
gap -7 to -2 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team kills taken by its top fragger
Lower headshot % texture -3 pts
G2 25% 30 maps LOUD 28% 31 maps
← Lower headshot %Higher headshot % →
gap -5 to -1 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Players keep one rolegap +1 to +15Top fragger takes lessgap -7 to -2 ptsLower headshot %gap -5 to -1 pts

One dimension at a time

Compare a stat across all sixteen teams.

Wins rounds round win%

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

Karmine Corp 58% 456 rounds
100 Thieves 57% 449 rounds
TYLOO 56% 643 rounds
Team Liquid 54% 559 rounds
Nongshim RedForce 54% 677 rounds
LOUD 54% 651 rounds
NRG 54% 454 rounds
Global Esports 53% 624 rounds
T1 53% 595 rounds
Team Vitality 53% 414 rounds
EDward Gaming 52% 468 rounds
G2 Esports 52% 642 rounds
Paper Rex 52% 415 rounds
Xi Lai Gaming 50% 498 rounds
FUT Esports 50% 580 rounds
JD Gaming 49% 726 rounds
Bars run from the field low (48.5%) to high (58.3%); rows are ordered by value.