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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Karmine Corp

KC · EMEA · VCT 2026 Stage 2
Team record
7–1
Series
16–5
Maps
58%
Rounds · 456 rounds
60%
Attack · 239 attack rounds
56%
Defense · 217 defense rounds
Karmine Corp scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension KC VIT Gap Reading Sample
More wins by defuse 52% 52% +0 Same 101 defence round wins
Opening kills concentrated 30% 30% +0 Same 19 maps
Top fragger takes more 23% 22% +2 Not settled 19 maps
Kills concentrated 20.4 20.1 +0.3 Not settled 19 maps
Higher headshot % 30% 26% +5 Different 19 maps
Fewer assists per 100 kills 34.6 39.5 -4.8 Different 19 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against KC 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves different 1 of 6 4 of 6 Top fragger takes more
EDward Gaming different 2 of 6 2 of 6 Top fragger takes less · Kills concentrated
FUT Esports different 3 of 6 1 of 6 Lower headshot % · Fewer assists per 100 kills · Top fragger takes more
G2 Esports same 2 of 6 3 of 6 Fewer wins by defuse · Opening kills concentrated
Global Esports different 2 of 6 0 of 6 Fewer assists per 100 kills · Opening kills spread
JD Gaming different 3 of 6 0 of 6 Higher headshot % · Opening kills spread · Top fragger takes more
LOUD different 3 of 6 2 of 6 More wins by defuse · Opening kills spread · Kills spread evenly
Nongshim RedForce different 1 of 6 3 of 6 Opening kills concentrated
NRG different 1 of 6 2 of 6 Opening kills spread
Paper Rex different 3 of 6 0 of 6 Lower headshot % · Fewer assists per 100 kills · Opening kills concentrated
T1 different 1 of 6 4 of 6 Top fragger takes more
Team Liquid different 2 of 6 1 of 6 Higher headshot % · Top fragger takes less
Team Vitality different 2 of 6 2 of 6 More wins by defuse · Opening kills concentrated
TYLOO different 3 of 6 2 of 6 Lower headshot % · Top fragger takes less · Kills spread evenly
Xi Lai Gaming different 2 of 6 2 of 6 Lower headshot % · Opening kills concentrated

Pressure points

Differences supported by the teams' full samples.
Players keep one agent structure +24 pts
KC 75% 21 maps VIT 51% 19 maps
← Players change agentsPlayers keep one agent →
gap +18 to +30 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Uses unusual role mixes structure +17 pts
KC 38% 21 maps VIT 21% 19 maps
← Uses the usual role mixUses unusual role mixes →
gap +4 to +30 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Repeats its role mix structure +14 pts
KC 67% 21 maps VIT 53% 19 maps
← Changes its role mixRepeats its role mix →
gap +0 to +27 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using their most common role mix: the number of duelists, initiators, controllers and sentinels
Fewer distinct comps structure -6.1
KC 4.6 21 maps VIT 10.6 19 maps
← Fewer distinct compsMore distinct comps →
gap -8.1 to -4.0 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
distinct 5-agent comps, resampled to a common exposure
Smaller agent pool structure -5.4
KC 11.4 21 maps VIT 16.8 19 maps
← Smaller agent poolLarger agent pool →
gap -7.8 to -3.0 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
distinct agents fielded, resampled to a common exposure
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Players keep one agentgap +18 to +30Uses unusual role mixesgap +4 to +30Repeats its role mixgap +0 to +27Fewer distinct compsgap -8.1 to -4.0Smaller agent poolgap -7.8 to -3.0

KC vs VIT: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Wins opening duels share of opening duels won

Varies more by map than by team.

Karmine Corp 57% 454 opening duels
TYLOO 56% 576 opening duels
Xi Lai Gaming 54% 391 opening duels
100 Thieves 53% 448 opening duels
T1 53% 576 opening duels
Team Vitality 52% 412 opening duels
NRG 52% 451 opening duels
FUT Esports 52% 580 opening duels
LOUD 51% 648 opening duels
Team Liquid 50% 559 opening duels
Global Esports 50% 624 opening duels
G2 Esports 50% 642 opening duels
Paper Rex 50% 415 opening duels
Nongshim RedForce 49% 677 opening duels
EDward Gaming 47% 385 opening duels
JD Gaming 46% 660 opening duels
Bars run from the field low (46.4%) to high (57.3%); rows are ordered by value.