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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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JD Gaming

JDG · China · VCT 2026 Stage 2
Team record
6–8
Series
15–19
Maps
48%
Rounds · 726 rounds
51%
Attack · 374 attack rounds
46%
Defense · 352 defense rounds
JD Gaming scouting sections

Team highlights

Compared with the 16 Champions teams
Uses the usual role mix
share of maps using a different role mix from the most common one on that map among the 16 teams
18% 34 maps field 43%

Collision card

4 of the 13 fingerprint dimensions separate JDG from G2 on this sample full matchup →
Uses the usual role mix structure -46 pts
JDG 18% 34 maps G2 64% 30 maps
← Uses the usual role mixUses unusual role mixes →
gap -73 to -19 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Higher headshot % texture +5 pts
JDG 30% 30 maps G2 25% 30 maps
← Lower headshot %Higher headshot % →
gap +3 to +7 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Top fragger takes more texture +3 pts
JDG 23% 34 maps G2 21% 30 maps
← Top fragger takes lessTop fragger takes more →
gap +0 to +5 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team kills taken by its top fragger
Fewer role mixes structure -1.5
JDG 3.0 34 maps G2 4.5 30 maps
← Fewer role mixesMore role mixes →
gap -2.7 to -0.3 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
different combinations of duelist, initiator, controller and sentinel counts, adjusted to the same number of maps
All 13 dimensions, separated or not
DimensionJDGSample G2SampleGapEstimate range
Opening kills concentrated 33%34 maps 28%30 maps +5 -3 to +12 pts no separation
More wins by defuse 42%161 defence round wins 54%168 defence round wins -12 -24 to +0 pts no separation
Higher headshot % 30%30 maps 25%30 maps +5 +3 to +7 pts
More assists per 100 kills 38.734 maps 41.830 maps -3.1 -9.6 to +3.3 no separation
Kills concentrated 20.234 maps 20.030 maps +0.2 -0.5 to +0.8 no separation
Top fragger takes more 23%34 maps 21%30 maps +3 +0 to +5 pts
Players keep one role 80%34 maps 89%30 maps -9 -19 to +1 no separation
Players keep one agent 52%34 maps 58%30 maps -7 -19 to +5 no separation
Repeats its role mix 47%34 maps 50%30 maps -3 -29 to +23 no separation
Uses unusual role mixes 18%34 maps 64%30 maps -46 -73 to -19
More distinct comps 8.834 maps 10.030 maps -1.3 -5.1 to +2.6 no separation
More role mixes 3.034 maps 4.530 maps -1.5 -2.7 to -0.3
Larger agent pool 16.434 maps 16.030 maps +0.5 -3.5 to +4.5 no separation

