All opponents 15 teams
How the two are built
Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix
Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
| Dimension | JDG | TL | Gap | Reading | Sample |
|---|---|---|---|---|---|
| More wins by defuse | 42% | 32% | +10 | Not settled | 161 defence round wins |
| Opening kills spread | 33% | 34% | -1 | Same | 27 maps |
| Top fragger takes less | 23% | 24% | -1 | Same | 27 maps |
| Kills concentrated | 20.2 | 20.0 | +0.1 | Same | 27 maps |
| Higher headshot % | 30% | 30% | +0 | Same | 27 maps |
| More assists per 100 kills | 38.7 | 37.4 | +1.3 | Same | 27 maps |
| “Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements. | |||||
How every other team is built against JDG 15 teams
Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.
| Team | Role mix | Same | Different | Which ones match |
|---|---|---|---|---|
| 100 Thieves | same | 2 of 6 | 2 of 6 | Top fragger takes more · Kills concentrated |
| EDward Gaming | different | 3 of 6 | 2 of 6 | Higher headshot % · Top fragger takes less · Kills spread evenly |
| FUT Esports | same | 6 of 6 | 0 of 6 | More wins by defuse · Lower headshot % · More assists per 100 kills · Opening kills spread · Top fragger takes more · Kills concentrated |
| G2 Esports | different | 1 of 6 | 2 of 6 | Kills concentrated |
| Global Esports | same | 3 of 6 | 0 of 6 | Fewer wins by defuse · Opening kills concentrated · Kills concentrated |
| Karmine Corp | different | 3 of 6 | 0 of 6 | Lower headshot % · Opening kills concentrated · Top fragger takes less |
| LOUD | different | 3 of 6 | 0 of 6 | Fewer wins by defuse · Fewer assists per 100 kills · Opening kills spread |
| Nongshim RedForce | same | 2 of 6 | 1 of 6 | Fewer assists per 100 kills · Kills concentrated |
| NRG | different | 3 of 6 | 2 of 6 | More wins by defuse · Opening kills concentrated · Kills concentrated |
| Paper Rex | different | 3 of 6 | 0 of 6 | More wins by defuse · Lower headshot % · Kills concentrated |
| T1 | same | 3 of 6 | 2 of 6 | Fewer assists per 100 kills · Opening kills spread · Top fragger takes more |
| Team Liquid | same | 5 of 6 | 0 of 6 | Higher headshot % · More assists per 100 kills · Opening kills spread · Top fragger takes less · Kills concentrated |
| Team Vitality | same | 3 of 6 | 1 of 6 | Fewer assists per 100 kills · Opening kills concentrated · Kills concentrated |
| TYLOO | same | 2 of 6 | 0 of 6 | More wins by defuse · Top fragger takes less |
| Xi Lai Gaming | same | 3 of 6 | 1 of 6 | More wins by defuse · Lower headshot % · More assists per 100 kills |
Pressure points
Differences supported by the teams' full samples.
Uses the usual role mix
structure
-34 pts
← Uses the usual role mixUses unusual role mixes →
gap -60 to -8 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Players change agents
structure
-17 pts
← Players change agentsPlayers keep one agent →
gap -29 to -5 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Players change roles
structure
-11 pts
← Players change rolesPlayers keep one role →
gap -21 to -1 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Uses the usual role mixgap -60 to -8Players change agentsgap -29 to -5Players change rolesgap -21 to -1
JDG vs TL: no head to head in Stage 2
They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered.
Compare their team-level dimensions below; no direct-match result is inferred.
One dimension at a time
Compare a stat across all sixteen teams.
Wins attack rounds
Wins defence rounds
Wins rounds
Attack-sided
Wins opening duels
Opening kills concentrated
Wins pistols
More wins by elimination
More wins by detonation
More wins by defuse
More wins on the clock
More losses to detonation
Converts more plants
Wins more retakes
Higher after a win
Higher after 2+ losses
Higher KAST
Higher damage per round
Higher headshot %
More assists per 100 kills
Kills concentrated
Top fragger takes more
Players keep one role
Players keep one agent
Repeats its role mix
Uses unusual role mixes
More distinct comps
More role mixes
Larger agent pool
Higher damage per round team ADR
This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.
TYLOO
138
25 maps
Team Vitality
135
19 maps
Global Esports
135
29 maps
Team Liquid
134
27 maps
Karmine Corp
134
21 maps
T1
134
27 maps
Nongshim RedForce
133
32 maps
100 Thieves
133
21 maps
NRG
133
22 maps
Paper Rex
133
18 maps
EDward Gaming
133
17 maps
Xi Lai Gaming
132
17 maps
LOUD
132
31 maps
G2 Esports
131
30 maps
FUT Esports
129
27 maps
JD Gaming
128
28 maps
Bars run from the field low (128.3) to high (138.0); rows are ordered by value.