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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Karmine Corp

KC · EMEA · VCT 2026 Stage 2
Team record
7–1
Series
16–5
Maps
58%
Rounds · 456 rounds
60%
Attack · 239 attack rounds
56%
Defense · 217 defense rounds
Karmine Corp scouting sections

Map picks and bans

8 series with a recorded veto. Choose a map to filter every section below. All maps
0–1 Abyss Abyss 0 of 1 maps on it.
In their pool for 3 series. Banned 1 of 4 of their ban turns, first ban 0 of 3, picked 0 of 1 of their pick turns, played 1 of 3 of those series.

Who put it on the table: opponent's pick 0 of 1.
Click to slice everything below to Abyss.
BAN1/4 PICK0/1 PLAY1/3
3–0 Ascent Ascent 3 of 3 maps on it.
In their pool for 8 series. Banned 0% of their ban turns, first ban 0 of 8, picked 0 of 8 of their pick turns, played 3 of 8 of those series.

Who put it on the table: opponent's pick 3 of 3.
Click to slice everything below to Ascent.
BAN0/14 PICK0/8 PLAY3/8
— Breeze Breeze In their pool but never played in this corpus.
In their pool for 5 series. Banned 5 of 5 of their ban turns, first ban 5 of 5, picked — of their pick turns, played 0 of 5 of those series.

Click to slice everything below to Breeze.
BAN5/5 PICK0/0 PLAY0/5
4–0 Haven Haven 4 of 4 maps on it.
In their pool for 8 series. Banned 0% of their ban turns, first ban 0 of 8, picked 2 of 8 of their pick turns, played 4 of 8 of those series.

Who put it on the table: their own pick 2 of 2 · opponent's pick 1 of 1 · decider 1 of 1.
Click to slice everything below to Haven.
BAN0/12 PICK2/8 PLAY4/8
5–1 Lotus Lotus 5 of 6 maps on it.
In their pool for 8 series. Banned 0% of their ban turns, first ban 0 of 8, picked 3 of 9 of their pick turns, played 6 of 8 of those series.

Who put it on the table: their own pick 2 of 3 · opponent's pick 2 of 2 · decider 1 of 1.
Click to slice everything below to Lotus.
BAN0/12 PICK3/9 PLAY6/8
0–1 Split Split 0 of 1 maps on it.
In their pool for 8 series. Banned 50% of their ban turns, first ban 3 of 8, picked 0 of 4 of their pick turns, played 1 of 8 of those series.

Who put it on the table: decider 0 of 1.
Click to slice everything below to Split.
BAN6/12 PICK0/4 PLAY1/8
1–2 Summit Summit 1 of 3 maps on it.
In their pool for 8 series. Banned 25% of their ban turns, first ban 0 of 8, picked 1 of 7 of their pick turns, played 3 of 8 of those series.

Who put it on the table: their own pick 0 of 1 · opponent's pick 1 of 2.
Click to slice everything below to Summit.
BAN3/12 PICK1/7 PLAY3/8
3–0 Sunset Sunset 3 of 3 maps on it.
In their pool for 8 series. Banned 8% of their ban turns, first ban 0 of 8, picked 3 of 6 of their pick turns, played 3 of 8 of those series.

Who put it on the table: their own pick 3 of 3.
Click to slice everything below to Sunset.
BAN1/12 PICK3/6 PLAY3/8
banned by KC picked by KC played ban and pick shares use this team’s turns while the map was still available no bars means the map was outside their pool, not a 0% choice

Lotus

KC on Lotus. 6 maps · 125 rounds

Record and sides

Maps 5–16 maps
Attack 64%74 rounds
Defense 53%51 rounds
field mean across the 16 Champions teams on Lotus the white bar inside each fill is the estimate range
Estimate and field details
Attack52–74% across 74 attack rounds Defense40–66% across 51 defense rounds

Pistols (12 played)

MeasureValueSample
Pistols won67%12 pistols
On attack3 of 6attack pistols
On defense5 of 6defense pistols
Won the round after a pistol they won7 of 8pistol wins
One square per pistol, in date order. Underline colour is the side (attack / defense); a white ring means they also won the following round.

Composition: lock-in and flex

1-1-2-1 duelist · initiator · controller · sentinel double-controller most common role mix among the 16 teams 6 of 6 maps on Lotus
omen dos9 6 of 6 maps neon LewN 6 of 6 maps viper SUYGETSU 6 of 6 maps chamber N4RRATE 6 of 6 maps fade Avez 6 of 6 maps

The same five agents in all 6 maps of this slice. On a sample this small that is a description, not a tendency.

6 maps in this slice. Values are appearance counts; “locked” means played in at least 80% of those maps.

How rounds end

Rounds wonAttack 41 47
Rounds lostAttack 15 10 27
Rounds wonDefense 9 18 27
Rounds lostDefense 18 6 24
Rounds EliminationDetonationDefuseTime Total
Rounds won Attack 41600 47
Rounds lost Attack 150102 27
Rounds won Defense 90180 27
Rounds lost Defense 18600 24
Counts by round-ending reason; totals are rounds.
Elimination Detonation Defuse Time

Compare defense defuse and elimination counts when assessing retake wins against site holds.

Opening duels, per player

PlayerMost-played agent MapsRounds FKFDFK−FD FK/rdFD/rdMarks
Avez fade 6 51 3 8 -5 0.059 0.157
dos9 omen 6 51 7 2 +5 0.137 0.039
LewN neon 6 51 3 6 -3 0.059 0.118
N4RRATE chamber 6 51 14 2 +12 0.275 0.039
SUYGETSU viper 6 51 3 3 +0 0.059 0.059
Defense. FK−FD stays beside its FK and FD counts. Rows start by maps played. Side splits come from the attack/defense columns of the match records; maps without them are marked.

Data coverage

One map per dot, oldest first.
match records only, 0 maps VOD linked, round data not available yet: 6 maps round data available: 0 maps

From the broadcast

Kill-level round data, separate from the match records above.

No round data in this slice

Broadcast links exist for 6 of 6 maps; none has kill-level tracking in this slice.

What arrivesNeeds
First-kill rate, conversion and resilience per sidekill events + round boundaries
Trade latency — how fast a death is answeredkill events with verified order
Man-count win probability and advantage conversionkill events across the pooled corpus
Tempo strip — time to first contact per roundround boundaries (barrier drop)
Round recreations, playableboth, plus a clean cross-check against the match records
These stats remain absent until the needed round events are available.