Results by game state

13 conditions · compared with the 16 Champions teams
won the first pistol (R1) Denominator: maps. Both bars are observed frequencies over this team's Stage 2 maps, with no model behind them. The white hairline on each track is the field's rate for this condition, 69% across 233 Champions-team maps. The pale band inside each bar is that rate's estimate range: where the true rate most likely sits, given this sample. Does the first pistol decide their map?
When they do 57% 21 maps
When they don't 23% 13 maps
Difference +34 pts estimate range -0 to +58 pts field 19 pts
What that means
Does it change their result? The +34 pts gap sits inside an estimate range of -0 to +58 pts: real or noise, this sample cannot say. Is it a read on them? No. Their rate with the condition is within noise of their rate without it. For scale, the field averages 69% with this condition.
won the second pistol (R13) Denominator: maps. Both bars are observed frequencies over this team's Stage 2 maps, with no model behind them. The white hairline on each track is the field's rate for this condition, 74% across 210 Champions-team maps. The pale band inside each bar is that rate's estimate range: where the true rate most likely sits, given this sample. Does the second pistol decide their map? whole field does this
When they do 63% 16 maps
When they don't 28% 18 maps
True of the field, not a read on them. They restart the map at the half. Bank utility for R13 specifically and treat 12->13 as its own prep item, not as 'round 13'.
Difference +34 pts estimate range +2 to +59 pts field 28 pts
What that means
Does it change their result? Yes, +34 pts (+2 to +59 pts). Is it a read on them? No. The field lift is 28 pts and theirs sits +7 against it, so this is the game speaking about every team at once.
won BOTH pistols Denominator: maps. Both bars are observed frequencies over this team's Stage 2 maps, with no model behind them. The white hairline on each track is the field's rate for this condition, 78% across 129 Champions-team maps. The pale band inside each bar is that rate's estimate range: where the true rate most likely sits, given this sample. When they take both pistols, do they close it out?
When they do 57% 14 maps
When they don't 35% 20 maps
Difference +22 pts estimate range -11 to +50 pts field 26 pts
What that means
Does it change their result? The +22 pts gap sits inside an estimate range of -11 to +50 pts: real or noise, this sample cannot say. Is it a read on them? No. Their rate with the condition is within noise of their rate without it. For scale, the field averages 78% with this condition.
won NEITHER pistol Denominator: maps. Both bars are observed frequencies over this team's Stage 2 maps, with no model behind them. The white hairline on each track is the field's rate for this condition, 36% across 101 Champions-team maps. The pale band inside each bar is that rate's estimate range: where the true rate most likely sits, given this sample. Can they win a map after losing both pistols? whole field does this
When they do 1 of 11 maps
When they don't 61% 23 maps
True of the field, not a read on them. This is their resilience floor — how often they still win after losing both openers. A high number here means pistol prep alone will not beat them.
Difference -52 pts estimate range -70 to -17 pts field -33 pts
What that means
Does it change their result? The -52 pts gap sits inside an estimate range of -70 to -17 pts: real or noise, this sample cannot say. Is it a read on them? No. The field lift is -33 pts and theirs sits -19 against it, so this is the game speaking about every team at once.
led at half-time Denominator: maps. Both bars are observed frequencies over this team's Stage 2 maps, with no model behind them. The white hairline on each track is the field's rate for this condition, 84% across 209 Champions-team maps. The pale band inside each bar is that rate's estimate range: where the true rate most likely sits, given this sample. Do they hold a half-time lead? whole field does this
When they do 85% 13 maps
When they don't 19% 21 maps
True of the field, not a read on them. They convert leads. The prep target is the FIRST half, not the comeback; a 6-6 half is already a win for you.
Difference +66 pts estimate range +32 to +81 pts field 48 pts
What that means
Does it change their result? Yes, +66 pts (+32 to +81 pts). Is it a read on them? No. The field lift is 48 pts and theirs sits +18 against it, so this is the game speaking about every team at once.
reached half-time tied 6-6 Denominator: maps. Both bars are observed frequencies over this team's Stage 2 maps, with no model behind them. The white hairline on each track is the field's rate for this condition, 58% across 59 Champions-team maps. The pale band inside each bar is that rate's estimate range: where the true rate most likely sits, given this sample. Who wins the coin-flip maps? sample too thin
When they do 1 of 2 maps
When they don't 44% 32 maps
Difference +6 pts estimate range -38 to +50 pts field -3 pts
What that means
Does it change their result? The +6 pts gap sits inside an estimate range of -38 to +50 pts: real or noise, this sample cannot say. Is it a read on them? Not answerable yet: one of the two arms is 1 of 2 maps, too thin to carry a verdict.
trailed at half-time Denominator: maps. Both bars are observed frequencies over this team's Stage 2 maps, with no model behind them. The white hairline on each track is the field's rate for this condition, 28% across 147 Champions-team maps. The pale band inside each bar is that rate's estimate range: where the true rate most likely sits, given this sample. Can they come back from a half-time deficit? whole field does this
When they do 16% 19 maps
