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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Karmine Corp

KC · EMEA · VCT 2026 Stage 2
Team record
7–1
Series
16–5
Maps
58%
Rounds · 456 rounds
60%
Attack · 239 attack rounds
56%
Defense · 217 defense rounds
Karmine Corp scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension KC FUT Gap Reading Sample
More wins by defuse 52% 38% +14 Different 122 defence round wins
Opening kills spread 30% 35% -5 Not settled 21 maps
Top fragger takes more 23% 23% +1 Same 21 maps
Kills concentrated 20.4 20.1 +0.3 Not settled 21 maps
Lower headshot % 30% 30% -0 Same 21 maps
Fewer assists per 100 kills 34.6 36.8 -2.2 Same 21 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against KC 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves different 1 of 6 4 of 6 Top fragger takes more
EDward Gaming different 2 of 6 2 of 6 Top fragger takes less · Kills concentrated
FUT Esports different 3 of 6 1 of 6 Lower headshot % · Fewer assists per 100 kills · Top fragger takes more
G2 Esports same 2 of 6 3 of 6 Fewer wins by defuse · Opening kills concentrated
Global Esports different 2 of 6 0 of 6 Fewer assists per 100 kills · Opening kills spread
JD Gaming different 3 of 6 0 of 6 Higher headshot % · Opening kills spread · Top fragger takes more
LOUD different 3 of 6 2 of 6 More wins by defuse · Opening kills spread · Kills spread evenly
Nongshim RedForce different 1 of 6 3 of 6 Opening kills concentrated
NRG different 1 of 6 2 of 6 Opening kills spread
Paper Rex different 3 of 6 0 of 6 Lower headshot % · Fewer assists per 100 kills · Opening kills concentrated
T1 different 1 of 6 4 of 6 Top fragger takes more
Team Liquid different 2 of 6 1 of 6 Higher headshot % · Top fragger takes less
Team Vitality different 2 of 6 2 of 6 More wins by defuse · Opening kills concentrated
TYLOO different 3 of 6 2 of 6 Lower headshot % · Top fragger takes less · Kills spread evenly
Xi Lai Gaming different 2 of 6 2 of 6 Lower headshot % · Opening kills concentrated

KC vs FUT — head to head

1 of 1 series · 2 of 2 maps · last met 2026-08-28

Stats in these games

Round win rate 40 rounds too close to call on this sample 65% 35%
Attack round win rate too close to call on this sample 62%24 attack rounds 31%16 attack rounds
Defense round win rate too close to call on this sample 69%16 defense rounds 38%24 defense rounds
Pistol win rate pistols too close to call on this sample 3 of 4 1 of 4
KC FUT
Estimate ranges
Round win rate-1 to +56 pts Attack round win rate-0 to +55 pts Defense round win rate-0 to +55 pts Pistol win rate-40 to +91 pts

Maps played

Lotus 13–6 2026-08-28 · KC pick Haven 13–8 2026-08-28 · FUT pick

Repeated veto choices in this matchup

Only one series played. No repeated veto choices.

Pressure points

Differences supported by the teams' full samples.
Players keep one agent structure +14 pts
KC 75% 21 maps FUT 61% 27 maps
← Players change agentsPlayers keep one agent →
gap +3 to +24 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
More wins by defuse how rounds end +14 pts
KC 52% 122 defence round wins FUT 38% 148 defence round wins
← Fewer wins by defuseMore wins by defuse →
gap +1 to +26 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Fewer distinct comps structure -4.9
KC 4.6 21 maps FUT 9.5 27 maps
← Fewer distinct compsMore distinct comps →
gap -7.9 to -2.0 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
distinct 5-agent comps, resampled to a common exposure
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Players keep one agentgap +3 to +24More wins by defusegap +1 to +26 ptsFewer distinct compsgap -7.9 to -2.0

One dimension at a time

Compare a stat across all sixteen teams.

Wins rounds round win%

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

Karmine Corp 58% 456 rounds
100 Thieves 57% 449 rounds
TYLOO 56% 643 rounds
Team Liquid 54% 559 rounds
Nongshim RedForce 54% 677 rounds
LOUD 54% 651 rounds
NRG 54% 454 rounds
Global Esports 53% 624 rounds
T1 53% 595 rounds
Team Vitality 53% 414 rounds
EDward Gaming 52% 468 rounds
G2 Esports 52% 642 rounds
Paper Rex 52% 415 rounds
Xi Lai Gaming 50% 498 rounds
FUT Esports 50% 580 rounds
JD Gaming 49% 726 rounds
Bars run from the field low (48.5%) to high (58.3%); rows are ordered by value.