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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Karmine Corp

KC · EMEA · VCT 2026 Stage 2
Team record
7–1
Series
16–5
Maps
58%
Rounds · 456 rounds
60%
Attack · 239 attack rounds
56%
Defense · 217 defense rounds
Karmine Corp scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension KC LOUD Gap Reading Sample
More wins by defuse 52% 46% +5 Same 122 defence round wins
Opening kills spread 30% 34% -4 Same 21 maps
Top fragger takes less 23% 25% -2 Not settled 21 maps
Kills spread evenly 20.4 20.5 -0.1 Same 21 maps
Higher headshot % 30% 28% +2 Different 21 maps
Fewer assists per 100 kills 34.6 39.4 -4.7 Different 21 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against KC 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves different 1 of 6 4 of 6 Top fragger takes more
EDward Gaming different 2 of 6 2 of 6 Top fragger takes less · Kills concentrated
FUT Esports different 3 of 6 1 of 6 Lower headshot % · Fewer assists per 100 kills · Top fragger takes more
G2 Esports same 2 of 6 3 of 6 Fewer wins by defuse · Opening kills concentrated
Global Esports different 2 of 6 0 of 6 Fewer assists per 100 kills · Opening kills spread
JD Gaming different 3 of 6 0 of 6 Higher headshot % · Opening kills spread · Top fragger takes more
LOUD different 3 of 6 2 of 6 More wins by defuse · Opening kills spread · Kills spread evenly
Nongshim RedForce different 1 of 6 3 of 6 Opening kills concentrated
NRG different 1 of 6 2 of 6 Opening kills spread
Paper Rex different 3 of 6 0 of 6 Lower headshot % · Fewer assists per 100 kills · Opening kills concentrated
T1 different 1 of 6 4 of 6 Top fragger takes more
Team Liquid different 2 of 6 1 of 6 Higher headshot % · Top fragger takes less
Team Vitality different 2 of 6 2 of 6 More wins by defuse · Opening kills concentrated
TYLOO different 3 of 6 2 of 6 Lower headshot % · Top fragger takes less · Kills spread evenly
Xi Lai Gaming different 2 of 6 2 of 6 Lower headshot % · Opening kills concentrated

Pressure points

Differences supported by the teams' full samples.
Repeats its role mix structure +24 pts
KC 67% 21 maps LOUD 43% 31 maps
← Changes its role mixRepeats its role mix →
gap +3 to +45 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using their most common role mix: the number of duelists, initiators, controllers and sentinels
Players keep one agent structure +14 pts
KC 75% 21 maps LOUD 61% 31 maps
← Players change agentsPlayers keep one agent →
gap +2 to +26 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Fewer distinct comps structure -2.5
KC 4.6 21 maps LOUD 7.1 31 maps
← Fewer distinct compsMore distinct comps →
gap -5.0 to -0.0 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
distinct 5-agent comps, resampled to a common exposure
Higher headshot % texture +2 pts
KC 30% 21 maps LOUD 28% 31 maps
← Lower headshot %Higher headshot % →
gap +0 to +5 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Repeats its role mixgap +3 to +45Players keep one agentgap +2 to +26Fewer distinct compsgap -5.0 to -0.0Higher headshot %gap +0 to +5 pts

KC vs LOUD: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Higher after a win P(win round | won previous)

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

Team Liquid 69% 268 rounds after a win
100 Thieves 69% 224 rounds after a win
TYLOO 67% 313 rounds after a win
Karmine Corp 66% 230 rounds after a win
EDward Gaming 65% 220 rounds after a win
T1 64% 281 rounds after a win
NRG 64% 212 rounds after a win
Nongshim RedForce 64% 326 rounds after a win
LOUD 63% 306 rounds after a win
Xi Lai Gaming 62% 223 rounds after a win
G2 Esports 62% 298 rounds after a win
FUT Esports 62% 252 rounds after a win
Global Esports 61% 293 rounds after a win
Team Vitality 61% 200 rounds after a win
Paper Rex 60% 186 rounds after a win
JD Gaming 58% 317 rounds after a win
Bars run from the field low (57.7%) to high (69.4%); rows are ordered by value.