When they don't 80% 15 maps
True of the field, not a read on them. Their comeback rate. If it is low, a first-half lead is close to match point; if high, do not relax a 8-4.
Difference -64 pts estimate range -81 to -31 pts field -50 pts
What that means
Does it change their result? Yes, -64 pts (-81 to -31 pts). Is it a read on them? No. The field lift is -50 pts and theirs sits -14 against it, so this is the game speaking about every team at once.
playing their OWN map pick Denominator: maps. Both bars are observed frequencies over this team's Stage 2 maps, with no model behind them. The white hairline on each track is the field's rate for this condition, 63% across 175 Champions-team maps. The pale band inside each bar is that rate's estimate range: where the true rate most likely sits, given this sample. Is their own pick actually their advantage?
When they do 33% 15 maps
When they don't 53% 19 maps
Difference -20 pts estimate range -46 to +13 pts field 5 pts
What that means
Does it change their result? The -20 pts gap sits inside an estimate range of -46 to +13 pts: real or noise, this sample cannot say. Is it a read on them? No. Their rate with the condition is within noise of their rate without it. For scale, the field averages 63% with this condition.
playing the OPPONENT'S pick Denominator: maps. Both bars are observed frequencies over this team's Stage 2 maps, with no model behind them. The white hairline on each track is the field's rate for this condition, 59% across 174 Champions-team maps. The pale band inside each bar is that rate's estimate range: where the true rate most likely sits, given this sample. How do they travel on someone else's pick?
When they do 53% 15 maps
When they don't 37% 19 maps
Difference +16 pts estimate range -16 to +45 pts field -2 pts
What that means
Does it change their result? The +16 pts gap sits inside an estimate range of -16 to +45 pts: real or noise, this sample cannot say. Is it a read on them? No. Their rate with the condition is within noise of their rate without it. For scale, the field averages 59% with this condition.
playing a decider (neither team picked it) Denominator: maps. Both bars are observed frequencies over this team's Stage 2 maps, with no model behind them. The white hairline on each track is the field's rate for this condition, 56% across 66 Champions-team maps. The pale band inside each bar is that rate's estimate range: where the true rate most likely sits, given this sample. How do they handle the map neither side chose?
When they do 2 of 4 maps
When they don't 43% 30 maps
Difference +7 pts estimate range -32 to +45 pts field -5 pts
What that means
Does it change their result? The +7 pts gap sits inside an estimate range of -32 to +45 pts: real or noise, this sample cannot say. Is it a read on them? Not answerable yet: one of the two arms is 2 of 4 maps, too thin to carry a verdict.
won the previous round Denominator: non-pistol regulation rounds. Both bars are observed frequencies over this team's Stage 2 rounds, with no model behind them. The white hairline on each track is the field's rate for this condition, 64% across 4149 Champions-team rounds. The pale band inside each bar is that rate's estimate range: where the true rate most likely sits, given this sample. Do they string rounds together? whole field does this
When they do 58% 317 rounds
When they don't 39% 333 rounds
True of the field, not a read on them. Break the chain: their strongest round is the one after a win, so the highest-value round to spend utility on is the one you are about to lose anyway.
Difference +19 pts estimate range +11 to +26 pts field 22 pts
What that means
Does it change their result? Yes, +19 pts (+11 to +26 pts). Is it a read on them? No. The field lift is 22 pts and theirs sits -3 against it, so this is the game speaking about every team at once.
lost the previous round Denominator: non-pistol regulation rounds. Both bars are observed frequencies over this team's Stage 2 rounds, with no model behind them. The white hairline on each track is the field's rate for this condition, 42% across 3684 Champions-team rounds. The pale band inside each bar is that rate's estimate range: where the true rate most likely sits, given this sample. Do they answer a lost round? whole field does this
When they do 39% 333 rounds
When they don't 58% 317 rounds
True of the field, not a read on them. Their reset speed. A low number means a won round is worth more than one round — press immediately.
Difference -19 pts estimate range -26 to -11 pts field -22 pts
What that means
Does it change their result? Yes, -19 pts (-26 to -11 pts). Is it a read on them? No. The field lift is -22 pts and theirs sits +3 against it, so this is the game speaking about every team at once.
have lost 2+ rounds in a row Denominator: non-pistol regulation rounds. Both bars are observed frequencies over this team's Stage 2 rounds, with no model behind them. The white hairline on each track is the field's rate for this condition, 42% across 2039 Champions-team rounds. The pale band inside each bar is that rate's estimate range: where the true rate most likely sits, given this sample. Can they stop a slide? whole field does this
When they do 41% 193 rounds
When they don't 51% 457 rounds
True of the field, not a read on them. The skid round. If it is low, a two-round run is the moment to take risk; if high, they are hardest to close out and you should bank economy rather than force.
Difference -10 pts estimate range -18 to -2 pts field -14 pts
What that means
Does it change their result? Yes, -10 pts (-18 to -2 pts). Is it a read on them? No. The field lift is -14 pts and theirs sits +4 against it, so this is the game speaking about every team at once.

