All opponents 15 teams
How the two are built
Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix
Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
| Dimension | KC | FUT | Gap | Reading | Sample |
|---|---|---|---|---|---|
| More wins by defuse | 52% | 38% | +14 | Different | 122 defence round wins |
| Opening kills spread | 30% | 35% | -5 | Not settled | 21 maps |
| Top fragger takes more | 23% | 23% | +1 | Same | 21 maps |
| Kills concentrated | 20.4 | 20.1 | +0.3 | Not settled | 21 maps |
| Lower headshot % | 30% | 30% | -0 | Same | 21 maps |
| Fewer assists per 100 kills | 34.6 | 36.8 | -2.2 | Same | 21 maps |
| “Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements. | |||||
How every other team is built against KC 15 teams
Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.
| Team | Role mix | Same | Different | Which ones match |
|---|---|---|---|---|
| 100 Thieves | different | 1 of 6 | 4 of 6 | Top fragger takes more |
| EDward Gaming | different | 2 of 6 | 2 of 6 | Top fragger takes less · Kills concentrated |
| FUT Esports | different | 3 of 6 | 1 of 6 | Lower headshot % · Fewer assists per 100 kills · Top fragger takes more |
| G2 Esports | same | 2 of 6 | 3 of 6 | Fewer wins by defuse · Opening kills concentrated |
| Global Esports | different | 2 of 6 | 0 of 6 | Fewer assists per 100 kills · Opening kills spread |
| JD Gaming | different | 3 of 6 | 0 of 6 | Higher headshot % · Opening kills spread · Top fragger takes more |
| LOUD | different | 3 of 6 | 2 of 6 | More wins by defuse · Opening kills spread · Kills spread evenly |
| Nongshim RedForce | different | 1 of 6 | 3 of 6 | Opening kills concentrated |
| NRG | different | 1 of 6 | 2 of 6 | Opening kills spread |
| Paper Rex | different | 3 of 6 | 0 of 6 | Lower headshot % · Fewer assists per 100 kills · Opening kills concentrated |
| T1 | different | 1 of 6 | 4 of 6 | Top fragger takes more |
| Team Liquid | different | 2 of 6 | 1 of 6 | Higher headshot % · Top fragger takes less |
| Team Vitality | different | 2 of 6 | 2 of 6 | More wins by defuse · Opening kills concentrated |
| TYLOO | different | 3 of 6 | 2 of 6 | Lower headshot % · Top fragger takes less · Kills spread evenly |
| Xi Lai Gaming | different | 2 of 6 | 2 of 6 | Lower headshot % · Opening kills concentrated |
KC vs FUT — head to head
1 of 1 series · 2 of 2 maps · last met 2026-08-28Stats in these games
Round win rate
40 rounds
too close to call on this sample
65%
35%
Attack round win rate
too close to call on this sample
62%24 attack rounds
31%16 attack rounds
Defense round win rate
too close to call on this sample
69%16 defense rounds
38%24 defense rounds
Pistol win rate
pistols
too close to call on this sample
3 of 4
1 of 4
KC
FUT
Estimate ranges
Round win rate-1 to +56 pts
Attack round win rate-0 to +55 pts
Defense round win rate-0 to +55 pts
Pistol win rate-40 to +91 pts
Maps played
Lotus
13–6
2026-08-28 · KC pick
Haven
13–8
2026-08-28 · FUT pick
Repeated veto choices in this matchup
Only one series played. No repeated veto choices.
Pressure points
Differences supported by the teams' full samples.
Players keep one agent
structure
+14 pts
← Players change agentsPlayers keep one agent →
gap +3 to +24 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
More wins by defuse
how rounds end
+14 pts
← Fewer wins by defuseMore wins by defuse →
gap +1 to +26 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Fewer distinct comps
structure
-4.9
← Fewer distinct compsMore distinct comps →
gap -7.9 to -2.0 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
distinct 5-agent comps, resampled to a common exposure
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Players keep one agentgap +3 to +24More wins by defusegap +1 to +26 ptsFewer distinct compsgap -7.9 to -2.0
One dimension at a time
Compare a stat across all sixteen teams.
Wins attack rounds
Wins defence rounds
Wins rounds
Attack-sided
Wins opening duels
Opening kills concentrated
Wins pistols
More wins by elimination
More wins by detonation
More wins by defuse
More wins on the clock
More losses to detonation
Converts more plants
Wins more retakes
Higher after a win
Higher after 2+ losses
Higher KAST
Higher damage per round
Higher headshot %
More assists per 100 kills
Kills concentrated
Top fragger takes more
Players keep one role
Players keep one agent
Repeats its role mix
Uses unusual role mixes
More distinct comps
More role mixes
Larger agent pool
Wins opening duels share of opening duels won
Varies more by map than by team.
Karmine Corp
57%
454 opening duels
TYLOO
56%
576 opening duels
Xi Lai Gaming
54%
391 opening duels
100 Thieves
53%
448 opening duels
T1
53%
576 opening duels
Team Vitality
52%
412 opening duels
NRG
52%
451 opening duels
FUT Esports
52%
580 opening duels
LOUD
51%
648 opening duels
Team Liquid
50%
559 opening duels
Global Esports
50%
624 opening duels
G2 Esports
50%
642 opening duels
Paper Rex
50%
415 opening duels
Nongshim RedForce
49%
677 opening duels
EDward Gaming
47%
385 opening duels
JD Gaming
46%
660 opening duels
Bars run from the field low (46.4%) to high (57.3%); rows are ordered by value.