All opponents 15 teams
How the two are built
Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix
Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
| Dimension | JDG | TYL | Gap | Reading | Sample |
|---|---|---|---|---|---|
| More wins by defuse | 42% | 41% | +1 | Same | 161 defence round wins |
| Opening kills spread | 33% | 39% | -6 | Not settled | 30 maps |
| Top fragger takes less | 23% | 24% | -1 | Same | 30 maps |
| Kills spread evenly | 20.2 | 20.4 | -0.3 | Not settled | 30 maps |
| Lower headshot % | 30% | 31% | -1 | Not settled | 27 maps |
| Fewer assists per 100 kills | 38.7 | 41.0 | -2.3 | Not settled | 30 maps |
| “Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements. | |||||
How every other team is built against JDG 15 teams
Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.
| Team | Role mix | Same | Different | Which ones match |
|---|---|---|---|---|
| 100 Thieves | same | 2 of 6 | 2 of 6 | Top fragger takes more · Kills concentrated |
| EDward Gaming | different | 3 of 6 | 2 of 6 | Higher headshot % · Top fragger takes less · Kills spread evenly |
| FUT Esports | same | 6 of 6 | 0 of 6 | More wins by defuse · Lower headshot % · More assists per 100 kills · Opening kills spread · Top fragger takes more · Kills concentrated |
| G2 Esports | different | 1 of 6 | 2 of 6 | Kills concentrated |
| Global Esports | same | 3 of 6 | 0 of 6 | Fewer wins by defuse · Opening kills concentrated · Kills concentrated |
| Karmine Corp | different | 3 of 6 | 0 of 6 | Lower headshot % · Opening kills concentrated · Top fragger takes less |
| LOUD | different | 3 of 6 | 0 of 6 | Fewer wins by defuse · Fewer assists per 100 kills · Opening kills spread |
| Nongshim RedForce | same | 2 of 6 | 1 of 6 | Fewer assists per 100 kills · Kills concentrated |
| NRG | different | 3 of 6 | 2 of 6 | More wins by defuse · Opening kills concentrated · Kills concentrated |
| Paper Rex | different | 3 of 6 | 0 of 6 | More wins by defuse · Lower headshot % · Kills concentrated |
| T1 | same | 3 of 6 | 2 of 6 | Fewer assists per 100 kills · Opening kills spread · Top fragger takes more |
| Team Liquid | same | 5 of 6 | 0 of 6 | Higher headshot % · More assists per 100 kills · Opening kills spread · Top fragger takes less · Kills concentrated |
| Team Vitality | same | 3 of 6 | 1 of 6 | Fewer assists per 100 kills · Opening kills concentrated · Kills concentrated |
| TYLOO | same | 2 of 6 | 0 of 6 | More wins by defuse · Top fragger takes less |
| Xi Lai Gaming | same | 3 of 6 | 1 of 6 | More wins by defuse · Lower headshot % · More assists per 100 kills |
JDG vs TYL — head to head
1 of 3 series · 3 of 9 maps · last met 2026-08-23Stats in these games
Round win rate
183 rounds
too close to call on this sample
45%
55%
Attack round win rate
too close to call on this sample
51%89 attack rounds
60%94 attack rounds
Defense round win rate
too close to call on this sample
40%94 defense rounds
49%89 defense rounds
Pistol win rate
18 pistols
too close to call on this sample
28%
72%
JDG
TYL
Estimate ranges
Round win rate-23 to +5 pts
Attack round win rate-23 to +5 pts
Defense round win rate-23 to +5 pts
Pistol win rate-75 to +2 pts
Maps played
Split
8–13
2026-07-10 · TYL pick
Sunset
7–13
2026-07-10 · JDG pick
Breeze
13–7
2026-08-19 · TYL pick
Summit
10–13
2026-08-19 · JDG pick
Ascent
13–9
2026-08-19 · decider
Lotus
13–6
2026-08-23 · JDG pick
Split
7–13
2026-08-23 · TYL pick
Breeze
10–13
2026-08-23 · JDG pick
Summit
2–13
2026-08-23 · TYL pick
Repeated veto choices in this matchup
TYL
picked Split
in 2 of 3 series against
JDG
JDG
banned Sunset
in 2 of 3 series against
TYL
Pressure points
Differences supported by the teams' full samples.
Uses the usual role mix
structure
-39 pts
← Uses the usual role mixUses unusual role mixes →
gap -66 to -13 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Fewer role mixes
structure
-1.6
← Fewer role mixesMore role mixes →
gap -2.7 to -0.5 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
different combinations of duelist, initiator, controller and sentinel counts, adjusted to the same number of maps
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Uses the usual role mixgap -66 to -13Fewer role mixesgap -2.7 to -0.5
One dimension at a time
Compare a stat across all sixteen teams.
Wins attack rounds
Wins defence rounds
Wins rounds
Attack-sided
Wins opening duels
Opening kills concentrated
Wins pistols
More wins by elimination
More wins by detonation
More wins by defuse
More wins on the clock
More losses to detonation
Converts more plants
Wins more retakes
Higher after a win
Higher after 2+ losses
Higher KAST
Higher damage per round
Higher headshot %
More assists per 100 kills
Kills concentrated
Top fragger takes more
Players keep one role
Players keep one agent
Repeats its role mix
Uses unusual role mixes
More distinct comps
More role mixes
Larger agent pool
More wins by defuse defence wins closed by defuse (retake identity)
Separates teams; a stable read.
G2 Esports
54%
168 defence round wins
Karmine Corp
52%
122 defence round wins
Team Vitality
52%
101 defence round wins
LOUD
46%
143 defence round wins
Global Esports
43%
173 defence round wins
JD Gaming
42%
161 defence round wins
Paper Rex
41%
109 defence round wins
TYLOO
41%
173 defence round wins
NRG
40%
125 defence round wins
Xi Lai Gaming
39%
145 defence round wins
FUT Esports
38%
148 defence round wins
Nongshim RedForce
35%
175 defence round wins
T1
33%
153 defence round wins
Team Liquid
32%
170 defence round wins
100 Thieves
29%
133 defence round wins
EDward Gaming
28%
132 defence round wins
Bars run from the field low (28.0%) to high (54.2%); rows are ordered by value.