Fingerprint

JDG compared with the 16-team average
Dimmed rows are not reliable for distinguishing teams. Select a stat for its source maps or calculation details.

How rounds end

Structure

Counts of distinct comps and agents grow with maps played, so each team's figure is resampled to a common 18-map exposure before comparison. The sample shown is the team's real number of maps.

Lower KAST ←→ Higher KAST team KAST 70% 30 maps field 72%
Where this number comes from does not separate teams style_dimension
SourceMatch records, every map in the archive
Sample30
Separates teams? No does not separate teams at this sample · measured reliability 0.42
Defined asA team-level style or structure dimension. value_text carries the reliability TIER that governs where it may be rendered: TEAM-SCOPED (comparable team to team), MAP-SCOPED (comparable only within a map; team-level renders greyed), REJECTED (not reproducible at this sample and never rendered as a comparison).
oldest58% – 83% across 34 mapsnewest
DateMapOpponentMap ValueAgainst this team's own range
2026-08-23 Summit TYLOO L 63%
2026-08-23 Breeze TYLOO L 58%
2026-08-23 Split TYLOO L 65%
2026-08-23 Lotus TYLOO W 80%
2026-08-21 Split Guangzhou Huadu Bilibili Gaming (Bilibili Gaming) W 81%
2026-08-21 Lotus Guangzhou Huadu Bilibili Gaming (Bilibili Gaming) W 77%
2026-08-19 Ascent TYLOO W 74%
2026-08-19 Summit TYLOO L 68%
2026-08-19 Breeze TYLOO W 80%
2026-08-14 Split Nova Esports W 79%
2026-08-14 Summit Nova Esports W 67%
2026-08-12 Sunset Trace Esports L 63%
2026-08-12 Split Trace Esports L 76%
2026-08-11 Summit EDward Gaming W 80%
2026-08-11 Breeze EDward Gaming W 83%
2026-08-10 Sunset All Gamers L 68%
2026-08-10 Summit All Gamers L 73%
2026-08-06 Split FunPlus Phoenix W 81%
2026-08-06 Sunset FunPlus Phoenix W 68%
2026-08-06 Summit FunPlus Phoenix L 63%
2026-07-25 Ascent Dragon Ranger Gaming L 60%
2026-07-25 Breeze Dragon Ranger Gaming W 72%
2026-07-25 Split Dragon Ranger Gaming L 71%
2026-07-21 Lotus Trace Esports W 68%
2026-07-21 Ascent Trace Esports W 61%
2026-07-19 Haven EDward Gaming L no data
2026-07-19 Breeze EDward Gaming L no data
2026-07-17 Breeze Nova Esports L no data
2026-07-17 Lotus Nova Esports W 71%
2026-07-17 Split Nova Esports L 60%
2026-07-15 Ascent FunPlus Phoenix L no data
2026-07-15 Breeze FunPlus Phoenix L 66%
2026-07-10 Sunset TYLOO L 59%
2026-07-10 Split TYLOO L 71%
These 34 maps are every map the value above is measured across. It is a per-map average, so each row carries equal weight regardless of how many rounds that map ran. 4 maps carry no recorded value for this dimension and are shown as gaps, not dropped.
JDG one of the other 15 teams estimate range "fld" = 16-team average