playbyplay
Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
Primary navigation

G2 Esports

G2 · Americas · VCT 2026 Stage 2
Team record
8–4
Series
18–12
Maps
52%
Rounds · 642 rounds
55%
Attack · 308 attack rounds
50%
Defense · 334 defense rounds
G2 Esports scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension G2 TYL Gap Reading Sample
More wins by defuse 54% 41% +13 Different 168 defence round wins
Opening kills spread 28% 39% -11 Different 30 maps
Top fragger takes less 21% 24% -3 Different 30 maps
Kills spread evenly 20.0 20.4 -0.4 Not settled 30 maps
Lower headshot % 25% 31% -6 Different 27 maps
More assists per 100 kills 41.8 41.0 +0.8 Same 30 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against G2 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves different 3 of 6 2 of 6 Lower headshot % · Fewer assists per 100 kills · Kills spread evenly
EDward Gaming different 0 of 6 4 of 6 —
FUT Esports different 1 of 6 3 of 6 Kills spread evenly
Global Esports different 2 of 6 2 of 6 Opening kills spread · Kills spread evenly
JD Gaming different 1 of 6 2 of 6 Kills spread evenly
Karmine Corp same 2 of 6 3 of 6 More wins by defuse · Opening kills spread
LOUD different 0 of 6 2 of 6 —
Nongshim RedForce different 4 of 6 1 of 6 More assists per 100 kills · Opening kills concentrated · Top fragger takes less · Kills spread evenly
NRG different 3 of 6 2 of 6 Opening kills spread · Top fragger takes less · Kills spread evenly
Paper Rex different 3 of 6 3 of 6 Opening kills concentrated · Top fragger takes less · Kills spread evenly
T1 different 2 of 6 2 of 6 Lower headshot % · More assists per 100 kills
Team Liquid different 1 of 6 3 of 6 Kills spread evenly
Team Vitality different 5 of 6 0 of 6 More wins by defuse · Lower headshot % · Opening kills spread · Top fragger takes less · Kills spread evenly
TYLOO different 1 of 6 4 of 6 More assists per 100 kills
Xi Lai Gaming different 2 of 6 3 of 6 Opening kills spread · Top fragger takes less

Pressure points

Differences supported by the teams' full samples.
More wins by defuse how rounds end +13 pts
G2 54% 168 defence round wins TYL 41% 173 defence round wins
← Fewer wins by defuseMore wins by defuse →
gap +1 to +26 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Players keep one agent structure +13 pts
G2 58% 30 maps TYL 46% 30 maps
← Players change agentsPlayers keep one agent →
gap +1 to +25 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Opening kills spread openers -11 pts
G2 28% 30 maps TYL 39% 30 maps
← Opening kills spreadOpening kills concentrated →
gap -19 to -4 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team first-kills taken by its top entry
Players keep one role structure +11 pts
G2 89% 30 maps TYL 78% 30 maps
← Players change rolesPlayers keep one role →
gap +2 to +20 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Lower headshot % texture -6 pts
G2 25% 30 maps TYL 31% 27 maps
← Lower headshot %Higher headshot % →
gap -8 to -4 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
More wins by defusegap +1 to +26 ptsPlayers keep one agentgap +1 to +25Opening kills spreadgap -19 to -4 ptsPlayers keep one rolegap +2 to +20Lower headshot %gap -8 to -4 pts

G2 vs TYL: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

More wins by detonation attack wins closed by detonation

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

Nongshim RedForce 25% 192 attack round wins
100 Thieves 24% 123 attack round wins
G2 Esports 24% 168 attack round wins
LOUD 21% 206 attack round wins
JD Gaming 21% 191 attack round wins
FUT Esports 20% 142 attack round wins
NRG 20% 118 attack round wins
Team Vitality 19% 119 attack round wins
Paper Rex 19% 107 attack round wins
Team Liquid 18% 134 attack round wins
TYLOO 18% 185 attack round wins
T1 18% 164 attack round wins
Karmine Corp 17% 144 attack round wins
Xi Lai Gaming 16% 105 attack round wins
Global Esports 15% 160 attack round wins
EDward Gaming 9% 113 attack round wins
Bars run from the field low (8.8%) to high (24.5%); rows are ordered by value.