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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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G2 Esports

G2 · Americas · VCT 2026 Stage 2
Team record
8–4
Series
18–12
Maps
52%
Rounds · 642 rounds
55%
Attack · 308 attack rounds
50%
Defense · 334 defense rounds
G2 Esports scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension G2 100T Gap Reading Sample
More wins by defuse 54% 29% +25 Different 133 defence round wins
Opening kills spread 28% 38% -10 Different 21 maps
Top fragger takes less 21% 23% -2 Not settled 21 maps
Kills spread evenly 20.0 20.2 -0.2 Same 21 maps
Lower headshot % 25% 26% -1 Same 21 maps
Fewer assists per 100 kills 41.8 42.0 -0.1 Same 21 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against G2 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves different 3 of 6 2 of 6 Lower headshot % · Fewer assists per 100 kills · Kills spread evenly
EDward Gaming different 0 of 6 4 of 6 —
FUT Esports different 1 of 6 3 of 6 Kills spread evenly
Global Esports different 2 of 6 2 of 6 Opening kills spread · Kills spread evenly
JD Gaming different 1 of 6 2 of 6 Kills spread evenly
Karmine Corp same 2 of 6 3 of 6 More wins by defuse · Opening kills spread
LOUD different 0 of 6 2 of 6 —
Nongshim RedForce different 4 of 6 1 of 6 More assists per 100 kills · Opening kills concentrated · Top fragger takes less · Kills spread evenly
NRG different 3 of 6 2 of 6 Opening kills spread · Top fragger takes less · Kills spread evenly
Paper Rex different 3 of 6 3 of 6 Opening kills concentrated · Top fragger takes less · Kills spread evenly
T1 different 2 of 6 2 of 6 Lower headshot % · More assists per 100 kills
Team Liquid different 1 of 6 3 of 6 Kills spread evenly
Team Vitality different 5 of 6 0 of 6 More wins by defuse · Lower headshot % · Opening kills spread · Top fragger takes less · Kills spread evenly
TYLOO different 1 of 6 4 of 6 More assists per 100 kills
Xi Lai Gaming different 2 of 6 3 of 6 Opening kills spread · Top fragger takes less

G2 vs 100T — head to head

0 of 1 series · 1 of 3 maps · last met 2026-07-19

Stats in these games

Round win rate 70 rounds too close to call on this sample 43% 57%
Attack round win rate too close to call on this sample 52%31 attack rounds 64%39 attack rounds
Defense round win rate too close to call on this sample 36%39 defense rounds 48%31 defense rounds
Pistol win rate pistols too close to call on this sample 4 of 6 2 of 6
G2 100T
Estimate ranges
Round win rate-36 to +9 pts Attack round win rate-34 to +10 pts Defense round win rate-34 to +10 pts Pistol win rate-40 to +81 pts

Maps played

Breeze 4–13 2026-07-19 · 100T pick Sunset 16–14 2026-07-19 · G2 pick Haven 10–13 2026-07-19 · decider

Repeated veto choices in this matchup

Only one series played. No repeated veto choices.

Pressure points

Differences supported by the teams' full samples.
Uses unusual role mixes structure +45 pts
G2 64% 30 maps 100T 19% 21 maps
← Uses the usual role mixUses unusual role mixes →
gap +23 to +67 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Changes its role mix structure -31 pts
G2 50% 30 maps 100T 81% 21 maps
← Changes its role mixRepeats its role mix →
gap -53 to -9 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using their most common role mix: the number of duelists, initiators, controllers and sentinels
More wins by defuse how rounds end +25 pts
G2 54% 168 defence round wins 100T 29% 133 defence round wins
← Fewer wins by defuseMore wins by defuse →
gap +12 to +37 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Players change agents structure -16 pts
G2 58% 30 maps 100T 74% 21 maps
← Players change agentsPlayers keep one agent →
gap -25 to -7 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Opening kills spread openers -10 pts
G2 28% 30 maps 100T 38% 21 maps
← Opening kills spreadOpening kills concentrated →
gap -17 to -3 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team first-kills taken by its top entry
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Uses unusual role mixesgap +23 to +67Changes its role mixgap -53 to -9More wins by defusegap +12 to +37 ptsPlayers change agentsgap -25 to -7Opening kills spreadgap -17 to -3 pts

One dimension at a time

Compare a stat across all sixteen teams.

Opening kills concentrated % of team first-kills taken by its top entry

Separates teams; a stable read.

TYLOO 39% 30 maps
100 Thieves 38% 21 maps
EDward Gaming 37% 22 maps
FUT Esports 35% 27 maps
Team Liquid 34% 27 maps
T1 34% 28 maps
LOUD 34% 31 maps
JD Gaming 33% 34 maps
NRG 32% 22 maps
Global Esports 32% 29 maps
Karmine Corp 30% 21 maps
Team Vitality 30% 19 maps
Xi Lai Gaming 28% 24 maps
G2 Esports 28% 30 maps
Paper Rex 28% 18 maps
Nongshim RedForce 26% 32 maps
Bars run from the field low (26.4%) to high (39.3%); rows are ordered by value.