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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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JD Gaming

JDG · China · VCT 2026 Stage 2
Team record
6–8
Series
15–19
Maps
48%
Rounds · 726 rounds
51%
Attack · 374 attack rounds
46%
Defense · 352 defense rounds
JD Gaming scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension JDG EDG Gap Reading Sample
More wins by defuse 42% 28% +14 Different 132 defence round wins
Opening kills spread 33% 37% -4 Not settled 22 maps
Top fragger takes less 23% 24% -1 Same 22 maps
Kills spread evenly 20.2 20.3 -0.1 Same 22 maps
Higher headshot % 30% 29% +1 Same 18 maps
Fewer assists per 100 kills 38.7 44.5 -5.8 Different 22 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against JDG 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 2 of 6 2 of 6 Top fragger takes more · Kills concentrated
EDward Gaming different 3 of 6 2 of 6 Higher headshot % · Top fragger takes less · Kills spread evenly
FUT Esports same 6 of 6 0 of 6 More wins by defuse · Lower headshot % · More assists per 100 kills · Opening kills spread · Top fragger takes more · Kills concentrated
G2 Esports different 1 of 6 2 of 6 Kills concentrated
Global Esports same 3 of 6 0 of 6 Fewer wins by defuse · Opening kills concentrated · Kills concentrated
Karmine Corp different 3 of 6 0 of 6 Lower headshot % · Opening kills concentrated · Top fragger takes less
LOUD different 3 of 6 0 of 6 Fewer wins by defuse · Fewer assists per 100 kills · Opening kills spread
Nongshim RedForce same 2 of 6 1 of 6 Fewer assists per 100 kills · Kills concentrated
NRG different 3 of 6 2 of 6 More wins by defuse · Opening kills concentrated · Kills concentrated
Paper Rex different 3 of 6 0 of 6 More wins by defuse · Lower headshot % · Kills concentrated
T1 same 3 of 6 2 of 6 Fewer assists per 100 kills · Opening kills spread · Top fragger takes more
Team Liquid same 5 of 6 0 of 6 Higher headshot % · More assists per 100 kills · Opening kills spread · Top fragger takes less · Kills concentrated
Team Vitality same 3 of 6 1 of 6 Fewer assists per 100 kills · Opening kills concentrated · Kills concentrated
TYLOO same 2 of 6 0 of 6 More wins by defuse · Top fragger takes less
Xi Lai Gaming same 3 of 6 1 of 6 More wins by defuse · Lower headshot % · More assists per 100 kills

JDG vs EDG — head to head

1 of 2 series · 2 of 4 maps · last met 2026-08-11

Stats in these games

Round win rate 84 rounds too close to call on this sample 51% 49%
Attack round win rate too close to call on this sample 55%42 attack rounds 52%42 attack rounds
Defense round win rate too close to call on this sample 48%42 defense rounds 45%42 defense rounds
Pistol win rate pistols too close to call on this sample 5 of 8 3 of 8
JDG EDG
Estimate ranges
Round win rate-19 to +23 pts Attack round win rate-18 to +23 pts Defense round win rate-18 to +23 pts Pistol win rate-39 to +73 pts

Maps played

Breeze 10–13 2026-07-19 · EDG pick Haven 7–13 2026-07-19 · JDG pick Breeze 13–6 2026-08-11 · EDG pick Summit 13–9 2026-08-11 · JDG pick

Repeated veto choices in this matchup

EDG banned Lotus in 2 of 2 series against JDG
EDG banned Split in 2 of 2 series against JDG
EDG picked Breeze in 2 of 2 series against JDG
JDG banned Ascent in 2 of 2 series against EDG

Pressure points

Differences supported by the teams' full samples.
Uses the usual role mix structure -55 pts
JDG 18% 34 maps EDG 73% 22 maps
← Uses the usual role mixUses unusual role mixes →
gap -76 to -33 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
More wins by defuse how rounds end +14 pts
JDG 42% 161 defence round wins EDG 28% 132 defence round wins
← Fewer wins by defuseMore wins by defuse →
gap +2 to +27 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Uses the usual role mixgap -76 to -33More wins by defusegap +2 to +27 pts

One dimension at a time

Compare a stat across all sixteen teams.

More wins by detonation attack wins closed by detonation

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

Nongshim RedForce 25% 192 attack round wins
100 Thieves 24% 123 attack round wins
G2 Esports 24% 168 attack round wins
LOUD 21% 206 attack round wins
JD Gaming 21% 191 attack round wins
FUT Esports 20% 142 attack round wins
NRG 20% 118 attack round wins
Team Vitality 19% 119 attack round wins
Paper Rex 19% 107 attack round wins
Team Liquid 18% 134 attack round wins
TYLOO 18% 185 attack round wins
T1 18% 164 attack round wins
Karmine Corp 17% 144 attack round wins
Xi Lai Gaming 16% 105 attack round wins
Global Esports 15% 160 attack round wins
EDward Gaming 9% 113 attack round wins
Bars run from the field low (8.8%) to high (24.5%); rows are ordered by value.