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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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JD Gaming

JDG · China · VCT 2026 Stage 2
Team record
6–8
Series
15–19
Maps
48%
Rounds · 726 rounds
51%
Attack · 374 attack rounds
46%
Defense · 352 defense rounds
JD Gaming scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
Dimension JDG T1 Gap Reading Sample
More wins by defuse 42% 33% +10 Not settled 153 defence round wins
Opening kills spread 33% 34% -1 Same 28 maps
Top fragger takes more 23% 22% +1 Same 28 maps
Kills concentrated 20.2 18.8 +1.4 Different 28 maps
Higher headshot % 30% 26% +4 Different 27 maps
Fewer assists per 100 kills 38.7 40.0 -1.3 Same 27 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against JDG 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 2 of 6 2 of 6 Top fragger takes more · Kills concentrated
EDward Gaming different 3 of 6 2 of 6 Higher headshot % · Top fragger takes less · Kills spread evenly
FUT Esports same 6 of 6 0 of 6 More wins by defuse · Lower headshot % · More assists per 100 kills · Opening kills spread · Top fragger takes more · Kills concentrated
G2 Esports different 1 of 6 2 of 6 Kills concentrated
Global Esports same 3 of 6 0 of 6 Fewer wins by defuse · Opening kills concentrated · Kills concentrated
Karmine Corp different 3 of 6 0 of 6 Lower headshot % · Opening kills concentrated · Top fragger takes less
LOUD different 3 of 6 0 of 6 Fewer wins by defuse · Fewer assists per 100 kills · Opening kills spread
Nongshim RedForce same 2 of 6 1 of 6 Fewer assists per 100 kills · Kills concentrated
NRG different 3 of 6 2 of 6 More wins by defuse · Opening kills concentrated · Kills concentrated
Paper Rex different 3 of 6 0 of 6 More wins by defuse · Lower headshot % · Kills concentrated
T1 same 3 of 6 2 of 6 Fewer assists per 100 kills · Opening kills spread · Top fragger takes more
Team Liquid same 5 of 6 0 of 6 Higher headshot % · More assists per 100 kills · Opening kills spread · Top fragger takes less · Kills concentrated
Team Vitality same 3 of 6 1 of 6 Fewer assists per 100 kills · Opening kills concentrated · Kills concentrated
TYLOO same 2 of 6 0 of 6 More wins by defuse · Top fragger takes less
Xi Lai Gaming same 3 of 6 1 of 6 More wins by defuse · Lower headshot % · More assists per 100 kills

Pressure points

Differences supported by the teams' full samples.
Higher headshot % texture +4 pts
JDG 30% 30 maps T1 26% 27 maps
← Lower headshot %Higher headshot % →
gap +2 to +6 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Fewer role mixes structure -1.6
JDG 3.0 34 maps T1 4.6 28 maps
← Fewer role mixesMore role mixes →
gap -2.7 to -0.4 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
different combinations of duelist, initiator, controller and sentinel counts, adjusted to the same number of maps
Kills concentrated texture +1.4
JDG 20.2 34 maps T1 18.8 28 maps
← Kills spread evenlyKills concentrated →
gap +0.8 to +2.0 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
kill-load concentration (100x Herfindahl over 5; even=20)
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Higher headshot %gap +2 to +6 ptsFewer role mixesgap -2.7 to -0.4Kills concentratedgap +0.8 to +2.0

JDG vs T1: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Top fragger takes more % of team kills taken by its top fragger

Separates teams; a stable read.

LOUD 25% 31 maps
Team Liquid 24% 27 maps
TYLOO 24% 30 maps
EDward Gaming 24% 22 maps
Karmine Corp 23% 21 maps
JD Gaming 23% 34 maps
100 Thieves 23% 21 maps
FUT Esports 23% 27 maps
T1 22% 28 maps
Global Esports 22% 29 maps
Xi Lai Gaming 22% 24 maps
Team Vitality 22% 19 maps
Paper Rex 22% 18 maps
Nongshim RedForce 21% 32 maps
NRG 21% 22 maps
G2 Esports 21% 30 maps
Bars run from the field low (20.6%) to high (25.0%); rows are ordered by value.