All opponents 15 teams
How the two are built
Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix
Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
| Dimension | G2 | LOUD | Gap | Reading | Sample |
|---|---|---|---|---|---|
| More wins by defuse | 54% | 46% | +8 | Not settled | 143 defence round wins |
| Opening kills spread | 28% | 34% | -6 | Not settled | 30 maps |
| Top fragger takes less | 21% | 25% | -4 | Different | 30 maps |
| Kills spread evenly | 20.0 | 20.5 | -0.4 | Not settled | 30 maps |
| Lower headshot % | 25% | 28% | -3 | Different | 30 maps |
| More assists per 100 kills | 41.8 | 39.4 | +2.5 | Not settled | 30 maps |
| “Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements. | |||||
How every other team is built against G2 15 teams
Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.
| Team | Role mix | Same | Different | Which ones match |
|---|---|---|---|---|
| 100 Thieves | different | 3 of 6 | 2 of 6 | Lower headshot % · Fewer assists per 100 kills · Kills spread evenly |
| EDward Gaming | different | 0 of 6 | 4 of 6 | — |
| FUT Esports | different | 1 of 6 | 3 of 6 | Kills spread evenly |
| Global Esports | different | 2 of 6 | 2 of 6 | Opening kills spread · Kills spread evenly |
| JD Gaming | different | 1 of 6 | 2 of 6 | Kills spread evenly |
| Karmine Corp | same | 2 of 6 | 3 of 6 | More wins by defuse · Opening kills spread |
| LOUD | different | 0 of 6 | 2 of 6 | — |
| Nongshim RedForce | different | 4 of 6 | 1 of 6 | More assists per 100 kills · Opening kills concentrated · Top fragger takes less · Kills spread evenly |
| NRG | different | 3 of 6 | 2 of 6 | Opening kills spread · Top fragger takes less · Kills spread evenly |
| Paper Rex | different | 3 of 6 | 3 of 6 | Opening kills concentrated · Top fragger takes less · Kills spread evenly |
| T1 | different | 2 of 6 | 2 of 6 | Lower headshot % · More assists per 100 kills |
| Team Liquid | different | 1 of 6 | 3 of 6 | Kills spread evenly |
| Team Vitality | different | 5 of 6 | 0 of 6 | More wins by defuse · Lower headshot % · Opening kills spread · Top fragger takes less · Kills spread evenly |
| TYLOO | different | 1 of 6 | 4 of 6 | More assists per 100 kills |
| Xi Lai Gaming | different | 2 of 6 | 3 of 6 | Opening kills spread · Top fragger takes less |
G2 vs LOUD — head to head
0 of 2 series · 0 of 4 maps · last met 2026-09-05Stats in these games
Round win rate
77 rounds
gap -40 pts
30%
70%
Attack round win rate
gap -39 pts
37%35 attack rounds
76%42 attack rounds
Defense round win rate
gap -39 pts
24%42 defense rounds
63%35 defense rounds
Pistol win rate
pistols
too close to call on this sample
1 of 8
7 of 8
G2
LOUD
Estimate ranges
Round win rate-58 to -18 pts
Attack round win rate-56 to -17 pts
Defense round win rate-56 to -17 pts
Pistol win rate-96 to -6 pts
Maps played
Sunset
13–15
2026-08-08 · LOUD pick
Lotus
1–13
2026-08-08 · G2 pick
Abyss
3–13
2026-09-05 · G2 pick
Summit
6–13
2026-09-05 · LOUD pick
Repeated veto choices in this matchup
LOUD
banned Split
in 2 of 2 series against
G2
Pressure points
Differences supported by the teams' full samples.
Players keep one role
structure
+8 pts
← Players change rolesPlayers keep one role →
gap +1 to +15 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Top fragger takes less
texture
-4 pts
← Top fragger takes lessTop fragger takes more →
gap -7 to -2 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team kills taken by its top fragger
Lower headshot %
texture
-3 pts
← Lower headshot %Higher headshot % →
gap -5 to -1 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Players keep one rolegap +1 to +15Top fragger takes lessgap -7 to -2 ptsLower headshot %gap -5 to -1 pts
One dimension at a time
Compare a stat across all sixteen teams.
Wins attack rounds
Wins defence rounds
Wins rounds
Attack-sided
Wins opening duels
Opening kills concentrated
Wins pistols
More wins by elimination
More wins by detonation
More wins by defuse
More wins on the clock
More losses to detonation
Converts more plants
Wins more retakes
Higher after a win
Higher after 2+ losses
Higher KAST
Higher damage per round
Higher headshot %
More assists per 100 kills
Kills concentrated
Top fragger takes more
Players keep one role
Players keep one agent
Repeats its role mix
Uses unusual role mixes
More distinct comps
More role mixes
Larger agent pool
More wins by defuse defence wins closed by defuse (retake identity)
Separates teams; a stable read.
G2 Esports
54%
168 defence round wins
Karmine Corp
52%
122 defence round wins
Team Vitality
52%
101 defence round wins
LOUD
46%
143 defence round wins
Global Esports
43%
173 defence round wins
JD Gaming
42%
161 defence round wins
Paper Rex
41%
109 defence round wins
TYLOO
41%
173 defence round wins
NRG
40%
125 defence round wins
Xi Lai Gaming
39%
145 defence round wins
FUT Esports
38%
148 defence round wins
Nongshim RedForce
35%
175 defence round wins
T1
33%
153 defence round wins
Team Liquid
32%
170 defence round wins
100 Thieves
29%
133 defence round wins
EDward Gaming
28%
132 defence round wins
Bars run from the field low (28.0%) to high (54.2%); rows are ordered by value.