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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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JD Gaming

JDG · China · VCT 2026 Stage 2
Team record
6–8
Series
15–19
Maps
48%
Rounds · 726 rounds
51%
Attack · 374 attack rounds
46%
Defense · 352 defense rounds
JD Gaming scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension JDG KC Gap Reading Sample
Fewer wins by defuse 42% 52% -9 Not settled 122 defence round wins
Opening kills concentrated 33% 30% +3 Same 21 maps
Top fragger takes less 23% 23% -0 Same 21 maps
Kills spread evenly 20.2 20.4 -0.2 Not settled 21 maps
Lower headshot % 30% 30% -1 Same 21 maps
More assists per 100 kills 38.7 34.6 +4.1 Not settled 21 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against JDG 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 2 of 6 2 of 6 Top fragger takes more · Kills concentrated
EDward Gaming different 3 of 6 2 of 6 Higher headshot % · Top fragger takes less · Kills spread evenly
FUT Esports same 6 of 6 0 of 6 More wins by defuse · Lower headshot % · More assists per 100 kills · Opening kills spread · Top fragger takes more · Kills concentrated
G2 Esports different 1 of 6 2 of 6 Kills concentrated
Global Esports same 3 of 6 0 of 6 Fewer wins by defuse · Opening kills concentrated · Kills concentrated
Karmine Corp different 3 of 6 0 of 6 Lower headshot % · Opening kills concentrated · Top fragger takes less
LOUD different 3 of 6 0 of 6 Fewer wins by defuse · Fewer assists per 100 kills · Opening kills spread
Nongshim RedForce same 2 of 6 1 of 6 Fewer assists per 100 kills · Kills concentrated
NRG different 3 of 6 2 of 6 More wins by defuse · Opening kills concentrated · Kills concentrated
Paper Rex different 3 of 6 0 of 6 More wins by defuse · Lower headshot % · Kills concentrated
T1 same 3 of 6 2 of 6 Fewer assists per 100 kills · Opening kills spread · Top fragger takes more
Team Liquid same 5 of 6 0 of 6 Higher headshot % · More assists per 100 kills · Opening kills spread · Top fragger takes less · Kills concentrated
Team Vitality same 3 of 6 1 of 6 Fewer assists per 100 kills · Opening kills concentrated · Kills concentrated
TYLOO same 2 of 6 0 of 6 More wins by defuse · Top fragger takes less
Xi Lai Gaming same 3 of 6 1 of 6 More wins by defuse · Lower headshot % · More assists per 100 kills

Pressure points

Differences supported by the teams' full samples.
Players change agents structure -24 pts
JDG 52% 34 maps KC 75% 21 maps
← Players change agentsPlayers keep one agent →
gap -35 to -13 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Changes its role mix structure -20 pts
JDG 47% 34 maps KC 67% 21 maps
← Changes its role mixRepeats its role mix →
gap -39 to -0 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using their most common role mix: the number of duelists, initiators, controllers and sentinels
Larger agent pool structure +5.0
JDG 16.4 34 maps KC 11.4 21 maps
← Smaller agent poolLarger agent pool →
gap +1.1 to +8.9 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
distinct agents fielded, resampled to a common exposure
More distinct comps structure +4.2
JDG 8.8 34 maps KC 4.6 21 maps
← Fewer distinct compsMore distinct comps →
gap +1.1 to +7.2 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
distinct 5-agent comps, resampled to a common exposure
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Players change agentsgap -35 to -13Changes its role mixgap -39 to -0Larger agent poolgap +1.1 to +8.9More distinct compsgap +1.1 to +7.2

JDG vs KC: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Players keep one agent mean share of a player's maps spent on their main agent

Separates teams; a stable read.

Karmine Corp 75% 21 maps
100 Thieves 74% 21 maps
Team Liquid 68% 27 maps
FUT Esports 61% 27 maps
LOUD 61% 31 maps
EDward Gaming 58% 22 maps
G2 Esports 58% 30 maps
Nongshim RedForce 57% 32 maps
NRG 53% 22 maps
Paper Rex 52% 18 maps
JD Gaming 52% 34 maps
Team Vitality 51% 19 maps
T1 51% 28 maps
TYLOO 46% 30 maps
Xi Lai Gaming 44% 24 maps
Global Esports 39% 29 maps
Bars run from the field low (39.2%) to high (75.2%); rows are ordered by value.