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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Karmine Corp

KC · EMEA · VCT 2026 Stage 2
Team record
7–1
Series
16–5
Maps
58%
Rounds · 456 rounds
60%
Attack · 239 attack rounds
56%
Defense · 217 defense rounds
Karmine Corp scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
Dimension KC G2 Gap Reading Sample
Fewer wins by defuse 52% 54% -3 Same 122 defence round wins
Opening kills concentrated 30% 28% +2 Same 21 maps
Top fragger takes more 23% 21% +3 Different 21 maps
Kills concentrated 20.4 20.0 +0.4 Not settled 21 maps
Higher headshot % 30% 25% +5 Different 21 maps
Fewer assists per 100 kills 34.6 41.8 -7.2 Different 21 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against KC 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves different 1 of 6 4 of 6 Top fragger takes more
EDward Gaming different 2 of 6 2 of 6 Top fragger takes less · Kills concentrated
FUT Esports different 3 of 6 1 of 6 Lower headshot % · Fewer assists per 100 kills · Top fragger takes more
G2 Esports same 2 of 6 3 of 6 Fewer wins by defuse · Opening kills concentrated
Global Esports different 2 of 6 0 of 6 Fewer assists per 100 kills · Opening kills spread
JD Gaming different 3 of 6 0 of 6 Higher headshot % · Opening kills spread · Top fragger takes more
LOUD different 3 of 6 2 of 6 More wins by defuse · Opening kills spread · Kills spread evenly
Nongshim RedForce different 1 of 6 3 of 6 Opening kills concentrated
NRG different 1 of 6 2 of 6 Opening kills spread
Paper Rex different 3 of 6 0 of 6 Lower headshot % · Fewer assists per 100 kills · Opening kills concentrated
T1 different 1 of 6 4 of 6 Top fragger takes more
Team Liquid different 2 of 6 1 of 6 Higher headshot % · Top fragger takes less
Team Vitality different 2 of 6 2 of 6 More wins by defuse · Opening kills concentrated
TYLOO different 3 of 6 2 of 6 Lower headshot % · Top fragger takes less · Kills spread evenly
Xi Lai Gaming different 2 of 6 2 of 6 Lower headshot % · Opening kills concentrated

Pressure points

Differences supported by the teams' full samples.
Uses the usual role mix structure -26 pts
KC 38% 21 maps G2 64% 30 maps
← Uses the usual role mixUses unusual role mixes →
gap -49 to -2 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Players keep one agent structure +17 pts
KC 75% 21 maps G2 58% 30 maps
← Players change agentsPlayers keep one agent →
gap +7 to +27 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Fewer assists per 100 kills texture -7.2
KC 34.6 21 maps G2 41.8 30 maps
← Fewer assists per 100 killsMore assists per 100 kills →
gap -13.6 to -0.7 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
assists per 100 kills (utility-dense play)
Higher headshot % texture +5 pts
KC 30% 21 maps G2 25% 30 maps
← Lower headshot %Higher headshot % →
gap +3 to +8 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Fewer distinct comps structure -5.4
KC 4.6 21 maps G2 10.0 30 maps
← Fewer distinct compsMore distinct comps →
gap -8.4 to -2.5 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
distinct 5-agent comps, resampled to a common exposure
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Uses the usual role mixgap -49 to -2Players keep one agentgap +7 to +27Fewer assists per 100 killsgap -13.6 to -0.7Higher headshot %gap +3 to +8 ptsFewer distinct compsgap -8.4 to -2.5

KC vs G2: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Opening kills concentrated % of team first-kills taken by its top entry

Separates teams; a stable read.

TYLOO 39% 30 maps
100 Thieves 38% 21 maps
EDward Gaming 37% 22 maps
FUT Esports 35% 27 maps
Team Liquid 34% 27 maps
T1 34% 28 maps
LOUD 34% 31 maps
JD Gaming 33% 34 maps
NRG 32% 22 maps
Global Esports 32% 29 maps
Karmine Corp 30% 21 maps
Team Vitality 30% 19 maps
Xi Lai Gaming 28% 24 maps
G2 Esports 28% 30 maps
Paper Rex 28% 18 maps
Nongshim RedForce 26% 32 maps
Bars run from the field low (26.4%) to high (39.3%); rows are ordered by value.