All opponents 15 teams
How the two are built
Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix
Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
| Dimension | JDG | PRX | Gap | Reading | Sample |
|---|---|---|---|---|---|
| More wins by defuse | 42% | 41% | +1 | Same | 109 defence round wins |
| Opening kills concentrated | 33% | 28% | +5 | Not settled | 18 maps |
| Top fragger takes more | 23% | 22% | +2 | Not settled | 18 maps |
| Kills concentrated | 20.2 | 20.1 | +0.1 | Same | 18 maps |
| Lower headshot % | 30% | 30% | -1 | Same | 18 maps |
| More assists per 100 kills | 38.7 | 36.3 | +2.4 | Not settled | 18 maps |
| “Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements. | |||||
How every other team is built against JDG 15 teams
Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.
| Team | Role mix | Same | Different | Which ones match |
|---|---|---|---|---|
| 100 Thieves | same | 2 of 6 | 2 of 6 | Top fragger takes more · Kills concentrated |
| EDward Gaming | different | 3 of 6 | 2 of 6 | Higher headshot % · Top fragger takes less · Kills spread evenly |
| FUT Esports | same | 6 of 6 | 0 of 6 | More wins by defuse · Lower headshot % · More assists per 100 kills · Opening kills spread · Top fragger takes more · Kills concentrated |
| G2 Esports | different | 1 of 6 | 2 of 6 | Kills concentrated |
| Global Esports | same | 3 of 6 | 0 of 6 | Fewer wins by defuse · Opening kills concentrated · Kills concentrated |
| Karmine Corp | different | 3 of 6 | 0 of 6 | Lower headshot % · Opening kills concentrated · Top fragger takes less |
| LOUD | different | 3 of 6 | 0 of 6 | Fewer wins by defuse · Fewer assists per 100 kills · Opening kills spread |
| Nongshim RedForce | same | 2 of 6 | 1 of 6 | Fewer assists per 100 kills · Kills concentrated |
| NRG | different | 3 of 6 | 2 of 6 | More wins by defuse · Opening kills concentrated · Kills concentrated |
| Paper Rex | different | 3 of 6 | 0 of 6 | More wins by defuse · Lower headshot % · Kills concentrated |
| T1 | same | 3 of 6 | 2 of 6 | Fewer assists per 100 kills · Opening kills spread · Top fragger takes more |
| Team Liquid | same | 5 of 6 | 0 of 6 | Higher headshot % · More assists per 100 kills · Opening kills spread · Top fragger takes less · Kills concentrated |
| Team Vitality | same | 3 of 6 | 1 of 6 | Fewer assists per 100 kills · Opening kills concentrated · Kills concentrated |
| TYLOO | same | 2 of 6 | 0 of 6 | More wins by defuse · Top fragger takes less |
| Xi Lai Gaming | same | 3 of 6 | 1 of 6 | More wins by defuse · Lower headshot % · More assists per 100 kills |
Pressure points
Differences supported by the teams' full samples.
No differences highlighted at this sample.
Across all 13 dimensions the estimate ranges overlap. That is a
real finding about a close matchup, not missing data.
JDG vs PRX: no head to head in Stage 2
They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered.
Compare their team-level dimensions below; no direct-match result is inferred.
One dimension at a time
Compare a stat across all sixteen teams.
Wins attack rounds
Wins defence rounds
Wins rounds
Attack-sided
Wins opening duels
Opening kills concentrated
Wins pistols
More wins by elimination
More wins by detonation
More wins by defuse
More wins on the clock
More losses to detonation
Converts more plants
Wins more retakes
Higher after a win
Higher after 2+ losses
Higher KAST
Higher damage per round
Higher headshot %
More assists per 100 kills
Kills concentrated
Top fragger takes more
Players keep one role
Players keep one agent
Repeats its role mix
Uses unusual role mixes
More distinct comps
More role mixes
Larger agent pool
Wins rounds round win%
This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.
Karmine Corp
58%
456 rounds
100 Thieves
57%
449 rounds
TYLOO
56%
643 rounds
Team Liquid
54%
559 rounds
Nongshim RedForce
54%
677 rounds
LOUD
54%
651 rounds
NRG
54%
454 rounds
Global Esports
53%
624 rounds
T1
53%
595 rounds
Team Vitality
53%
414 rounds
EDward Gaming
52%
468 rounds
G2 Esports
52%
642 rounds
Paper Rex
52%
415 rounds
Xi Lai Gaming
50%
498 rounds
FUT Esports
50%
580 rounds
JD Gaming
49%
726 rounds
Bars run from the field low (48.5%) to high (58.3%); rows are ordered by value.