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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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JD Gaming

JDG · China · VCT 2026 Stage 2
Team record
6–8
Series
15–19
Maps
48%
Rounds · 726 rounds
51%
Attack · 374 attack rounds
46%
Defense · 352 defense rounds
JD Gaming scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension JDG G2 Gap Reading Sample
Fewer wins by defuse 42% 54% -12 Not settled 161 defence round wins
Opening kills concentrated 33% 28% +5 Not settled 30 maps
Top fragger takes more 23% 21% +3 Different 30 maps
Kills concentrated 20.2 20.0 +0.2 Same 30 maps
Higher headshot % 30% 25% +5 Different 30 maps
Fewer assists per 100 kills 38.7 41.8 -3.1 Not settled 30 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against JDG 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 2 of 6 2 of 6 Top fragger takes more · Kills concentrated
EDward Gaming different 3 of 6 2 of 6 Higher headshot % · Top fragger takes less · Kills spread evenly
FUT Esports same 6 of 6 0 of 6 More wins by defuse · Lower headshot % · More assists per 100 kills · Opening kills spread · Top fragger takes more · Kills concentrated
G2 Esports different 1 of 6 2 of 6 Kills concentrated
Global Esports same 3 of 6 0 of 6 Fewer wins by defuse · Opening kills concentrated · Kills concentrated
Karmine Corp different 3 of 6 0 of 6 Lower headshot % · Opening kills concentrated · Top fragger takes less
LOUD different 3 of 6 0 of 6 Fewer wins by defuse · Fewer assists per 100 kills · Opening kills spread
Nongshim RedForce same 2 of 6 1 of 6 Fewer assists per 100 kills · Kills concentrated
NRG different 3 of 6 2 of 6 More wins by defuse · Opening kills concentrated · Kills concentrated
Paper Rex different 3 of 6 0 of 6 More wins by defuse · Lower headshot % · Kills concentrated
T1 same 3 of 6 2 of 6 Fewer assists per 100 kills · Opening kills spread · Top fragger takes more
Team Liquid same 5 of 6 0 of 6 Higher headshot % · More assists per 100 kills · Opening kills spread · Top fragger takes less · Kills concentrated
Team Vitality same 3 of 6 1 of 6 Fewer assists per 100 kills · Opening kills concentrated · Kills concentrated
TYLOO same 2 of 6 0 of 6 More wins by defuse · Top fragger takes less
Xi Lai Gaming same 3 of 6 1 of 6 More wins by defuse · Lower headshot % · More assists per 100 kills

Pressure points

Differences supported by the teams' full samples.
Uses the usual role mix structure -46 pts
JDG 18% 34 maps G2 64% 30 maps
← Uses the usual role mixUses unusual role mixes →
gap -73 to -19 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Higher headshot % texture +5 pts
JDG 30% 30 maps G2 25% 30 maps
← Lower headshot %Higher headshot % →
gap +3 to +7 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Top fragger takes more texture +3 pts
JDG 23% 34 maps G2 21% 30 maps
← Top fragger takes lessTop fragger takes more →
gap +0 to +5 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team kills taken by its top fragger
Fewer role mixes structure -1.5
JDG 3.0 34 maps G2 4.5 30 maps
← Fewer role mixesMore role mixes →
gap -2.7 to -0.3 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
different combinations of duelist, initiator, controller and sentinel counts, adjusted to the same number of maps
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Uses the usual role mixgap -73 to -19Higher headshot %gap +3 to +7 ptsTop fragger takes moregap +0 to +5 ptsFewer role mixesgap -2.7 to -0.3

JDG vs G2: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Higher KAST team KAST

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

NRG 75% 22 maps
Karmine Corp 74% 21 maps
TYLOO 74% 27 maps
Team Vitality 74% 19 maps
Team Liquid 74% 27 maps
100 Thieves 74% 21 maps
T1 73% 27 maps
Global Esports 72% 29 maps
Nongshim RedForce 72% 32 maps
G2 Esports 72% 30 maps
LOUD 72% 31 maps
Xi Lai Gaming 71% 19 maps
Paper Rex 71% 18 maps
FUT Esports 70% 27 maps
JD Gaming 70% 30 maps
EDward Gaming 70% 18 maps
Bars run from the field low (69.7%) to high (75.0%); rows are ordered by value.